Lowdown On Alien Upgrades?

TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">Whats the deal?</div> Im a n00b and dont want to start with marines.
Humans are boring. Anyways, ive already got the gist of
the mechanics for the kharaa, but im still clueless on the upgrades.
I see sometimes Im able to upgrade carapace or sometimes sensory stuff.
What exactly for instance makes the carapace upgrade available?
Something about defense chambers. Just one after a hive is controlled?
And whats this about lvl 1,2,3 carapace. I just always see a (2). And ive
noticed I can only have 1 sensory, defense and movement at a time.

Besides that I pretty much understand them.
I just occasionally check when I see blinking pics of chambers on the right.

Comments

  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    edited November 2002
    In order of your questions:

    1.) The Defensive Chamber mini-tree upgrades are available when a Defensive Chamber is built and associated with a Hive.
    2.) The number of Defensive Chambers built by your team determines the ability level i.e. 3 Defensive Chambers will give you level 3 Carapace.
    3.) The (2) is the resource cost to acquire this ability. Above your energy bar (the yellow grease on the right side of your screen) will have graphical icons for your abilities and their levels (three icons means level three).

    [Edit]You'll only be able to upgrade one ability per tree per life.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Ahh ok, so apparently you build a defense chamber near the hive, and the hive inherits defense upgrades for the group.
    Now as for lvls 2-3, they would have to build 1-2 more in the same manner? Or just have 3 defense chambers total in any given map?
    because I had seen the hives in the upper right have pictures of the the chambers, so I was understanding some of it. And blinking pics when I have a free slot.
  • TrivialTrivial Join Date: 2002-11-22 Member: 9665Members
    Each map has three alien hive locations, after a hive is constructed a builder may build one type of upgrade tower (Sensory, Movement, Defence)

    After either of these three are built, it is then associated with that Hive and another chamber can not be built untill another hive is consturceted. To increase the level of the upgrade, build a new chamber (only increases up to 3). It does not matter where you build the upgrade chambers and is actually helpfull to spread them out.

    Sensory as a building will detect enemies within range.
    Momment will work like a teleporter, warping aliens who use it to another momment chamber.
    Defence will heal all friendly units and buildings within range.
  • TrivialTrivial Join Date: 2002-11-22 Member: 9665Members
    oh, and you can build as many of a certain chamber as you want provided that it is attached to Hive or there is a hive with no chamber attached
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Ahh so you cant build defense chambers off the bat, and once you associate hive 1 to defense, you can build defense chambers.
    And now as long as theres at 3 defense chambers SOMEWHERE, all def upgrades are lvl 3?
    So when you make a hive, how do you designate what chamber you want? All chambers are buildable next to it and it will just authorize building of the chamber built next to it?
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Humans are boring.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    bluntly put, yes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And now as long as theres at 3 defense chambers SOMEWHERE, all def upgrades are lvl 3?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If a gorge builts 1 defensive chamber for the first hive, and u choose to get the CARASPACE upgrade u will see 1 icon on your right in your hud signifying a level 1 caraspace. As more than 1 are built, u will see it will increase from 1->3 icons. This is the only easy way to figure out what lvl of each upgrade is.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So when you make a hive, how do you designate what chamber you want? All chambers are buildable next to it and it will just authorize building of the chamber built next to it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    When u get the next hive up and it finishes building, u built the NEXT upgrade tower. i.e. If u have defence allocated for the first hive, and since adrenaline is so useful for fades mid-game u want to have movement chambers as the preferred chamber slot.

    u can see what chambers are associated with which hive, looking at your huds top RHS.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    I suppose I should have made it a bit more clear in my first post, my apologies.

    Each Hive can support one distinct type of Chamber. So to obtain all three upgrade trees, you must have three Hives. Once a Chamber is built, you may build a limitless number of them, although the maximum amount of bonuses received from the Chambers to <i>your</i> upgrade will always remain three. Yes, no matter where they are, if at least three chambers of a type exist, you will have the maximum bonuses for one of the three abilities within that set.

    The Gorge builds the Chamber that attaches to the Hive, in your upper right corner, you will see the Hives you can occupy or have occupied. Next to the Hive icon if you have Chambers, you will see which Hive is associated with which Chamber. One type of Chamber per Hive. There's a guide to the Gorge in the Kharaa Strategy forum if you are interested in playing the builder alien.
  • CobyCoby Join Date: 2002-11-11 Member: 8210Members
    edited November 2002
    <!--QuoteBegin--Trivial+Nov 22 2002, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trivial @ Nov 22 2002, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sensory as a building will detect enemies within range.
    Movement will work like a teleporter, warping aliens who use it to another momment chamber.
    Defence will heal all friendly units and buildings within range.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    True, except for the fact that movement chambers warp you to the farthest hive, right?
    <i>Im not 100% sure about this but so I've been told</i> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--Coby+Nov 24 2002, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coby @ Nov 24 2002, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Trivial+Nov 22 2002, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trivial @ Nov 22 2002, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sensory as a building will detect enemies within range.
    Movement will work like a teleporter, warping aliens who use it to another momment chamber.
    Defence will heal all friendly units and buildings within range.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    True, except for the fact that movement chambers warp you to the farthest hive, right?
    <i>Im not 100% sure about this but so I've been told</i> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are correct Coby.
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    edited November 2002
    The problem with movement chambers is that there's always one hive you can't warp to, because "farthest hive" will always be the two hives farthest from each other and never one that's medium distance from the other 2. Therefore, it's very much hit-and-miss to try to use them for defense.

    Example:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Hive One                                                                                    Hive Two
        O                                                                                                O

                                                        Hive Three
                                                                O
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    With a movement chamber, you will NEVER warp to hive 3 simply because the farthest hive from 1 is 2 and vice versa. You can warp FROM hive 3, but never back to it.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Yea, it only took me a minute to think about that and figure, out of 3, 2 will always be the same furthest, unless you found a silly spot that made the medium one further, like a movement chamber in a vent.
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