Marine Start In Caged

BolterBolter Join Date: 2002-11-12 Member: 8331Members
<div class="IPBDescription">Yup, that VENT!</div> For a while I thought that if there were Lerks up on the vent, it was because the commander never saw to it that it was closed. Come to find out, weld it or not, you cannot deny use of that vent to Lerks unless you detail a trooper for vent duty, which is a waste of manpower.
Last night I was truly impressed by the tenacity of the Alien team in using the vent. I was playing Marine, and all knew how anoying it is to have a Lerk up there, so we set off to deny it to the Khaara. Armed with a pack of mines and a welder we set off. We got to the Vestibule and the mine carrier jumped inside, while another trooper welded the vent shut. The the Marine with the mines put 5 mines up there, then droped into base and put 5 more on the wall up to the vent. Done deal we all thought...NOT!
While we all cackled with glee at the thought of Lerks finding the vent closed, we soon started to see Skulks rushing through the base and detonating the mines on the wall, then the ones up above, then there were no more. It must have cost them 5-10 Skulks to finaly get through the turrets and detonate all the mines, but they did. And Soon we saw a Skulk run through the base, up the wall, and heard the chuckle followed by the morphing sound that heralded the birth of a new Lerk.
I will never again underestimate the efectiveness of a single Lerk up there. Every Marine that respawned, including myself, just HAD to get some shots up there. Of course, you have to turn your back to the base entrance to do so, and we sufered many casualties from Skulks and Fades that would pop in and catch people looking up the vent.
Without spore cloud, no Lerk can hope to do much damage from that perch, but the effect to the Marine morale is tremendous!!
I know you're thinking "Bah! n00b Marines! just use a GL!" or "Bah! frigging n00bs! get up there with a jet pack already!" Well, we did both... and shortly after we'd see a Skulk run up the wall, and chuckle as he morphed. We killed many, many of them as they attempted to get up there, and even more in the vent itself, but they just kept on coming. I cannot tell you the amount of energy, and resources that were spent trying to nulify that threat. Even though we all knew, down to a man, that we were dancing to the Khaara's tune, we could not stop from doing it! It's like trying not to rubber-neck as you drive by a car wreck. It has to be the most evil, devious & disruptive thing I've ever seen done. Good for you Khaara!! My hat's off to you.
The only way that I can think of doing away with this anoyance for good, is to move the base proper to the 1st hive site you secure. But then again, I've always advocated relocating the base to a hive site (I'll never have an Ohno rushing my base).
Do any of you have an effective way of dealing with this problem? If so, please post.

Comments

  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    Do you mean even with the vent sealed tight, the skulks are still rushing through your base just to get to that vent opening?
  • watashi5000watashi5000 Join Date: 2002-11-01 Member: 3088Members
    Somehow they just get through.
  • BolterBolter Join Date: 2002-11-12 Member: 8331Members
    Wing, that's exactly what I'm saying. If they can't get at it through the Vestibule entrance because it's welded, they rush through the base and climb up the wall as Skulks then they morph into Lerks.
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    LOL, if I were in that server, I would have just camped up that vent so bad - but I would have always hid until the aliens started evolving =).

    Once you kill a player in egg form a few times (ESPECIALLY if they always do it in the same place); they'll get discouraged from being pests...at least from that one position.
  • Satans_AssassinSatans_Assassin Join Date: 2002-11-03 Member: 5709Members
    The same thing can be done in NS_Bast. As a fade, I would go into the vent and come to where the vent exited into the marine start. I spent about 30 min just acid rocketing everyone in the marine start until someone got smart and killed me with a GL. After that, when I went back to the vent entrence so I could continue my assault on the marine base, I found it welded shut. After seeing this, I decided to go lerk and fly up from the elevator lift just next to the marine start, over the turrets, and back into that vent. Once inside, I went fade again and continued my bombardment. I was probably responsible for ending the game an hour earlier than it would have otherwise. Not to brag, but I got 46 kills in 30 minutes and only died 3 times- I suggest that all Kahaar use that strategy on NS_Bast. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    edited November 2002
    I think i was in that game lol, i kept running leaping going in vent then evolving to lerk.
    You even made a tower of people to try to get inside lol.
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    edited November 2002
    An... hour... earlier..?
    Oh god, if that is what NS is like on public servers..
    <span style='color:green'>* BoZmAn20 huggles Gridlock and shuts his eyes </span>
    IF I CAN'T SEE IT IT DOESN'T EXIST D:
  • BolterBolter Join Date: 2002-11-12 Member: 8331Members
    LOL! Silent, it may have been the same match. We didn't go as far as making a people tower, but we sure tried to boost people up there before we got jetpacks. If it was the same match, congratz. You were driving a lot of Marines mad, and helped your team greatly.
    Assassin, don't even get me started on Bast! I hate that map when playing marines. Between that elevator, the vent and the airlock, base defence can be quite a headache. Luckily, Bast has 2 hives practically next to the Marine start, and you stand a good chance of getting both before the Aliens are done rushing. God help you if you don't. hehe!
  • supadupaflysupadupafly Join Date: 2002-11-13 Member: 8534Members
    my team (the marines) lost a game one's becaus we didn't shut the vent in the beginning...
    i said it a few times in the beginning that we should close the vent ASAP, but the commander didn't listen so it came new aliens all the time that either parasited us or killed us.. and a while after when they got fades they attacked us from the main entrance and someone was in the vent killing us from behind.. god i hated the commander becaus of that since we couldn't shut the vent becaus we couldn't come to it.

    the next game we place a turret below it that killed the aliens.. atleast held them away more then before untill we got to shut it.
  • TheScapegoatTheScapegoat Join Date: 2002-11-09 Member: 7870Members
    That vent is the funnest for skulk rushes i love it.

    One game i was playing with some regs on this server im always on and i look up and its 5 on 1.... im like wth! and i tell em to even it and this dude i know just says "why dont you rush and win" and they all laugh. Then about 4 seconds later my name pops up infront of 4 death sprites.

    Oh man we had a good laugh over that, but they comm got me, didnt hear him exit as i killed IP. But that was fun. Ive never been so detirmed tho that if its sealed i just leave it, go fade, and bombard front if i want there spawn. Lerk coverage is da best.
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