New BENCHMARK results (with PLOGs) from build 253:
OpenGL is very short since it is simply unplayable for me. DX11 seems to be the best when a little more optimization is put into it, but for now DX9 is the smoothest.
Happy to see others have done some benchmarking as well.
Specs:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (4 CPUs), ~4.7GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce GTX 670
Settings: All low, decals high, 1600x900
Test:
The graph has been smoothed with moving average.
Conclusions:
- dx9 had way higher fps than dx11
- dx11 had less mouselag and microstuttering
- opengl had less microstuttering than dx11, but had worst fps
Happy to see others have done some benchmarking as well.
Specs:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (4 CPUs), ~4.7GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce GTX 670
Settings: All low, decals high, 1600x900
Test:
The graph has been smoothed with moving average.
Conclusions:
- dx9 had way higher fps than dx11
- dx11 had less mouselag and microstuttering
- opengl had less microstuttering than dx11, but had worst fps
I was expecting a lot from the changes and all I got in 252 were ~10fps more and the same performance problems as ever:
D3D9 104-111 fps
D3D11 120-125 fps (but ingame 17-125 what makes the 125 seldom and useless)
OpenGL 62-64 fps (working menu)
And now 253, the build that should fix 252? ->
D3D9 68-73 fps (ingame 0-65 fps with crashes to desktop and beta-micro-lag)
D3D11 49-71 fps (wtf)
OpenGL 44-46 (can't see the menu, a lot of errors)
But who am I kidding here, it is all my fault for still having some hope.
edit 254:
D3D9 78-83 (crashes + severe micro lag)
D3D11 81-98 ( |^ )
OpenGL 43-49 (same errors in the menu, don't dare to test it ingame)
Here is a simple request, how about a timedemo UWE so we have a standard to compare?
I don't have hard numbers yet but DX11 seems smoother than DX9. I'm going to start testing OGL over the weekend, though my assumption is that DX will continue to provide the best experience.
If you want better opengl performance just remember update to opengl 4.3. Nvidia & amd/ati beta drivers will have it.
Timedemo would be great, if someone (uwe ) can do it you (they) should put mineshaft cave hive area, like empty hive and then some fights on there.. My fps when doing listen server:
There is no waiting on GPU or CPU but afterburner OSD says that GPU is working 99%.. GPU is bottlenecked
Settings:
Another is particle performance, lots of them and watching near. Like shooting to wall:
I can't furnish any data but an observation would be that my primary got up to the highest temperature I have ever seen (84 C) using manual fan control of 3600 RPM. If I had known the temps would potentially get this high I would have set it to 4200 RPM. I have only seen peak primary of 72 C with DX9. Utilization was only 75% core secondary (99% primary), seems un-optimized. 60+ FPS ready room (V-sync not working with DX-11?) and mostly 45 FPS average in Bio-dome. All settings maxed, including decal life time, 1920x1080. PhysX on. Although 680M SLI (mobility) system is not anemic by any means, a 3DMark Vantage bench score with the same settings is included in my signature (47k GPU, 41k Overall).
I don't see a difference with DX-11 enabled vs. DX-9. I do notice that SSAO seems screwy on a few maps, and I have ambient occlusion set to max, particularly on Descent. SSAO seems broken ATM, not sure. Anyone else corroborate?
I am not turning DX11 back on until we get a screenshot or video comparison of what it actually does vs DX9. Again, I see absolutely zero difference, only meteoric primary GPU temps. and stutter.
Thanks shonan...is it still better to run DX9 rather than DX11 in this build?
DX11 is definitely better than in the last build, but while playing DX9 did feel the smoothest so I will be still using it.
I am going to do demo benchmarks later in this thread, so we can get more reliable results from a consistency viewpoint, but that wont be from an actual game. Stay tuned!
Here's benchmarks done from the same in-game demo to give a different perspective:
DX9:
Frames: 126501 - Time: 1030000ms - Avg: 122.817 - Min: 53 - Max: 201
DX11:
Frames: 124614 - Time: 1030000ms - Avg: 120.984 - Min: 54 - Max: 198
OpenGL:
Frames: 81482 - Time: 1030000ms - Avg: 79.109 - Min: 32 - Max: 171
Now when you compare DX9 and DX11 here, there isnt really much of a difference, just some bigger drops on DX11, which may be what resulted in the feeling of DX9 being smoother when playing. Dunno. Sometimes DX11 felt smoother sometimes DX9, so cant really say anything concrete, but I'm still leaning a bit more towards DX9 being the smoothest.
