Whip projectile attack only does armor damage?
Zaggy
NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
Comments
Either I missed the same patchnote or...?
Heh, dont we all think they SHOULD do hp damage on bombard? Now they cant slap nades, whips are expensive as is.
It already does alot to armour and basically can't be dodged. Additional hp damage might probably be a little too strong . I also think we need less medpack spam in ns2 than as is.
But I do believe it wouldnt be to much if they DID some hp damage.
I would like if they could prefer the whip bomb over the melee attack. Bombard when the whip bomb has recharged. It has a longer cooldown anyway. It would look like: melee -> melee -> bomb -> melee -> melee -> bomb... and so on.
I must admit I dont see a big problem with echoing whips, youd need infestation in there base, a asleep comm, asleep marines, time to echo in and even without hp damage a few whisp going at it in base are a bigger concern then marines getting hp damage.
But it can also ruin any ambush you might want to set up with cloaked Whips. They give their position away with the Bombard (which is rather pointless against marines once the armor is gone), rather than staying invisible and luring the marine into melee range.
So the auto-upgrade can also be a drawback, which is why I'd prefer if we could toggle the mode of the whip between "Melee only", "Bombard only" and "Melee + Bombard".
Furthermore should the Whip intelligently choose what to use, not just based on the range. If there is a target in range that takes full damage from the bile (structure, Exo, ARC, MAC), it should always use the Bombard even if the target is in melee range, since it's much faster to take a structure down with the Bombard instead of the melee.
Or it should rather combine it with the actual Bombard (throwing the bomb to make it splash vs smacking the target with it to make it splash should effectively be the same, except that the latter adds melee damage as well).
Or at least make it so that if a building is in melee range, but another building is in bombard range, to prioritize the bombard target instead.
Imagine if there was a choice to upgrade to Bile Bombs or Spore bombs.