ns2_hotdogs (old/legacy version)

BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
edited February 2014 in Mapping
Welcome to the largest hot dog manufacturer this side of forbidden sector 3X7Q-A. I'll be your tourguide, BeigeAlert (not to be mistaken with BeigeAlbert).

First on our tour is the Cloning vats, where we grow our very own skulks, because if you want something done right, you have to do it yourself. Time and time again, our skulks are rated an average of 30 scrumptomitons tastier than the next leading brand.
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If that wasn't horrifying enough for you, you'll be glad to see there's a lot more of them over here. Come on over to the Catwalk to see.
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Next on our tour is the Specimen Tanks, where we closely monitor each skulks growth through the embryonic stage. Those that are born malformed or smelly are terminated, and fed to the healthy skulks for that double-skulk flavor.
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Once the skulks are believed to be old enough to tear out a man's jugular -- and after testing this theory on the less desirable employees and health inspectors -- we move the skulks out of the tanks and into the Maturation Center, where we allow them to grow up in a more-or-less free-range environment.
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Once the skulks have lived a long and happy week or so, they're ripe for the harvesting. Let's look at the killing floor! Don't let the name throw you -- It's not really a floor at all. It's more of a steel grating that allows raw material to sluice through.
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Once the skulks have been "laid to rest" utilizing the most pointy machinery known to man, the raw material is hauled off to the cooking station where it will have its soul blasted out of its lifeless husk by 20,000 degrees of intense gamma radiation heat... a sentence which doesn't make sense.
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After being thoroughly cooked, the meat is then sent through the meat chutes to the cheese injectors, which lie deep underground for our own safety of course, should a code 9 ensue; we're talking about CHEESE here people, not some harmless explosives!
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Next on the tour is the Cheese Mines. "But Beige, I thought cheese was a dairy product, why would it need to be mined" Good question, I'll dodge it by appealing to your emotions. We've lost 20 good men down in these mines, are you saying they sacrificed themselves in vain? That their widows and children ought to be ashamed!? That's right. That's what I thought you didn't say.
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Sorry about that rude person earlier, they've been ejected from the tour. Next up is the freezer. Now intergalactic travel is fast thanks to worm-hole travel -- and a special NO-thanks to black hole travel -- but it is still not fast enough to ensure instantaneous delivery to you, the consumer... damn FDA... not letting us fire these things out of a cannon... Hang on, earlier: did I say "tour"? I meant atmosphere. Anyways, three of you have just fallen over and stopped moving, so I'll assume it's everyone's desire to move on now.
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Here is the loading dock. As you can see, due to the recent spike in space pirate activity, we've had to take a few extra space precautions to ensure that the produce reaches its intended space destination. We've outfitted our space delivery space truck here with a special space minigun which fires several thousand space rounds every space second.
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That's the formal end of our tour here. Follow me to the employees lounge where we have some drinks for you people. No not real drinks, just "refreshments", i.e. no booze. I- sir step away from the balcony please.
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Are there any questions? Yes you, the one cowering in the back wondering what happens to people who ask questions. Ah you ask what was with all that grunting and swearing coming from around the Meat Chutes area. Good question, what you probably heard was Gus, our security guy. You'll never guess where he works. Yes that's right, the security room... lucky guess. He's an ex military contractor who was dishonorably discharged for drinking on the job. We don't like to judge here, so we decided hiring his drunk, racist butt would be the best way to prove it. Later, we even hired the rest of him.
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Say where is Gus? Better check the Arsenal, he could be in one of his "moods" again.
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What's that you say? The alcohol and meat fumes are making you nauseous? Well let's move out to get some fresh air for you. Nothing clears the lungs like a little time in the boiling-hot-steam-pipe room. But we just call it Maintenance for short. Strange that it's the only place here that needs maintenance... oh well.
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Oh you're having a negative reaction to searing hot gases? Why didn't you just say so. Let's go to the view to see how you cope with fresh air, a great view, and a big ole' does of cosmic radiation.
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Alright folks, I've just been informed by the boys upstairs that we're going to have to cut this tour short. It seems a cranky widdle skulkie wulkie just massacred its handler and was last seen heading this way. Yes? Ah, yes that was what all those flashing red lights were all about, that's very astute of you. Now this way please, quickly now.
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GO ON WITHOUT ME!!!! AND REMEMBER... TRY NEW CHILI CHEESE CLOGS!!! REMEMBER ME!!!! AAGGGGHHHHH!!! engorge..... yourself.......... see... what I.... did- ack....ggghghhghghglglghghhhhhhhhhhh.
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Overhead map:
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Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=174122137

EDIT: Well this is embarrassing... how do you get images to embed in the post?

