Sounds could use Improvements
SunTzu
Join Date: 2013-09-09 Member: 188036Members
Hi, I finally decided to register and come aboard and share my feedback on this unique and excellent mod, I have been a player of NS since it was released on the original Half-Life game. I never got into playing it as much, I took the game as more of a causal experience, spending the majority of my time in other HL mods, namely Counter-Strike and Day of Defeat; However, it appears NS has done a better job than both of those games in terms of quality.
PLEASE IMPROVE SOUND QUALITY
The one thing that has always bothered me a lot about NS was the sound design. I never felt the weapons even in the original NS packed any punch. They felt weak, and for futuristic weapons which are suppose to be more powerful than our current ones. They sound like air-soft weapons.
I also wished this game featured some sort of atmospheric dynamic sound design, like in Call of Duty games, players automatically say things like "Enemy Down!", or "I'm reloading". If NS could incorperate some of these things, it would be great. For example; When a Skull is trying to bite a marine, everytime a bite is near the Marine, the Marine should yell out something in panic, or phrases like, "God damnit die!", or cries like "Help! Get it off me!". This is a very common situation where we have seen Marines being chased by Skulls in the first few minutes of the game.
In my opinion, the comma rose messages that players can use are not very great and a old system. It needs to be improved upon.
It would also be nice to include some kind of Alien ambiance when a aliens are near the Marines, such as hissing, drooling, or alien laughter. This can increase immersion when a Skull is on the roof tracking them, also making the Marines feel uneasy when going through dark corridors. Things like Aliens screaming when on fire could be really enjoyable and adds that little chuckle to the player playing the game, these things keep players coming back and telling their friends about it.
These are just suggestions, I hope you get the idea. Sound is a really important part of immersion, the visuals in this game are great! I just wish the sound was on the same level.
PLEASE IMPROVE SOUND QUALITY
The one thing that has always bothered me a lot about NS was the sound design. I never felt the weapons even in the original NS packed any punch. They felt weak, and for futuristic weapons which are suppose to be more powerful than our current ones. They sound like air-soft weapons.
I also wished this game featured some sort of atmospheric dynamic sound design, like in Call of Duty games, players automatically say things like "Enemy Down!", or "I'm reloading". If NS could incorperate some of these things, it would be great. For example; When a Skull is trying to bite a marine, everytime a bite is near the Marine, the Marine should yell out something in panic, or phrases like, "God damnit die!", or cries like "Help! Get it off me!". This is a very common situation where we have seen Marines being chased by Skulls in the first few minutes of the game.
In my opinion, the comma rose messages that players can use are not very great and a old system. It needs to be improved upon.
It would also be nice to include some kind of Alien ambiance when a aliens are near the Marines, such as hissing, drooling, or alien laughter. This can increase immersion when a Skull is on the roof tracking them, also making the Marines feel uneasy when going through dark corridors. Things like Aliens screaming when on fire could be really enjoyable and adds that little chuckle to the player playing the game, these things keep players coming back and telling their friends about it.
These are just suggestions, I hope you get the idea. Sound is a really important part of immersion, the visuals in this game are great! I just wish the sound was on the same level.
Comments
Anyway, it could be a nice idea (just be careful when mentioning COD on these forums) :P
Also, welcome!
COD was one of the games that came to mind, other games have this type of dynamic sound design, BF3 does, AA:PG, Rising Storm, GTA4, and more.
Also, NS2 is not a mod of HL or HL2, it's runnin on it's own engine. Which is probably why it seems the quality is higher than these 10 year old games on the the hl2 engine. DoD:S ftw!
Marines shouting when being attacked I like, but not for immersion. It would raise the skill floor. I don't know how many times I have been behind a new marine biting/swiping etc and they don't even respond.
I dislike the aliens making noises when near marines. I dislike the current panting while idle. Aliens are supposed to be stealthy in my opinion. Screaming while on fire I say "Why not!"
Perhaps the Aliens making noises when creeping on Marines could be a comma rose feature as you can do currently, or a individual feature, all this, is just to improve the current sound design which I find lacking.
Theres only really two things I think this game needs to feature as a Aliens/Marines space game.
Gore, and better sound.
Even something like Chivalry's gore would be enough satisfaction visually.
Immersion quality is one of the most important features for video-games.
This isn't l4d. I don't need to hear my character talk every time he sees something or reloads his weapon.
CoD is awesome dude. It has females in the game now too. Plus surround sound that works.
"A man doesn't just give his life for his county... he gives his sons."
@_@
I'm not sure when the campaigns took a turn from Pro-USA (which was and is fine) to radical USA, but some of the stuff in the trailers is a bit ridiculous...
Feels nice to be carrying around the AWP or the deagle
Yes, it's a thing.
Also, I miss the different sounds for the marine rifles corresponding to different levels (but please no dentist drill). When was that removed and why?
It's actually quite distinct... It goes from ratata to a much faster and scary ratata the higher the level. Only the rifle does this though...
Also random sounds is a very bad design for a game which requires tactics and full control of your character. Even if they are client side only, that's simply counter intuitive.
Now on the subject of sounds and effects which I'd love to see on the rifle is what Doom 3 does with the submachine gun, that near empty beep-beep-beep and red ammo indicator. Maybe just the red indicator, can you imagine a squad of marines constantly beeping :P
I would also like a beep beep beep and red ammo indicator. Sounds fantastic Kouji.
Sound is far more important than animations and damage stats when it comes to the feel of the gunplay. NS2 sounds are all over the place. Some are demonstrably weaker, some are OK.
I don't care for L4D like random sounds, but combat sounds could definitely use an overhaul.
Personally I kínd of like the weapon sounds. They sound futuristic, because they are quieter. I mean, shoot a gun from today in a space ship made of metal, you'll be deaf afterwards.
Ability to remove them easily would even the playfield between those who can remove them vs them who can't