General fixes and suggestions

2»

Comments

  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    sotanaht wrote: »
    Skulk: I think Xenocide is not worth it. For a Tier 3 ability it's impact on the game is just too low. Parasite, though, is incoherent. Why can I parasite RTs and CCs, but no other buildings? Either one should be able to parasite all buildings or none. Too many hidden mechanics!

    Xenocide is actually really, really good now. Best use of xenocide is to finish off an annoying jetpacker. Usually you can get a bite or two on them and xenocide is the perfect tool for when they get out of bite range, best activated sooner than later of course. It's also great for removing the weld support from exos.

    You've never seen a Xenocide rush, have you? Tons of fun (if you're on the alien side) :D
  • Martin7Martin7 Join Date: 2012-03-04 Member: 148108Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    edited July 2013
    Martin7 wrote: »
    @Fordperfekt: Could you explain to me why you posted this bunch of post in this thread? Please remove it to keep the thread clear.

    Thanks

    Skulk speed: removing the cheat flag from the debugspeed command was just an idea to keep it as simple as possible, to implement a simple visualization of the actual speed to the hud would be the other way.
    Blueprints: Actually those situation how it is implemented doesn´t make much sense to me, like Jekt already mentioned, it is just unbalanced this way - also blueprint power nodes can´t be attacked by range attacks.

    Because I wanted to address the posts of others...?

    Wait, shouldn't I have posted this?

    You can do that in your own thread (i guess you know how to create one?), what you are doing now actually is to screw up my thread but since it seems like you don´t care about just feel free to mess it up - therefore i deleted my first thread - I´m out of here.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    No need to ragequit your own thread because somebody else posted suggesions in a way you didn't enjoy. Granted, I guess it wasn't neccessary to post them in two separate threads, but they were still suggestions like the thread title said. :\
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I'm not sure I've seen anyone rage quit their own thread before, that's quite impressive!
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    Guess somebody genuinely thought the Internet was their own personal playground.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited August 2013
    StrikerX3 wrote: »
    sotanaht wrote: »
    Skulk: I think Xenocide is not worth it. For a Tier 3 ability it's impact on the game is just too low. Parasite, though, is incoherent. Why can I parasite RTs and CCs, but no other buildings? Either one should be able to parasite all buildings or none. Too many hidden mechanics!

    Xenocide is actually really, really good now. Best use of xenocide is to finish off an annoying jetpacker. Usually you can get a bite or two on them and xenocide is the perfect tool for when they get out of bite range, best activated sooner than later of course. It's also great for removing the weld support from exos.

    You've never seen a Xenocide rush, have you? Tons of fun (if you're on the alien side) :D

    No, I haven't ;)
    Which somehow strengthens my position, though - it's somehow underused...
    Martin7 wrote: »
    Martin7 wrote: »
    @Fordperfekt: Could you explain to me why you posted this bunch of post in this thread? Please remove it to keep the thread clear.

    Thanks

    Skulk speed: removing the cheat flag from the debugspeed command was just an idea to keep it as simple as possible, to implement a simple visualization of the actual speed to the hud would be the other way.
    Blueprints: Actually those situation how it is implemented doesn´t make much sense to me, like Jekt already mentioned, it is just unbalanced this way - also blueprint power nodes can´t be attacked by range attacks.

    Because I wanted to address the posts of others...?

    Wait, shouldn't I have posted this?

    You can do that in your own thread (i guess you know how to create one?), what you are doing now actually is to screw up my thread but since it seems like you don´t care about just feel free to mess it up - therefore i deleted my first thread - I´m out of here.

    I never meant to screw up your thread. I do care which is why I post here in the first place. I am just trying to contribute to the discussion. There is no need to react like this, in my opinion.
    I am sorry if I hurt your feelings somehow, though.
    No need to ragequit your own thread because somebody else posted suggesions in a way you didn't enjoy. Granted, I guess it wasn't neccessary to post them in two separate threads, but they were still suggestions like the thread title said. :\

    Suggestions easily get lost in the BT mod thread and I thought it would fit in...
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    StrikerX3 wrote: »
    sotanaht wrote: »
    Skulk: I think Xenocide is not worth it. For a Tier 3 ability it's impact on the game is just too low. Parasite, though, is incoherent. Why can I parasite RTs and CCs, but no other buildings? Either one should be able to parasite all buildings or none. Too many hidden mechanics!

    Xenocide is actually really, really good now. Best use of xenocide is to finish off an annoying jetpacker. Usually you can get a bite or two on them and xenocide is the perfect tool for when they get out of bite range, best activated sooner than later of course. It's also great for removing the weld support from exos.

    You've never seen a Xenocide rush, have you? Tons of fun (if you're on the alien side) :D

    I've seen it, I know what it can do but I doubt that's really the most effective use of your time at that point in the game. Jetpackers however must die.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    What was done in alpha and beta leave in alpha and beta. It’s like chopping off your legs every time you go back and change something you did a year ago, now every time you do it you’re going to have to rework the entire system all over again. And it seems like you’re doing this every patch, no wonder everything is out of balance.
Sign In or Register to comment.