Commanders, Listening Just Isnt Enough

CayCay Join Date: 2002-11-12 Member: 8329Members
<div class="IPBDescription">You have to respond</div> Thats right, If you have someone asking nicely for mines and you cant afford it SAY SO, if you dont want him to stick around say so. if he finds and RP and says OHOH I have a RP Here, Say Im busy securing a hive hold tight. keeping quiet is just as bad as inaction.

Comments

  • RezykRezyk Join Date: 2002-11-03 Member: 6093Members
    Marines should not expect responses to everything; the commander's time is too valuable for that.

    As long as you have a waypoint, it should be good enough.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    I disagree, if the commander doesnt respond marines are going to do 2 things, 1) **obscenity** off the marines, **obscenity** off marines dont follow orders and usually will start a vote kick no matter how much your winning. 2) run off and get killed even though you want them to stick around.

    The commanders time is important but not to important to acknowledge the marines.
  • TakelTakel Join Date: 2002-11-07 Member: 7496Members
    <!--QuoteBegin--Cay+Nov 22 2002, 06:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cay @ Nov 22 2002, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I disagree, if the commander doesnt respond marines are going to do 2 things, 1) **obscenity** off the marines, **obscenity** off marines dont follow orders and usually will start a vote kick no matter how much your winning. 2) run off and get killed even though you want them to stick around.

    The commanders time is important but not to important to acknowledge the marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I am in total agreement to that

    Though I completely understand that commanders should be given slack no matter how experianced they are and I give a lot of leway on less experianced commanders, having SOME quick response over the VComms such as "I'm securing a Hive so I can't spare res for an extra turret at base" or "I'm already upgrading the weapons" is much better than silence.

    Hell, even a "We don't need HA/HMGs to kill Skulks" is nice compared to the commander just staying silent when people are screaming for the stuff

    The best commander I have played under used voice comms almost constantly, keeping all marines informed on the big picture and what he was doing, what we needed to do and how we should go about it, group orders as well as setting waypoints very rapidly for individual subgroups....amazing really and we proceeded to wipe out the kharaa


    Marines SHOULD expect some response to anything they ask for/tell if the request or comment is reasonable. It keeps everyone informed, happy and keeps the morale high knowing we have a commander who knows what is happening at all times.
    A happy marine is a marine willing to take one for the cause and give it his best shot. Will also follow orders rapidly from both commanders and all marines who display some leadership
    An unhappy marine is one that will not take much care and will get frustrated with every death. Will not follow orders immediately and will thus get more and more frustrated
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    Yeah, I definately try to respond to people. Even crazy people who demand jetpacks about 2 minutes into the game.
  • RezykRezyk Join Date: 2002-11-03 Member: 6093Members
    <!--QuoteBegin--Cay+Nov 22 2002, 11:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cay @ Nov 22 2002, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I disagree, if the commander doesnt respond marines are going to do 2 things, 1) **obscenity** off the marines, **obscenity** off marines dont follow orders and usually will start a vote kick no matter how much your winning. 2) run off and get killed even though you want them to stick around.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If the marines do that despite waypoint feedback, it's their behavior that is problematic.

    It's really ludicrous to suggest that a commander needs to respond to every request. On large servers it could easily mean tracking and explaining things to 5+ marines at once. Voice communication is nice but not always reliable and can be detrimental to the others.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    <!--QuoteBegin--Rezyk+Nov 22 2002, 06:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rezyk @ Nov 22 2002, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Cay+Nov 22 2002, 11:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cay @ Nov 22 2002, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I disagree, if the commander doesnt respond marines are going to do 2 things, 1) **obscenity** off the marines, **obscenity** off marines dont follow orders and usually will start a vote kick no matter how much your winning. 2) run off and get killed even though you want them to stick around.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If the marines do that despite waypoint feedback, it's their behavior that is problematic.