EDIT2: You know what? Nevermind. Probably best this way, otherwise this would be a monster of a thread.
«13

Comments

  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited September 2013
    ns2_hotdog - i am getting hungry... ;D

    use "bbcode (click me)":
    [img]url_to_image[/img]
    
    not html-code:
    <img src="url_to_image"/>
    

    images - code:
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/13/b7e42dc6c8299898441e6fd946e5a0.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/ae/d2683b526164b1189c3e06b19a166c.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/60/75bde26ee8be6d8c67496d1534c80a.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/10/e41bc678c937fc327e285bb6e59a9a.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/a1/556250c0f7d696f55f718eff0648fd.jpg[/img]
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    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/9a/0dbd97b3a117a0860333079b85600b.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/95/039b7187094c7544f7220a08a0b7ee.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/59/47cc215939271e7bc2eed78ad4d03d.jpg[/img]
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    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/23/f502118003392d0e10d9fe8cf08654.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/1f/8733bcb312d7386fa229860acc2b4a.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/e7/97715477762d912eddc600be5313b5.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/22/cbe27cbf7d53930799966e1d59876f.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/d7/f658d4aae6f1e6069b2d4262498733.jpg[/img]
    [img]https://us.v-cdn.net/5019629/uploads/FileUpload/18/4429329e4fdc800e6b6ba980795589.jpg[/img]
    

    images - result:
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    f658d4aae6f1e6069b2d4262498733.jpg
    4429329e4fdc800e6b6ba980795589.jpg

    some of these screenshots are looking REALLY cool!
    but especially for the last one you get an awesome :D
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited September 2013
    That's the code it generated when I attacked the images :(

    Fixed it! Thanks Joseppe.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Nice architecture. And awesome concept!
    Though from the overview I'm guessing it'll be a bit smaller than standard.
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    Haha, enjoyed the tour. Looks like a lot of pwr nodes, but shoot, wish more populated servers w/ in my ping would run more customs, looks like fun and I'd love to give er a go.
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Looks great, and love the tour, nice job :) It looks like a smaller map, and it might be a bit fast from one side to the other, but looks playable :)
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited September 2013
    Yea in terms of size, I'd say it's maybe slightly bigger than Tram, but still smaller than say... biodome or veil.

    Thanks for the feedback! This is very encouraging. :)
  • joohoo_n3djoohoo_n3d Join Date: 2012-10-30 Member: 164703Members, Reinforced - Onos, WC 2013 - Supporter
    CHILLUH CHEESE CLOGS!!!!!!!!!!
    8-> =P~
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    joohoo_n3d wrote: »
    CHILLUH CHEESE CLOGS!!!!!!!!!!
    8-> =P~

    I was still on the fence about making this map when I came up with that little pun, then I was just like "oh crap I have to do it now". :)
  • TharosTharos Join Date: 2012-12-18 Member: 175439Members
    Very nice presentation :D
    But :
    Those that are born malformed or smelly are terminated, and fed to the healthy skulks for that double-skulk flavor.
    I'm not sure if it's healthy for skulks :p
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Tharos wrote: »
    Very nice presentation :D
    But :
    Those that are born malformed or smelly are terminated, and fed to the healthy skulks for that double-skulk flavor.
    I'm not sure if it's healthy for skulks :p

    But hotdogs!
  • IronmanIronman Join Date: 2012-03-22 Member: 149184Members, Reinforced - Shadow
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Thanks! I was lucky enough to drop in on the Spark Crafter Collective server when they were testing, and a few issues were noticed, mostly just easy ARC spots that I hadn't seen before. I'll be fixing up these issues, as well as probably completely redoing Cloning Vats, still not happy with that base.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
  • AichmanAichman Join Date: 2003-11-13 Member: 22782Members, Constellation, Reinforced - Shadow, WC 2013 - Silver, WC 2013 - Shadow
    Looking forward to play this, great ideas.
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    edited September 2013
    nice! good tour too!
    Is shipping missing a techpoint in the mapview?

