Turret Ai
Teioh
Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
<div class="IPBDescription">Use the turret from TFC</div> The turrets on both sides have a hard time hitting the players, more so on the alien side. Why not use the AI from TFC turrets which always hit once they're locked on. This wouldn't work for the Alien turrets due to the fact that it is not a hit scan item. The human turret, however would be a lot better overall and maybe you could make the alien turret a hit scan weapon as well. At the time, you can out run the turrets, which kind of defeats the purpose of them.
Comments
I believe the turrets were made on purpose. I haven't personally played marines enough to know, but I believe the turrets can be upgraded. I assume one of the upgrades is better locking capabilities.
Either way I'm sure the turrets were purposely set that way.
Cheers!
I don't turret farm. ;D
I was just commanding, and we kept expanding, 2 or 3 turrets at every resource station usually. It was my first REAL time commanding, and I had to leave mid-game, but I think we won. The aliens made barely any progess the half hour - 45 mins I was in.
Aw, Testament, I wasn't accusing you of Turret Farming. It was a light generalization, I apologize if you took it personally, but if you didn't, when I find you in a game, I'm eating your brains.
When the marines have upgraded damage, turrets do more, making it hurt more as a skulk trying to kill them in lategame (I've tried).
Lvl1 sg is basicallyyour turret it's generally luck that they lock on to me before I land the first bite on it and generally miss often.
LvL2's have an insane range and a very fast target time but their accuracy is about 80%
LvL3's have a slower lock on and shorter lock on range but NEVER miss.
Personally I'd like to see a mix between the fast lock on and the short range
- Server CPU performance is a problem when they acquire targets faster
- Design-wise it's a problem when a slight misstep means a turret locks on you and kills you
FYI, turret range and aquisition speed never change with upgrades. The only thing that changes is the amount of damage they do, and each upgrade changes the sentry firing sounds so observant players can tell.
This I like.
Flayra, your thoughts?