Player Badges Beta Release
Huze
Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
Badge Mod- Check it out here.
Features:
Forums Badges In Game
UWE has finally implemented their own solution for this. You can follow the steps here.
Badge Packs
Badge Mod can load badges from other mods. After activating Badge Mod on your server, you can bring in packs of badges from the workshop.
How to Make a Badge Pack
Badge assignment guide. Any custom badges can be assigned with $NAME.
Features:
Forums Badges In Game
UWE has finally implemented their own solution for this. You can follow the steps here.
Badge Packs
Badge Mod can load badges from other mods. After activating Badge Mod on your server, you can bring in packs of badges from the workshop.
How to Make a Badge Pack
Badge assignment guide. Any custom badges can be assigned with $NAME.
Comments
I'll go ahead and merge this into the main mod later today then.
http://steamcommunity.com/sharedfiles/filedetails/?id=164712798
edit: No success
If I knew the change was permanent I would have never enabled it b/c the badges of my players being able to work is way way more important than any badges I have. However, in order to ensure that theirs work I need to be able to give them to myself and thus verify if it is the badges mod or something waky with shine that is broken them.
Your problem is with Shine; I don't know how Shine interfaces with badge mod, but it may need to be patched to work.
Here's an example of how a ServerAdmin.json file is parsed and what it looks like in-game.
The loading order is:
So it pulls in admin, pumpkin, ghost, unicorn, admin_group, star
admin_group is a separate badge for backwards compatibility.
It would be nice if you provided a simple global function that I can override or make the "sServerBadges" table global so I can populate it with different user data. If that's not something you want to do I'll just end up turning the badge plugin into a full badge mod replacement so I don't have to worry about changes you make.
Also, thanks for letting me know about that trick so that I can check what badges are working even without removing my badge!
GiveBadge(userId, sBadgeName) returns true on success, false if the badge did not exist.
Will that be good enough?
Also, a note to all server operators using badge mod: the ensl icons included in the mod were intended for use only by ensl staff. In the future these badges will be given new graphics, and the old graphics will be added as new reserved badges and given out to ensl staff. It won't affect configuration files, but it will change some artwork.
I'll be at PAX for the next 5 days, so I'd Estimate a week or two.
the lockdown was the only urgent thing !
there is no need to hurry
I explained to you earlier that all of your badges show on the main menu when badge mod is active. You can pick which one you want to display by putting your mouse cursor over the image and clicking your left mouse button. You will notice a white outline appear around the badge to show it is selected.
How will reinforced badges work?
All your old badges will continue to show up and be selectable on the main menu. Reinforced badges will not show up on the main menu (at least right away). The selected badge will show up on the scoreboard next to your Reinforced badge (if you have one). Badges will show on the scoreboard by default now, and I will be retiring my Scoreboard Badges mod since it no longer serves any purpose.
Also is there any fix for the scoreboard so that those of us on 4:3 can actually read all of it?
Lastly, very nice to finally see this make it's way into an official build and thank you for your work on this plugin!