NSL Season 3 Signups opened, they close 31st of August!
swalk
Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
We have opened the signups for yet another season and we hope to see lots of old and new teams for another 10 weeks of games. The games will begin at the 8th of September and end around the 10th of November. For more information and how to sign up, press this link.
Comments
The 2nd thing I would like to point out is the addition of friendly fire. Dragon already has a mod that has 33% ff working(same as ns1 values). Personally I would like to see people stop hitting each other as aliens or hitting friendly marine without being punished. Might be worth trying out and add to the season.
I would also like to see 2-3 more maps put into rotation, but before we do that could we fix the ones that we have now? Like could someone for the love of anything flsd;hgfldakgas;dlhfaldgkjf;askfsd;fsading fix tram top spawn.
Since most maps in the pool currently are offical maps we don't have much freedom to do fixes for them. Creating different version for competitive and public would make it harder for new teams to get into the scene.
It's great for improving the network performance of the game on servers.
60ms interp and 50 move rate. Happier lerks around corners and happier marines in close quarters.
IT ALSO HAS A PAUSE FUNCTION IF PLAYERS DISCONNECT. WOW, THAT'S REALLY COOL.
Nexzil is signed up y0.
If we can't fix things like the unbalanced tram top vs shipping spawn, can we at least make it so the same team doesn't get top spawn on both rounds?
Friendly Fire PLEAAASSEE, what are we doing without it ?!?!?!?! I've made threads here and on ENSL. Disable it in the lowest divisions if anything.. But really I want it on for everyone.
Draw Damage should also be disabled, but I don't see that happening.
My opinion on maps is that the less balanced a map is for one round, the more balanced it is overall. If aliens win 100% of the time, that is a perfect 50%-50% balance for competitive play, such that marines have to do something seriously exceptional to get a win. Of course I don't suggest imbalancing maps like this on purpose, but that's the statistical truth of it.
So yes, add mineshaft, add refinery, add tanith, add caged, add biodome, add eclipse, add kodiak. And each week we should play 4 rounds on each map. Not two different maps. I'm even more of a fan of single map win by 2. This game is new and these custom maps deserve some attention. Playing them in a season will give ALOT of information through scrimmages/PCWs and the incipient matches to played each week.
Don't we miss scrimming the same map over and over again each week, scrimming every single team except the one we're going to play?
The way Tram should be fixed for the season is aliens always spawn shipping (South). Aliens on north spawn make no sense, but with practice alien bottom spawn will still easily have a win rate above 50%. Plus it actually makes the gameplay far more exciting
edit: I agree with same spawns. It worked better not doing this in NS1 because of the stagnant marine spawn. I would like this to be instituted if possible, that marines always spawn the same location on each map, or atleast when the maps are decided it is said then. Having us rotate around the map doesn't work to the same effect. Obviously on maps like summit this dictates the need for crosspawns, but it's not always true.
Just tell us before hand so it can be practiced, that's what it's all about
Would be fine with an NSL Tram changing the north side RT layout also. Moving platform down or giving a better sight line for example.
And +1 for 33% friendly fire, no draw damage, and not having guaranteed same spawns - I don't think it's worth sacrificing that variation.
Hopefully a build will come out one day where the hive can't be instantly discovered by the commander at no cost.
A random interesting thing that could be done is to allow teams to select between 4 different maps every week. Either allow teams to select what map they want to play or simply block 1 map that they don't want to use.
By getting more maps into the cup we increase the chances these maps will be adjusted with the feedback we gather. Making the game more interesting on the long run.
- DAK mod.
- I am indifferent on friendly fire. I won't complain if it gets implemented.
- Rofl @ no draw damage. With the LOL reg/latency in this game, removing it would be stupid.
- I thought about same spawns a lot. I was initially for it, but I now would rather just want to fix the problem. I'm looking at you Tram. Remove/Move Plat rt or something.
-Just my thoughts.
I agree modification should happen on that map, but I expect nothing soon.
About friendlyfire, I would like to see it as well, I just need to talk to dragon about the mod. Just haven't got around to it yet. If it gets implemented, which I strongly suspect it does, it will be forced on every official season match.
+1!
edit - well all the current maps fit but its at like 95 mb so no more after the current 5
issue is if you stop to work on that "one" mod and NSL doesnt find some1 to replace you. All mods are gone for quit some time.
ifs its small mods all over the place, at least some will always be done in time.
just make sure that "one" mod got a few ppl being able to update it.
Edit: I might try and ask Mendasp to change the current NSL tram with aliens static Shipping spawn and marines static Server spawn once if the Summer Cup is over. It seems it could be worth a try.
Can we have the files be downloadable on the ensl website or a mirror
This way when the workshop goes down or something, it wont be as much trouble. But maybe it wouldn't work this way
NS2stats can be included/not included pretty easy, atm i would just comment out 2 lines and it wouldnt be loaded.
Making it work outside of workshop would be troublesome, I dont know if you remember the old days of having to run insight, having each client download the newest version and then edit their launch parameters, but it was a major pain lol.
Does this work right now with the SC mod?
Can you make it so that when one team says "ready", there is a 20 minute timer, counting down until the "no-show forfeit"? It seems alot of matches are getting delayed much further than that, which is obviously unacceptable for whoever is waiting.
Mendasp told me the spawns are in the actual maps now, which leaves most of the No close spawns mod useless, except for the Spectator Lights thingy, you should probably include that in the mod if you haven't already.
To be fair, I imagine you're basing the waiting on the Cups over the summer. I don't think that teams will have as much trouble with this problem during the regular season.
As such I would rather a forfeit be decided by a referee and not by a timer. The timer is a good guideline, but if the "Ready Team" is willing to wait, it's in good taste to wait.
If a specific team makes a habit out of being late, then a time limit should be strictly enforced, but we should let sportsmanship rule here.