    It's really ludicrous to suggest that a commander needs to respond to every request. On large servers it could easily mean tracking and explaining things to 5+ marines at once. Voice communication is nice but not always reliable and can be detrimental to the others.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    wheat chaff, need I say more.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    I always try and keep all my marines informed of whats happening over the mic. only way to do it, No matter what is asked I always respond, at times I can be busy so it might take a few more seconds but then i will always ask "what did you men need?" when I am finished.

    Keeping your marines informend and responding to requests is very critical in game. You have to let them know you are playing at times...
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Commanders always and i mean ALWAYS, ask where u are in a map, say u ask for a resource tower, "where are you?", well i press "i need commands", which i hotkey to 6. if they press jump, default spacebar, they will go right to me. ive had to explain it to them over and over, and they still dont get it.

    an iq test b4 u get in the commander seat would be nice...
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Yes, and a spelling and grammer test before you can enter the forums would be nice, too.

    Anyway, commanders should have voice communication. If they do, they should use it. Many people simply follow the par and type if no one else is using voice communication, which is rather silly. A commander that will talk to his or her troops is much more able to keep things under control than a commander that cannot, or a commander that won't.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    ...stop being so damn pretentious, id rather not have someone mock becuz of my grammar on a forum. the point is to make ur idea understood and contribute, not make long eloquent grammatically correct sentences. i tend to write in shorter more internet savvy-phrases. i dont use (because) i use becuz, its shorter and easier to type faster. so deal with it, and keep ur comment on grammar to urself (yourself). i dont appreciate having to see you comment on my grammar everytime.
  • ArgoArgo Join Date: 2002-11-01 Member: 2961Members
    <!--QuoteBegin--Sirus+Nov 23 2002, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Nov 23 2002, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Commanders always and i mean ALWAYS, ask where u are in a map, say u ask for a resource tower, "where are you?", well i press "i need commands", which i hotkey to 6. if they press jump, default spacebar, they will go right to me. ive had to explain it to them over and over, and they still dont get it.

    an iq test b4 u get in the commander seat would be nice...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The problem with the "jump to marine" ability is, if you have sentries firing right after hearing this command, especially in different parts of the map, you jump THERE instead of to the marines who may or may not need help. As such, if you can say where you are, it can help when the jump is going to the wrong spot.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    <!--QuoteBegin--Sirus+Nov 23 2002, 12:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Nov 23 2002, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i dont use (because) i use becuz, its shorter and easier to type faster.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This isn't a real time medium... it's not as if you stand to lose anything by typing more thoroughly.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--Argo+Nov 23 2002, 08:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Argo @ Nov 23 2002, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problem with the "jump to marine" ability is, if you have sentries firing right after hearing this command, especially in different parts of the map, you jump THERE instead of to the marines who may or may not need help. As such, if you can say where you are, it can help when the jump is going to the wrong spot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If this happens, just tell the marine to do it again. Also, learn the area names. If you are a good commander with a few good troops, you can coordinate movements much easier this way. I've memorized bast, and never lost on it, ever.
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    <!--QuoteBegin--Sirus+Nov 23 2002, 02:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Nov 23 2002, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...stop being so damn pretentious, id rather not have someone mock becuz of my grammar on a forum. the point is to make ur idea understood and contribute, not make long eloquent grammatically correct sentences. i tend to write in shorter more internet savvy-phrases. i dont use (because) i use becuz, its shorter and easier to type faster. so deal with it, and keep ur comment on grammar to urself (yourself). i dont appreciate having to see you comment on my grammar everytime.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, but using correct grammar and spelling makes you easier to read and understand. When I see a long, unpunctuated thread, I ignore and skip it, because it's not worth the trouble to try to read. Discobird is right... I don't mind that kind of thing in something real time, like irc or a game, but on a forum there's no reason for it.

    Back on topic, I've memorized ns_eclipse and I never lose on that either. If you're alien, it's good to study those level maps for where ducts go.
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