Fix balance, Give players XP
SkyPirate
Join Date: 2012-02-19 Member: 146845Members
Stacking is probably the number one biggest problem in the game right now, their are many ways to fixing this. Without limiting player freedom! the best way to do it would be to rank players and implement rules which will not allow experienced players to stack a team. I know unknonworlds don't have a lot of money, but if their is a cost free way of keeping track of player xp then forget about female marines or whatever else you guys are doing work on the core problem of this game. I love this game and always will.
Comments
The servers i play on seem to do this quite well.
CCTEE Not every experiences your ideal gaming experience. This isn't a game changing thing, this is just to prevent stacking owning for a more balanced game. the ONLY negative to this is have the Hard drives to store player information.
I go to join marines (because why wouldn't you?) but I can't, because marines has too many players.
This might be one SLIGHT problem. The only solution I can think of would be removing equal players on teams...
If you can have a server full of people similar exp level its allot more fun and solves the stacking issue. check out my thread let us know what you think Here no response to it yet!
Because if there is a canyon-sized gap between Team A with 1200 points total while Team B only has 600 points, you found the recipe for grade A snorefests.
Of course, you gotta integrate newcomers, just assign them an average score until they have played for a full round and got their own score.
To counter the clever bastards who exploit this simple system by reconnecting (i.e. trying to erase their previous skyscraper scores), make sure to store previous points per steam ID for ~24h hours.
Oh, and comms need scores, too.
The current score system doesn't really "appreciate" their efforts. Even if you are a top of the line commander, you barely get 10 points by the end of the round.
To fix this, assign the winning comm a score of 150% average.
The other comm gets 50% average so that good commanding ability is recognized by the score system.
The criterium for being considered comm is being in the hive/chair for at least 75% of the round to counter exploits by super pro players who might hop in last minute.
Done
No "super pro player" is going to get in the chair at the end just for the comm score lol
I've had a similar idea with a bit more simple solution and will create more intense games. If the server they are on is of similar skill level across the server there is no need to balance players. check it out and let us know what you think Here
The Comm's score wouldn't be shown in this case on the scoreboard. It would be a number held behind the scenes. Their shown score would still be ~10, or could be the 150%/50% average if that's really desired.
Maybe long term server based stats would work. But that's on the modders and the mods to develope, not UWE. The game isn't big enough for UWE to attempt quality matchmaking, you need huge populations and huge resources for that.