re-use of geometry selection
fraggler
Join Date: 2013-06-16 Member: 185588Members, Reinforced - Shadow
Hello again,
maybe this is a stupid beginner question...
Watched now serveral tutorials and read serveral threads but I can not figure this out...
Actually the question is: How do you "cut off parts" of a face to build for example a window on that face.
Is there are way to copy that "window" to re-use it without redrawing it?
... for understanding I have attached some screenshots of my problem.
Screen 1) I create a face.
Screen 2) I create a selection on that face.
Screen 3-4) I'm now able to select the inner face and the outer face... and delete the "inner" to create for example a window/hole.
Screen 5) I copy & paste the "inner face".
Screen 6) I'm now not able to select the outer or inner face seperate.
Is there a easy way to handle it, without redraw every "window" on the "main face"?
(of course for simple retangles that would be no problem, but I have a little more "complex" geo that I want to re.use to cut some holes/windows in one wall)
If I missed a tutorial explaining how to handle this task - please give me the link.
Thank you!
Best Regards
maybe this is a stupid beginner question...
Watched now serveral tutorials and read serveral threads but I can not figure this out...
Actually the question is: How do you "cut off parts" of a face to build for example a window on that face.
Is there are way to copy that "window" to re-use it without redrawing it?
... for understanding I have attached some screenshots of my problem.
Screen 1) I create a face.
Screen 2) I create a selection on that face.
Screen 3-4) I'm now able to select the inner face and the outer face... and delete the "inner" to create for example a window/hole.
Screen 5) I copy & paste the "inner face".
Screen 6) I'm now not able to select the outer or inner face seperate.
Is there a easy way to handle it, without redraw every "window" on the "main face"?
(of course for simple retangles that would be no problem, but I have a little more "complex" geo that I want to re.use to cut some holes/windows in one wall)
If I missed a tutorial explaining how to handle this task - please give me the link.
Thank you!
Best Regards
Comments
My question was actually if it is possible to "add" the selection to the "bigger face" to "cut" a second hole in the "bigger face".
For example - you have a wall.
And you want to "cut" several "same" holes/windows in that wall (with more complex geometry than a simple quater).
How do you manage that without redrawing the complete wall / each window step by step?
Hope it is now more clear what I mean
I think:
Some kind of "attach selected borders to wall" function would speed up such tasks.
... but then I have to deal with it and have to re-draw every wall where I want windows. =/
Thought maybe there is a faster solution ...
In future I have to keep that in mind when I plan rooms or floors. =/
Great vid Qwix. I just want to highlight the very important step of welding your vertices there!
This problem is solved more efficiently by watching the size of the square you create (it says X by Y size in bottom right as you hold it) and create that twice.
Special thanks to Qwixxer!
@DarkSeraph suggestion is ofcourse better if you have simply shapes, so here is part 2
I simply copy the shape to some other place on the face, like you did. (2)
Then i simply pick a vertex and draw 2 lines, one horizontal, the other vertical. (3)
What i do next is delete the vertex that i used to draw those 2 lines. (4)
After that you have to use the 2 floating vertices to recreate the vertex you deleted. (5)
Now use the recreated vertex to remake the shape you wanted to copy. (6)
Only thing left to do now is delete the face inside the shape, and remove the 2 remaining vertices that you created in picture (3)
Tada!
The weird part is i don't even play the game. I just .. really like the editor...
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Thanks!
I just had to make a video to show the process.
Good thing you're not as lazy as me!