ARS - Avoid Reserved Slots - Major Changes and Update
typodaemon
Join Date: 2013-07-04 Member: 185922Members
ARS - Avoid Reserved Slots (Steam Workshop Page)
I've made some major changes to the ARS mod, you can click over to the Steam Workshop page to see how it works now.
This mod has been out for over a little over a week and only has 1 group of servers using the RS# tag (thanks TacticalGamer.com!). I suspect a large part of the problem is reaching server administrators. While there are many NS2 forums and even an NS2 server admin mailing list, it's still difficult to engage server admins. When I decided to make these changes I was going to wait longer to see if things would catch on, but I really don't see a reason to wait.
Instead of giving up on this mod, I've taken it a step further with some major changes. The mod now has an internal database of servers and their reserved slots. It still checks every server name for an RS# tag, but if none is found it relies on the internal DB.
This allows the mod to identify *many* more servers with reserved slots at a small cost: I have to personally maintain the database and between updates a server's database entry may become outdated. Most servers don't change their name or the number of reserved slots very often, so it shouldn't be too large of a problem.
It would be extremely helpful to me if you could report servers that are inaccurately id'ed by the mod. For example, if you try to connect to a server that's marked as not having any reserved slots and are kicked to make room for reserved slot users, just post a message here. Make sure you include the full server name so I can look into it.
You can also help by encouraging server admins to put the number of public slots (the number of players that can connect before the server kicks them to make sure players with a reserved slot can connect) in their motd and by encouraging admins to use the RS# tag.
I've made some major changes to the ARS mod, you can click over to the Steam Workshop page to see how it works now.
This mod has been out for over a little over a week and only has 1 group of servers using the RS# tag (thanks TacticalGamer.com!). I suspect a large part of the problem is reaching server administrators. While there are many NS2 forums and even an NS2 server admin mailing list, it's still difficult to engage server admins. When I decided to make these changes I was going to wait longer to see if things would catch on, but I really don't see a reason to wait.
Instead of giving up on this mod, I've taken it a step further with some major changes. The mod now has an internal database of servers and their reserved slots. It still checks every server name for an RS# tag, but if none is found it relies on the internal DB.
This allows the mod to identify *many* more servers with reserved slots at a small cost: I have to personally maintain the database and between updates a server's database entry may become outdated. Most servers don't change their name or the number of reserved slots very often, so it shouldn't be too large of a problem.
It would be extremely helpful to me if you could report servers that are inaccurately id'ed by the mod. For example, if you try to connect to a server that's marked as not having any reserved slots and are kicked to make room for reserved slot users, just post a message here. Make sure you include the full server name so I can look into it.
You can also help by encouraging server admins to put the number of public slots (the number of players that can connect before the server kicks them to make sure players with a reserved slot can connect) in their motd and by encouraging admins to use the RS# tag.
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