Is this being fixed? Currently you can hear a lerk from about 250m across the map at all times (unless phantom, I assume, but I use aura on the lerk anyway so can't confirm this).
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
It adds a form of randomness to the game, taking control away from the player. Which IMHO has no place in NS2. Especially on an ambushing Skulk and gliding Lerk, the other life forms are already quite loud and generally don't use stealth or ambush tactics. Still it should go the way of the Devouring Onos :P
Yesterday in a pug my team planned to all go lerk in the vent and rush the power in main... It would've been awesome, but this lerk purring sound ruined it for us. The other team heard us in the vent and flash killed us
Well good news! I just learned from the Devs that the aliens growling randomly is a bug. The idle sounds we hear should only be happening at ABOVE 50% max speed.
So no more ruined ambushes and/or awesome tactical lerk rushes Blarney apparently likes to do :P... \o/
Well good news! I just learned from the Devs that the aliens growling randomly is a bug. The idle sounds we hear should only be happening at ABOVE 50% max speed.
So no more ruined ambushes and/or awesome tactical lerk rushes Blarney apparently likes to do :P... \o/
wow, that was so blatant and prevalent... and obvious, that it was considered a feature... just. wow. Can I finally accuse someone of not noticing if an elephant sat on their face now?
For anyone who has watched me cast the past few days, I've made a note numerous times during scrims/PCWs: the lerk sound is constantly playing/looping in the over-head view and it's quite annoying for me as the caster, and I'm sure the viewers as well (although, my in-game isn't recorded as loudly as I hear it, so they may not notice it). So, for my own sanity, if not for everyone else's: please, remove the growling!
The purring is buggy, and I can still hear sounds which don't belong there in places ("holes" in the map?). Not a big deal, but sort it out eventually plz.
The purring is buggy, and I can still hear sounds which don't belong there in places ("holes" in the map?). Not a big deal, but sort it out eventually plz.
There was a bug that some sounds always get spawned at the (0, 0, 0) coordinates of the world. Which would be for instance in "The Neck" on Veil.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
the lerk idle sound is currently set up as a 2D sound (means that distance does not matter), which will be fixed and correctly set to 3D with the next patch
the lerk idle sound is currently set up as a 2D sound (means that distance does not matter), which will be fixed and correctly set to 3D with the next patch
But i understood before that the whole making noises was a bug?
Sorry this is a bug, the sound should not be playing when sneaking or standing still. The fix won't make it into the hotfix we are planning on getting out today, but we'll get this fixed for next week
I'm confused now. When exactly do you want Aliens to make noises? And why?|
the lerk idle sound is currently set up as a 2D sound (means that distance does not matter), which will be fixed and correctly set to 3D with the next patch
except right now the lerk makes the noise at all times independent of movement/idleness. I'm afraid I also still don't see why these noises have been put in. Not a good move...!!! The only 'fix' you can make to this is removing the damned things, especially on the lerk which can't 'sneak' anyway.
Read above. They make random noises when moving with >50% max speed.
They're supposed to. They don't. All the lifeforms are making purring noises so matter what at any speed and with no 3D / positional audio.
I agree with Joshy. Remove the automatic purrs and make them taunts for the aliens. If you want aliens to be more audible, how about making it so that marines can hear the lerk flapping / woosh noise and boost the skulk wall jumping sound effects.
the lerk idle sound is currently set up as a 2D sound (means that distance does not matter), which will be fixed and correctly set to 3D with the next patch
I don't understand why they make ANY sound when idle, the marines don't need to know I'm waiting for them in the next room. It makes sense to have audible noise when moving, not when sitting idle.
Well good news! I just learned from the Devs that the aliens growling randomly is a bug. The idle sounds we hear should only be happening at ABOVE 50% max speed.
So no more ruined ambushes and/or awesome tactical lerk rushes Blarney apparently likes to do :P... \o/
wow, that was so blatant and prevalent... and obvious, that it was considered a feature... just. wow. Can I finally accuse someone of not noticing if an elephant sat on their face now?
Nope, and here's why:
Not all features or balance changes make it into our list of changes that we view as testers, for a slew of reasons... so we very frequently are asking "Is this intentional behavior?"
Not always do we get an answer in time, as not everyone is online all the time to get these answers.
It was reported already, though, if that helps at all?
Well good news! I just learned from the Devs that the aliens growling randomly is a bug. The idle sounds we hear should only be happening at ABOVE 50% max speed.
So no more ruined ambushes and/or awesome tactical lerk rushes Blarney apparently likes to do :P... \o/
wow, that was so blatant and prevalent... and obvious, that it was considered a feature... just. wow. Can I finally accuse someone of not noticing if an elephant sat on their face now?
Nope, and here's why:
Not all features or balance changes make it into our list of changes that we view as testers, for a slew of reasons... so we very frequently are asking "Is this intentional behavior?"
Not always do we get an answer in time, as not everyone is online all the time to get these answers.
It was reported already, though, if that helps at all?
Comments
EDIT: See my 2nd post a few posts below this one.
I can't hear anything.
Maybe I should upgrade my 10 year old headphones. ...but they work just fine! ...sometimes I just can't hear things, that's all...
So no more ruined ambushes and/or awesome tactical lerk rushes Blarney apparently likes to do :P... \o/
wow, that was so blatant and prevalent... and obvious, that it was considered a feature... just. wow. Can I finally accuse someone of not noticing if an elephant sat on their face now?
http://i.imgur.com/lxoVzu2.jpg
Proof? A cover up? You may never know........ *insert evil laugh here*
EDIT: also, basically what joshhhy said .
Can't wait for them to fix it now, so tired of having Marines hear me as I'm sneaking up behind them.
There was a bug that some sounds always get spawned at the (0, 0, 0) coordinates of the world. Which would be for instance in "The Neck" on Veil.
lol nice. Even better, have it happen whenever they do the belly slide.
This thread:
http://forums.unknownworlds.com/discussion/131692/skulk-is-now-faintly-gnarling-in-regular-intervals-when-idle-which-can-be-heard-by-marines#latest
I'm confused now. When exactly do you want Aliens to make noises? And why?|
except right now the lerk makes the noise at all times independent of movement/idleness. I'm afraid I also still don't see why these noises have been put in. Not a good move...!!! The only 'fix' you can make to this is removing the damned things, especially on the lerk which can't 'sneak' anyway.
They're supposed to. They don't. All the lifeforms are making purring noises so matter what at any speed and with no 3D / positional audio.
I agree with Joshy. Remove the automatic purrs and make them taunts for the aliens. If you want aliens to be more audible, how about making it so that marines can hear the lerk flapping / woosh noise and boost the skulk wall jumping sound effects.
Problem solved.
I don't understand why they make ANY sound when idle, the marines don't need to know I'm waiting for them in the next room. It makes sense to have audible noise when moving, not when sitting idle.
Not all features or balance changes make it into our list of changes that we view as testers, for a slew of reasons... so we very frequently are asking "Is this intentional behavior?"
Not always do we get an answer in time, as not everyone is online all the time to get these answers.
It was reported already, though, if that helps at all?
ever play rogue legacy? fart noises get super obnoxious and aggravating.
that does make me feel better about the process.