[Debian 12.04 LTS] Maxunit's Bug Reports
Maxunit
Join Date: 2005-02-01 Member: 39414Members, Reinforced - Shadow
I changed the Topic Title, since I report things, people respond, things might get fixed etc.
Heyo guys,
So...the Linux bins are out in the wilds, escaped the cages of the Development Zoo.
I seem to be able to launch a NS2 Server, but loggin in into the Web Admin won't work. I tried it with the .htpasswd file, but also with a single-user sign on as plain text in the command line options. I go to the Web Admin address and enter the username and password, but I cannot log in.
Is this a known issue or am I doing something wrong?
Greetings,
Maxunit
Heyo guys,
So...the Linux bins are out in the wilds, escaped the cages of the Development Zoo.
I seem to be able to launch a NS2 Server, but loggin in into the Web Admin won't work. I tried it with the .htpasswd file, but also with a single-user sign on as plain text in the command line options. I go to the Web Admin address and enter the username and password, but I cannot log in.
Is this a known issue or am I doing something wrong?
Greetings,
Maxunit
Comments
Whenever I press Q, the server exits. This is annoying as hell. CTLR+C is supposed to quit the server, not just pressing Q.
Make sure the commandline options are read correctly and the port isn't blocked by iptables (but it shouldn't unless you've set restricive rules)
Are those strange slashes, like for the server name, required?
Greetings,
Maxunit
EDIT:
Works now, after I removed the .htpasswd file, which I tried to use in the first place for multi-user auth. Forgot to remove it. Blame my tiredness.
I am running a Server now with Shine Admin. In the Console Log, it says stuff like:
Might it be, that such Workshop mods are not yet compatible with the Linux Build?
File writing/paths for configs are bit broken on Unix. Copy it over from a windows install. Mods will work however, u just need to fix the configs for the timebeing
If you activate a Workshop Mod using the -mods command line (and also tick the checkbox in the Web Admin), the mod stays active for one single map. It is disabled again after mapchange.
Does that only happen if you also tick the checkbox in Web Admin? Because my mods stay active, even after mapchanges.
Folders:
m706d242_1377951597
m706d242_1378073361
both contain Shine Administration.
I think, I will shut the Server down in a moment and remove all mods from the Workshop Folder and let it re-download the subscribed mods. (Shine Admin is downloaded via the -mods parameter, the server has it not subscribed)
EDIT:
On another note and a new tiny bug I found in the Web Admin (in Google Chrome and Opera on my PC. Resolution: 1920x1080):
If you just started the Server, it most likely is emtpy. No issues in the Web Admin.
If people join (even one single player is enough), then the player count, uptime, tickrate and ressource count values get de-placed. A bit more to the left than usual and below the other values.
This can also cause display issues with the Performance Tab. The dynamic Image on the Performance Tab might vanish.
It is a problem in /ns2/web/css/bootstrap-responsive.css, value:
I had to change the width to 2200px, so that it works properly, like this:
I think now know what the difference is, wiki documentation seems to be bad at some point.
In MapCycle.json add:
"mods": [ "modidshere" ],
-mods will only get the mod for the first time on server start up
Shine Admin configs are loaded fine, if Shine is being loaded.
Right now:
I have the -mods parameter to load shine and let it update on server start, in case if an update gets released.
I have not ticked the Shine Admin checkbox in the Web Admin. I just created a MapCycle.json with the following content:
Let's hope, that Shine Admin now runs at any time.
It works on Windows Dedicated and also worked on Linux machines, if you used WINE and a Desktop + VNC Server to access the Linux machine on the Desktop and have a graphical interface.