Activating death triggers?
Pandademic
Join Date: 2013-02-26 Member: 183359Members
in Modding
I want to create a gauntlet/obstacle course for a ready room secret room. (One way back: through.) Would like to do flame bursts, choppers, crushers, etc. But I can't figure out how to activate/deactivate death triggers. Looking at the crusher from Mineshaft, it's just a death_trigger, a prop_dynamic, and a sound_effect.
Nothing in the visible options for these entities seems to tie one to the other. I guess the prop dynamic and sound effect are simply made-to-order for this particular room, but how does the death trigger know when to trigger? I copied just these three entities to a new test map, and they work perfectly together, so I know it's not some other game_rules entity.
Nothing in the visible options for these entities seems to tie one to the other. I guess the prop dynamic and sound effect are simply made-to-order for this particular room, but how does the death trigger know when to trigger? I copied just these three entities to a new test map, and they work perfectly together, so I know it's not some other game_rules entity.
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