As good as Exos are, a lot of aliens players make the same mistakes which are easily rectified:
Walking into marines at the start instead of waiting for marines to come to them and ambush.
Losing lifeforms by playing too risky, especially Onos.
endgame onos is no different to start game skulk. Dont go in on your own. Onos make great meatshields whilst a lerk gases, fades do fadey thing and gorges heal/bile the power.
I haven't evolved into onos for months. It's just horrendous, and also boring. I find lerk, fade, skulk and gorge play much more entertaining, and much more effective at winning games, too. I've lost count of the number of oni I've seen die without even getting a kill recently...
You will live a longer, less stressful life if, whenever someone says "bunnyhop" and you know they didn't really mean "bunnyhop", you instead just pretend that they said "hop like a bunny" and then go about your business as usual.
honestly, if skulks were real, I'd be running and jumping around like a madman to avoid it so I'm fine with the bunny hopping, I just move to keep up with them. ^_^ the best thing to do if you see an exo/arc train moving out, is to ignore it and push with your entire team to the enemy base and wreak it. The main problem with exo's is that they weaken your base defence dramatically if they leave the base, at all.
Had a groundhog run at me once unexpectedly, know what i did? I fucking Jumped!
Comments
Walking into marines at the start instead of waiting for marines to come to them and ambush.
Losing lifeforms by playing too risky, especially Onos.
Had a groundhog run at me once unexpectedly, know what i did? I fucking Jumped!