Game Crashes - Runtime Error!
Side1Bu2Rnz9
Join Date: 2012-10-16 Member: 162510Members, NS2 Map Tester, Reinforced - Shadow
Almost every time I try to join a server I get crashed to desktop with an error that pops up saying:
Microsoft Visual C++ Runtime Library - Runtime Error! "Program: ...ns2.exe - This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."
This happens almost every time I join a server or the map changes and it always happens around the time the precaching starts. I've also been very randomly crashed to desktop mid game with the same error confusingly enough. This only started happening with build 252 and it's very frustrating.
I've tried validating ns2, updating video drivers and any other driver on my computer, the only thing I can think to do is reinstall, but I'd rather not.
Windows 7 Home Premium 64-bit (6.1, Build 7601)
ASUS Maximus V Gene Motherboard
Intel Core i7-3770K CPU @ 4.70GHz
16 GB RAM @ 2400MHz
NVIDIA GeForce GTX 660 (Version: 320.49)
Microsoft Visual C++ Runtime Library - Runtime Error! "Program: ...ns2.exe - This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."
This happens almost every time I join a server or the map changes and it always happens around the time the precaching starts. I've also been very randomly crashed to desktop mid game with the same error confusingly enough. This only started happening with build 252 and it's very frustrating.
I've tried validating ns2, updating video drivers and any other driver on my computer, the only thing I can think to do is reinstall, but I'd rather not.
Windows 7 Home Premium 64-bit (6.1, Build 7601)
ASUS Maximus V Gene Motherboard
Intel Core i7-3770K CPU @ 4.70GHz
16 GB RAM @ 2400MHz
NVIDIA GeForce GTX 660 (Version: 320.49)
Comments
Its crash with Runtime Error C++ and a window of "debug report"
Its happens when i loading map Bio dome >>> Loading map >> Compilling Update shader >>> Precaching 0%
Crash ) hope UWE can fix this soon