Content Update speculation thread
hozz
Join Date: 2012-11-20 Member: 172660Members
To not spam the other thread, let's speculate about what's in the September content update here!
Confirmed:
Speculation:
Wishlist:
Add your ideas!
Confirmed:
- Female Marine
No gameplay addition but I guess she's nice to have. - Linux support (if they make it in time) and OpenGL/DX3D11 support
- Map: Biodome
Speculation:
- Map: Eclipse
This excellent remake vanished from the face of custom map servers, with the rumor it will be made official. Later rumors spoke of big changes to the layout, and whether the map should keep it's name or that would irritate people who expect a more true to the original layout. Anyways, will we see this gem in the update? - Hand Grenades
Nade cooking, oh yeah! Vent Skulks, beware! These might be extremely fun. - Gorge Webs
Not sure what these are, but people keep mentioning them. - HMG or some other new Marine gun (admittedly, this is disputable)
Recent balance mod changelogs spoke of an Assault Rifle with bigger clip capacity and more damage/DPS. Does this remind you of anything? While I'm not sure what happened to the idea, a high DPS spray-and-pray like weapon to combat higher lifeforms (especially Fades) might give Marines what they often need. - Matchmaking and Tournament Support
This seems to be the point of Sabot. Will it be in the update?
Wishlist:
- Balance changes that give Aliens more possible upgrade order variety, and improve 1 Hive Alien comeback ability.
- Can we have a chat box? And maybe keybinds and some of the other small things people request repeatedly. Please :P
Add your ideas!
Comments
Maybe they will add acid rocket ability for fade
Onos digestion skill would be cool too and ofcourse a buff for the onos so it can actually be viable again in games.
HMG is a good possibility. Acid rocket doesn't seem to fit in anywhere since fades already have a tier 3 ability (vortex). Fades are already powerful and I don't think they need a ranged attack. Devour is already in the combat mod and it's fine there since marines respawn with their weapons/JPs. I think devour would be devastating in vanilla and it wouldn't be fun to play against. I'd like to see a new ability like bone shield to experiment with instead.
Lerks picking up Gorges would also be pretty good. I can't but feel bad when marines rush and we all have to get out of there but the Gorge just gets stomped. Though the Gorge should consent to being picked up and choose when to be dropped or risk having rights violated as a troll lerk could pick one up and drop it in the middle of marines or die through natural causes like being dropped off of crevice.
I also thought welding doors/vents seemed interesting but Idk how annoying it might play out in game. Maybe just welding doors closed but not so much vents. Though welding doors closed might allow for trolls to weld everything closed.
I just thought it would be fun. I guess they could leave him/her pistol/axe only. Allow the unmanned exo to take more damage by alien attacks. Make the exo take a few seconds to power down and power up where it is vulnerable. Other downsides could be thought up as well.
So if the comm is left and one or more exos are left just say... well you shouldn't have gotten so many exos? that's dumb. Make the exit and entry have a cast time. 3 seconds to get out, 7 to get in? No movement or use of the exo until the marine is all the way in. allow the marine to cancel getting in and defend him/herself and then try to get in again.
Any exo that is exited can bet entered by someone else.
As long as I can give another player all my pres for an Onos.
There's no more Vanilla NS2, unless you're talking about the 249 mods.
It's been deemed Chocolate NS2.
There's actually already a few in there already marked as refinery props
I say this is definitely going in the content update.