The cost of production and shipping and handling on just those 2 items alone would be close to the $75 amount. Physical goods are very expensive to do as reward tiers.
More tiers definitely wouldn't hurt. Maybe add the onos tier back in but raise the price tag to $400. That way the early birds still get a hefty discount. I don't think any onos tier buyers can disagree with that? Sure it cheapens the exclusivity a bit but for the good of the game eh?
Ideally you also add a $150 and a $250 tier. For the highest tier you'll want something everyone wants, gorggles!
If you do add in more tiers you'll really want to add in a way for people to upgrade their tier, without it people will feel cheapened for not being able to get the tier they want and you lose on money of those who are willing to upgrade.
Also limited tiers with a minor discount usually known as "early bird" is a good way to make people jump on it.
I not, since i have no job. Else i would have.
If there where a few options between onos and shadow i would have gone for a more expensive one.
I will keep edeting the post to keep the amount of people that wanted to buy onos up to date.
Number of people that wanted to buy onos so far:
10
I've thought about it . This is a game I've played for over a decade and I am more than happy to support the open style of development we've seen. I don't always agree with all of the balance changes made but the fact is we've actually seen changes made on a regular basis. That alone sets these developers apart from the majority of even indie developers. A passion for your game and for the people who play it should be rewarded. As of today, Natural Selection 2 has increased in quality in every department that counts. Let's use this Reinforced program as a way of making headlines to show developers that communities are willing to support the games they want to play beyond just the purchase price, just like they are willing to.
Let's use this Reinforced program as a way of making headlines to show developers that communities are willing to support the games they want to play beyond just the purchase price, just like they are willing to.
Even if we don't make the goal, we still gather a lot of money and that is worth a headline.
Yesterday i bought chivalry. Somone told me it was fun but not worth 20 bucks. I could have easilly waited for cristmass sales on steam but i still bought it just to support a company that creates something beyond the typical shooter. And a company just like UWE that is founded by people that love the game.
I think people at big companies have a higher change to work on a game they don't like themself.
Here things are build with love and you feel it when you play.
Comments
I count this one as no then.
Its so obvious!
333 = 111 x 3
111 = 37 x 3
333/37 = 9
(3x3x9) + 111 + 37 = 229
HL3 confirmed for 22nd Sepetember oh mah gawd
edit: from nargosh to argosh. my mind was further in the sentence...
I'm sure the 229 would be Feb 29 since Valve would most likely do month/day and because leap year fits so well with Valve time.
Ideally you also add a $150 and a $250 tier. For the highest tier you'll want something everyone wants, gorggles!
If you do add in more tiers you'll really want to add in a way for people to upgrade their tier, without it people will feel cheapened for not being able to get the tier they want and you lose on money of those who are willing to upgrade.
Also limited tiers with a minor discount usually known as "early bird" is a good way to make people jump on it.
You may be on to something there. Thanks for the heads up. I almost believed myself and got hyped!
edit: Not to say I juggled the numbers so the release would be closer to date, but that would be blasphemy, wouldnt it?
I've thought about it . This is a game I've played for over a decade and I am more than happy to support the open style of development we've seen. I don't always agree with all of the balance changes made but the fact is we've actually seen changes made on a regular basis. That alone sets these developers apart from the majority of even indie developers. A passion for your game and for the people who play it should be rewarded. As of today, Natural Selection 2 has increased in quality in every department that counts. Let's use this Reinforced program as a way of making headlines to show developers that communities are willing to support the games they want to play beyond just the purchase price, just like they are willing to.
Even if we don't make the goal, we still gather a lot of money and that is worth a headline.
Yesterday i bought chivalry. Somone told me it was fun but not worth 20 bucks. I could have easilly waited for cristmass sales on steam but i still bought it just to support a company that creates something beyond the typical shooter. And a company just like UWE that is founded by people that love the game.
I think people at big companies have a higher change to work on a game they don't like themself.
Here things are build with love and you feel it when you play.