Marine Weapon Switch speed is too slow.
virginboy
Join Date: 2013-08-05 Member: 186577Members
I think yall made super cool weapon-switch animations but I think they cause a gameplay and balance issue. When I run out of ammo and an enemy is right next to me, I try to pull out the axe or the pistol but the enemy kills me before the animation is done. It even takes a long time to hit the enemy with the butt of the rifle. There are really no options left for a marine. When an alien is in bite-range and the marine is out of ammo, he's pretty much screwed. It takes the marine roughly 2 seconds to switch guns, while the alien can switch modes instantly. That does not seem totally balanced to me.
Speaking of alternative attacks for the marine, he does not have much melee power. I know its supposed to be the aliens' specialty, to contrast with the marine's ranged power, but i think the marines deserve to at least stand a chance when they run out of ammo and I don't think the axe does enough damage. I really like that idea yall had early on with the stun gun. I think that might help some.
Speaking of alternative attacks for the marine, he does not have much melee power. I know its supposed to be the aliens' specialty, to contrast with the marine's ranged power, but i think the marines deserve to at least stand a chance when they run out of ammo and I don't think the axe does enough damage. I really like that idea yall had early on with the stun gun. I think that might help some.
Comments
It makes more sense when the game actually has clearly defined phases, which it just does not have right now.
Now only if we had the NS1 knife...
Against a higher life form, they're simply going to be more powerful than you much like a shotgun versus a skulk. Ammo only matters in this situation for the amount of DPS you can put into an alien before he kills you or runs off. That's just balance.
If you're totally out of ammo after several engagements, it's the penalty for not being resupplied. Either the commander decided not to, bad armory placement, or some mistake on your own part.
In short, the skulk dies at a distance, you die up close. Hell the Marine even has a minor advantage there too- he can still shoot point blank, the skulk can only do a small amount of damage (leading to a two bite kill depending on armor level) with a parasite at range.
The switch from rifle to pistol is fine for me, and I use the knife as a way to save bullets when taking down Alien structures. If I ever get to the point in a battle where I resort to my knife, I know I did something wrong.
If im on an RT hunting mission then I too save ammo by axing it (dropping a welder and picking it back up) but as for combat its rare I have to use it but I must admit it has saved my ass a few times. Oe thing I would like to see would be a short sword type weapon just to have a light bit more range (i.e. wakizashi or maybe some kind of machete) img560.imageshack.us/img560/288/coldsteelkopis97kp18s.jpg
If im on an RT hunting mission then I too save ammo by axing it (dropping a welder and picking it back up) but as for combat its rare I have to use it but I must admit it has saved my ass a few times. Oe thing I would like to see would be a short sword type weapon just to have a light bit more range (i.e. wakizashi or maybe some kind of machete) img560.imageshack.us/img560/288/coldsteelkopis97kp18s.jpg