Activating death triggers?

PandademicPandademic Join Date: 2013-02-26 Member: 183359Members
I want to create a gauntlet/obstacle course for a ready room secret room. (One way back: through.) Would like to do flame bursts, choppers, crushers, etc. But I can't figure out how to activate/deactivate death triggers. Looking at the crusher from Mineshaft, it's just a death_trigger, a prop_dynamic, and a sound_effect.

4NWNXzQ.png

Nothing in the visible options for these entities seems to tie one to the other. I guess the prop dynamic and sound effect are simply made-to-order for this particular room, but how does the death trigger know when to trigger? I copied just these three entities to a new test map, and they work perfectly together, so I know it's not some other game_rules entity.

Comments

  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Its the Listen channel and Tag emit channel fields that connect them together you can also use timed_emitter or button_emitter entities to trigger them just make sure the channel numbers match.
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