Vertical Sync broken in B253?

SlowLeftySlowLefty Join Date: 2011-02-13 Member: 81653Members, Reinforced - Shadow
No matter whether I pick DX9, DX11, OpenGL, Double Buffled, Tripple Buffed, or force it through the NVidia drivers,
the FPS meter on MSI AfterBurner is going above my monitors refresh rate, and I see frame tearing.

Any known solution to this?

Comments

  • HeavenfallHeavenfall Join Date: 2010-08-14 Member: 73620Members
    No idea if it helps, but you can test setting the in-game max fps using "maxfps 60" or whatever number you like in the console.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I've fixed this and we'll be putting it out in a patch soon. It probably won't be in the next patch though, because that is already in testing for release. Sorry about that!
  • SlowLeftySlowLefty Join Date: 2011-02-13 Member: 81653Members, Reinforced - Shadow
    Thanks for the quick response, I will use the FPS limiter 'Heavenfall' suggested until then :)
  • Kore59Kore59 Join Date: 2013-08-28 Member: 187129Members
    edited August 2013
    Vertical Sync works again .
    Thank you for that :)
    edit:Finally no :/
    False joy
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