    Edit: and btw The Netherlands has awesome Cheese mines in our southern province 'Limburg'. for real. Come check.
  • kalakujakalakuja Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    CCTEE wrote: »
    nice! good tour too!
    Is shipping missing a techpoint in the mapview?

    Edit: and btw The Netherlands has awesome Cheese mines in our southern province 'Limburg'. for real. Come check.

    Shipping isn't a tech point. This is only a 5 tech point map. Maybe you meant power node, and that's the one on the right side of the room. You can't really tell from the overhead map, but Shipping is elevated above loading dock, making the two rooms more distinct.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I hear marines are forced to work in the cheese mines when defeated.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Killing floor, Cloning Vats, and Security are being reworked. Security because it was too easily arcable, (and revisions are almost done! :) ), Cloning Vats because it was too open, too box-like, too ugly, and too I'm-Just-Going-To-Scatter-Props-Everywhere-With-No-Theme-In-Mind-like. Killing floor as well because it is too small, and I just got an awesome idea for how to theme it now...

    I'm still not 100% happy with meat chutes... That'll probably stay where it is, just needs to be remade better... too open right now.

    Cheese mines is also on the list of big redos... Got a lot of work ahead of me :( This is my first map in NS2, so I was learning as I was building it, and now some of the earlier areas (ie Cloning Vats) just look downright primitive now.

    If anyone has any comments/criticism or has a cool idea for how to change an area, let me know; I'm open to suggestions! :)
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    You need the hotdog commercial song from demolition man in the readyroom :D I like what I see so far, whish the crashes would go away and I could play custom maps again o.o
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    lol I haven't seen that movie in ages.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Interesting tour. I missed some suspiciously specific denials about child labour in the cheese mines, though :D
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    BeigeAlert wrote: »
    CCTEE wrote: »
    nice! good tour too!
    Is shipping missing a techpoint in the mapview?

    Edit: and btw The Netherlands has awesome Cheese mines in our southern province 'Limburg'. for real. Come check.

    Shipping isn't a tech point. This is only a 5 tech point map. Maybe you meant power node, and that's the one on the right side of the room. You can't really tell from the overhead map, but Shipping is elevated above loading dock, making the two rooms more distinct.

    Ah i did mean tech point but i missed the one to the south in Freezer.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited September 2013
    Update: Cloning Vats has completely changed. It is now "Cloning Vat". I was never happy with it, but now I think it's going in the right direction.
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    Cheese Mines has been completely redone. No longer that easy to arc out freezer.
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    Security has been completely redone.
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    Still todo before next release: Redo killing floor. Too easy to arc as it is now.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited September 2013
    Seems cheese mines image didn't upload right, trying again.

    EDIT: Fixed in first post.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Working on finalizing the ready room, just to get something looking really nice... a bit of a motivation I suppose.

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    RR1.jpg 236.1K
    RR2.jpg 346.2K
    RR3.jpg 358.7K
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    You need a vent from the view connecting to either or both specimen tanks/maturation center, holding a hive or com chair out of a shooting hall corridor is not good for gameplay and can cause easy shutdown, ex marine sit outside with phase gate and aliens have no real way of escaping/flanking
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    ezekel wrote: »
    You need a vent from the view connecting to either or both specimen tanks/maturation center, holding a hive or com chair out of a shooting hall corridor is not good for gameplay and can cause easy shutdown, ex marine sit outside with phase gate and aliens have no real way of escaping/flanking

    The top right of the map is going to change. I'm going to drastically shorten the hallway between Maturation and Killing Floor, and move View so it's the upper right corner of the map, rather than this weird thing poking out of the right side. I was never happy with that. Hopefully that remedies the "shooting corridor" problem.

    Ugh... so much to do before next release! Slow and steady...
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited November 2013
    AAAANNNNNDDDDD HEEEEEEEEERRRRRRRRREEEEEEEEEEEEE WWWWWWWEEEEEEEEEEE GGGGGGOOOOOOOOOOOOO!!!!!!!!!

    One month later and I'm back, with a BRAND SPANKIN' NEW release of ns2_hotdogs.

    Most notable changes are:
    -All TPs except freezer have been completely redone, from scratch. Let's see you arc that!
    -Many rooms have been changed, including Specimen Tanks, Cheese Mines, Arsenal, as well as a new addition to "North Access" (formerly "The Weird Room") that connects it to "Killing Floor").

    Overhead map:
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