Alright no benchmarks from a demo since the demo system right now is so bugged it would be useless and too much work.
However I wonder why demo's are so much more fluid and play at a faster speed than the actual gameplay, due to no overhead from processing certain gameplay things maybe.
But anyway I dont really know what happened with the latest patch but as you can see there is a regression in performance with DX11, DX9 feels much more fluid. However also DX9 is worse than in the previous build, feels choppier.
Comments
OpenGL is very short since it is simply unplayable for me. DX11 seems to be the best when a little more optimization is put into it, but for now DX9 is the smoothest.
Specs:
CPU: Intel Core i5-3570K Ivy Bridge @ 4.5 GHz
GPU: AMD Radeon HD 7970 GHz Edition (Tahiti TX2)
RAM: 16GB DDR3 1600 MHz
Sound Card: Creative X-Fi
OS: Windows 8 64-bit
Settings:
https://i.imgur.com/TT2QCnl.jpg
https://i.imgur.com/23eBFH7.jpg
DX11:
https://i.imgur.com/PPKu1rQ.jpg
Avg: 107.963 - Min: 45 - Max: 193
DX11.7z (17.6 MB)
https://mega.co.nz/#!7FtnTAIR!CiTV8liLIznQ6Ct2TkM13hMJVKMdjoeRjNPNAliINRI
DX9:
https://i.imgur.com/N3o3dvC.jpg
Avg: 98.480 - Min: 63 - Max: 186
DX9.7z (4.1 MB)
https://mega.co.nz/#!iEMk2IZR!eixCmm6riZorcVUwaAcaV0SNCO5spgjwOAoJrSmZZAk
OpenGL:
https://i.imgur.com/kr0fyso.jpg
Avg: 98.500 - Min: 53 - Max: 156
OpenGL.7z (855 KB)
https://mega.co.nz/#!6It21SoK!WRXcJj1QEjXBKsf5F8DIsDhN-v9vuX3It3OKRgQTKfk
Bug:
When you open the settings in-game this happens: https://i.imgur.com/1rXbz4B.jpg
Specs:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (4 CPUs), ~4.7GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce GTX 670
Settings: All low, decals high, 1600x900
Test: The graph has been smoothed with moving average.
Conclusions:
- dx9 had way higher fps than dx11
- dx11 had less mouselag and microstuttering
- opengl had less microstuttering than dx11, but had worst fps
I like that graph.
http://www.filedropper.com/dx9high
http://www.filedropper.com/dx9low
http://www.filedropper.com/dx11high
http://www.filedropper.com/dx11low
Each line just holds the time taken to render that frame in ms.
D3D9 104-111 fps
D3D11 120-125 fps (but ingame 17-125 what makes the 125 seldom and useless)
OpenGL 62-64 fps (working menu)
And now 253, the build that should fix 252? ->
D3D9 68-73 fps (ingame 0-65 fps with crashes to desktop and beta-micro-lag)
D3D11 49-71 fps (wtf)
OpenGL 44-46 (can't see the menu, a lot of errors)
But who am I kidding here, it is all my fault for still having some hope.
edit 254:
D3D9 78-83 (crashes + severe micro lag)
D3D11 81-98 ( |^ )
OpenGL 43-49 (same errors in the menu, don't dare to test it ingame)
Specs: read thread
DX9 still keeps the crown.
DX11:
Frames: 134728 - Time: 1200000ms - Avg: 112.273 - Min: 26 - Max: 201
DX11.7z (10.7 MB)
https://mega.co.nz/#!slECHCjD!Di4CJQeqvjSafAa38YBM3GiYbvFcs39zjECCO5HoCeE
DX9:
Frames: 134557 - Time: 1200000ms - Avg: 112.131 - Min: 66 - Max: 181
DX9.7z (25.9 MB)
https://mega.co.nz/#!AxNkCBZZ!A1VJNyWKPJNToMLf3jpIM19WaJp4RAB5GKimYMwf5B4
OpenGL:
Frames: 83166 - Time: 1200000ms - Avg: 69.305 - Min: 29 - Max: 133
opengl.7z (13.2 MB)
https://mega.co.nz/#!11V0lBQQ!RXB_hVNEcfLRLv2cf7j3didi9ARJJKze-Fqa6jfMqw4
I don't have hard numbers yet but DX11 seems smoother than DX9. I'm going to start testing OGL over the weekend, though my assumption is that DX will continue to provide the best experience.
Intel Core i7 2670QM 2.2 - 3.1(Turbo + static default) GHz (4 core HT)
AMD Radeon HD 6490M
800x600, mostly low settings
main menu(better in-game)
DX9 47 fps
DX11 42 fps
OpenGL 36 fps
GTX 485m
1080p, everything on low ....
going from 35-80 (best with DX9) all the time ... really annoing. If the FPS would be SOMEWHAT STABLE ..i might play this game more often.
Timedemo would be great, if someone (uwe ) can do it you (they) should put mineshaft cave hive area, like empty hive and then some fights on there.. My fps when doing listen server:
There is no waiting on GPU or CPU but afterburner OSD says that GPU is working 99%.. GPU is bottlenecked
Another is particle performance, lots of them and watching near. Like shooting to wall:
Shooting:
More extreme checking topo rt:
Crouching:
Crouching & shooting:
Specs:
CPU: Intel Core i5-3570K Ivy Bridge @ 4.5 GHz
GPU: AMD Radeon HD 7970 GHz Edition (Tahiti TX2) [2GB]
RAM: 16GB DDR3 1600 MHz
Sound Card: Creative X-Fi
OS: Windows 8 64-bit
Settings used:
D3D9 (DX9)
Results:
From the same match, spanning through the beginning to lategame.
Frames: 146940 - Time: 1200000ms - Avg: 122.450 - Min: 0 - Max: 201
Frames: 135824 - Time: 1200000ms - Avg: 113.187 - Min: 56 - Max: 195
Frames: 53481 - Time: 561156ms - Avg: 95.305 - Min: 53 - Max: 165
Plog of the match:
client-0909-131029.7z (31.0 MB)
https://mega.co.nz/#!rpZDySoS!Ik7n5jMiPnFwDn1vm_puBRZbaJA86g7SbY0oNKYiAgA
I don't see a difference with DX-11 enabled vs. DX-9. I do notice that SSAO seems screwy on a few maps, and I have ambient occlusion set to max, particularly on Descent. SSAO seems broken ATM, not sure. Anyone else corroborate?
I am not turning DX11 back on until we get a screenshot or video comparison of what it actually does vs DX9. Again, I see absolutely zero difference, only meteoric primary GPU temps. and stutter.
Specs:
CPU: Intel Core i5-3570K Ivy Bridge @ 4.5 GHz
GPU: AMD Radeon HD 7970 GHz Edition (Tahiti TX2) [2GB]
RAM: 16GB DDR3 1600 MHz
Sound Card: Creative X-Fi
OS: Windows 8 64-bit
Settings used:
Results:
DX9 full game:
Frames: 171487 - Time: 1450531ms - Avg: 118.224 - Min: 44 - Max: 201
Frametimes if someone is interested:
ns2 DX9 frametimes.csv (3.1 MB)
https://mega.co.nz/#!V5kCkIQL!CmuRmRnhH2YqKi8z5cQSSTU8oyxBU6joetbFieMFG3E
PLOG if someone is interested:
DX9.7z (15.6 MB)
https://mega.co.nz/#!Elt0CY6C!SdR59wINyQy67TmaT7663RENGB8nCJyquy71pUSeRBo
DX11 lategame:
Frames: 73801 - Time: 808281ms - Avg: 91.306 - Min: 56 - Max: 169
Frametimes if someone is interested:
ns2 DX11 frametimes.csv (1.3 MB)
https://mega.co.nz/#!AlUGhQbZ!AfDPxR-jRqcgoTLB5adefCooalgSUR3_SojhfufnjEs
PLOG if someone is interested:
DX11 lategame.7z (8.0 MB)
https://mega.co.nz/#!tsUlUDgC!Wz4rnH84KH3lwGE5jXxnvSdn9xU8hjQQyw6GC9esDhI
OpenGL mid to lategame
Frames: 60464 - Time: 825094ms - Avg: 73.281 - Min: 40 - Max: 160
Frametimes if someone is interested:
ns2 OpenGL frametimes.csv (1.0 MB)
https://mega.co.nz/#!88kiTKgJ!Fh_dPlqeG5_WaKkUbMDOCVRCk8ZR5jskqKQNO0YG7qI
PLOG if someone is interested:
OpenGL.7z (7.1 MB)
https://mega.co.nz/#!otsEQbAC!M-nlOSXanWCgoSSeL4vF-R7ODBQEfHQzpAktJVpt-TQ
Specs:
CPU: Intel Core i5-3570K Ivy Bridge @ 4.5 GHz
GPU: AMD Radeon HD 7970 GHz Edition (Tahiti TX2) [3GB]
RAM: 16GB DDR3 1600 MHz
Sound Card: Creative X-Fi
OS: Windows 8 64-bit
Settings used:
Results:
DX9:
Frames: 273158 - Time: 2359484ms - Avg: 115.770 - Min: 56 - Max: 202
Graph:
PLOG:
DX9 plog.7z (25.9 MB)
https://mega.co.nz/#!05YGESYb!JvMgAgCaPR7Q8WroWmsLrWqJoahsUyPuug0AjzR7aq4
DX11:
Frames: 268103 - Time: 2458860ms - Avg: 109.035 - Min: 43 - Max: 201
Graph:
PLOG:
DX11 plog.7z (24.7 MB)
https://mega.co.nz/#!ogJEhbYK!eChJQAxFS6W_PwWP-uHJL0AV7oBBdzKzyfAQUrZ23D8
OpenGL:
Frames: 166860 - Time: 2874610ms - Avg: 58.046 - Min: 12 - Max: 190
Graph:
PLOG:
opengl plog.7z (23.7 MB)
https://mega.co.nz/#!cx5UGIDK!TOOGqmU5Rmu9kpa_BwdeWV2gZz4Luk45tt8D7zWj1WA
DX11 is definitely better than in the last build, but while playing DX9 did feel the smoothest so I will be still using it.
I am going to do demo benchmarks later in this thread, so we can get more reliable results from a consistency viewpoint, but that wont be from an actual game. Stay tuned!
DX9:
Frames: 126501 - Time: 1030000ms - Avg: 122.817 - Min: 53 - Max: 201 DX11:
Frames: 124614 - Time: 1030000ms - Avg: 120.984 - Min: 54 - Max: 198 OpenGL:
Frames: 81482 - Time: 1030000ms - Avg: 79.109 - Min: 32 - Max: 171
Now when you compare DX9 and DX11 here, there isnt really much of a difference, just some bigger drops on DX11, which may be what resulted in the feeling of DX9 being smoother when playing. Dunno. Sometimes DX11 felt smoother sometimes DX9, so cant really say anything concrete, but I'm still leaning a bit more towards DX9 being the smoothest.
Specs:
CPU: Intel Core i5-3570K Ivy Bridge @ 4.5 GHz
GPU: AMD Radeon HD 7970 GHz Edition (Tahiti TX2) [3GB]
RAM: 16GB DDR3 1600 MHz
Sound Card: Creative X-Fi
OS: Windows 8 64-bit
Settings:
DX11:
Frames: 136174 - Time: 1404469ms - Avg: 96.958 - Min: 34 - Max: 187
Graph:
https://i.minus.com/ibmgJE74zqGb38.PNG
PLog:
client-1031-125900.7z (13.5 MB)
https://mega.co.nz/#!LMYhxT4Q!c5EvPSwnoI9R5s9XsCBI1xTkFJtWfGhiSZ37hZ3lsc4
DX9:
Frames: 125534 - Time: 1046031ms - Avg: 120.010 - Min: 0 - Max: 202
Graph:
https://i.minus.com/inDixPMvekFaV.PNG
PLog:
client-1031-132600.7z (11.4 MB)
https://mega.co.nz/#!rE401C4T!b20gaEYSzoBtdmmaPIXvFXIi-9MXRC8XCMe_gB-4Tj8
OpenGL:
Frames: 90672 - Time: 1447609ms - Avg: 62.636 - Min: 0 - Max: 158
Graph:
https://i.minus.com/inML8K3ZzDl5t.PNG
PLog:
client-1031-155616.7z (12.6 MB)
https://mega.co.nz/#!aRIkHKoT!flpYLhLyAiqANJwiHqrdAx8U-94PwBxTzVmKFgcp-0w
Benchmarks from same demo later.
However I wonder why demo's are so much more fluid and play at a faster speed than the actual gameplay, due to no overhead from processing certain gameplay things maybe.
But anyway I dont really know what happened with the latest patch but as you can see there is a regression in performance with DX11, DX9 feels much more fluid. However also DX9 is worse than in the previous build, feels choppier.