My personal peeve as Marine comm is that we'd usually do quite well and then midway through the game the aliens start making a comeback with gorge bile-bomb attacks. It looks like everything's falling apart and then I take a look at the scoreboard.... multiple people on 100 res, most on 60+.
I've rage-quitted as Comm in some of those games. The way I see it, if the players don't want to contribute and just want to res whore for Exos, they do not deserve to win.
While I understand you, I do think ragequitting as comm is never, ever, excusable.
My personal peeve as Marine comm is that we'd usually do quite well and then midway through the game the aliens start making a comeback with gorge bile-bomb attacks. It looks like everything's falling apart and then I take a look at the scoreboard.... multiple people on 100 res, most on 60+.
I've rage-quitted as Comm in some of those games. The way I see it, if the players don't want to contribute and just want to res whore for Exos, they do not deserve to win.
While I understand you, I do think ragequitting as comm is never, ever, excusable.
Why? A commander is also human. It also takes a lot more patience to put up with marines that doesnt listen than it does with a bad commander. Nothing prevents a marine to just enter the chair.
The thread is about marines who sit back and shoot hydras while getting outhealed by a gorge (either cause of shift or not enough marines or not focus firing or whatever) and wasting commander's tres for ammo/meds.
Not about commanders who don't med a marine trying to rush down a gorge.
My personal peeve as Marine comm is that we'd usually do quite well and then midway through the game the aliens start making a comeback with gorge bile-bomb attacks. It looks like everything's falling apart and then I take a look at the scoreboard.... multiple people on 100 res, most on 60+.
I've rage-quitted as Comm in some of those games. The way I see it, if the players don't want to contribute and just want to res whore for Exos, they do not deserve to win.
My personal peeve as Marine comm is that we'd usually do quite well and then midway through the game the aliens start making a comeback with gorge bile-bomb attacks. It looks like everything's falling apart and then I take a look at the scoreboard.... multiple people on 100 res, most on 60+.
I've rage-quitted as Comm in some of those games. The way I see it, if the players don't want to contribute and just want to res whore for Exos, they do not deserve to win.
That's another thing, when it's like 6-7 minutes into the game and some guy on the team says, "I have enough for an exo... are we getting those soon?"
I confess to committing this atrocious sin. I'm simply not a reliable enough a shot to spend +20 res on a shotgun + welder + whatever, so I tend to just hoard my res for dem exo goodness.
Only time I buy a shotty+welder combo is when we have so many bases it's actually worth your time staying home and defending them. Going frontlines with mah shotty with no jp? No thhhxxxx. :P
P.S. What up with researching shotguns on 0/0? Dats some bad voodoo. Or does w1 make a diff anymore in skulk one-shottability? Can't keep track of the shotty changes.
w1 makes a huge difference. Shotguns with w0 are so bad that they aren't even really worth using. I, too, have seen lots of comms research shotguns before w1, and it's not a good time.
I bet that the major portion of that "stupidity" comes just from a lack of experience. I have about 30 hours of play, and I really understand that I'm not a great player at all yet, so I try to watch videos, listen to more experienced guys and read some community stuff to gain some more knowledge, bla-bla-bla. When I was like 0 to 10 hours, I was totally like OH WOW WHAT DID I JUST PICK UP OH WOW THAT'S A SHOTGUN LET'S SEE WHAT IT'S WORTH!
The problem is that noobs have no chance to gain exp otherwise than play live games with cool guys like you. Bots could probably aid this shortcoming a lot, but, seriously, they suck big time, bot matches have nothing to do with live games at the moment. Merely useful to familiarize yourself with some basic commanding stuff. Probably future builds could introduce some advanced bot AI, but that's unlikely to happen, I believe. Community mods could help.
The other side of this problem is that more experienced players barely want to aid noobs. I like Hugh's position very much: be nice to people! I often see "pros" end up mumbling about how much their team sucks, instead of participating in the commanding process. You have no chance to find out what you did wrong, you just "suck", end of story.
I don't deny the fact that some players having a hard time learning stuff, but, seriously, be nice, be open-minded, and share your experience, the others would be grateful.
I have seen 3 marines shoot at each other for almost a minute(on a free to play weekend),before they realize the game is not human vs human,but alien vs human instead.
I bullshit you not...
I have seen 3 marines shoot at each other for almost a minute(on a free to play weekend),before they realize the game is not human vs human,but alien vs human instead.
I bullshit you not...
I tried for so long to come up with a reply to this...and I couldn't.
I confess to committing this atrocious sin. I'm simply not a reliable enough a shot to spend +20 res on a shotgun + welder + whatever, so I tend to just hoard my res for dem exo goodness.
Don't worry, one or a couple of rines saving up their pres isn't a sin it's when most of the team isn't doing anything with their pres even though the commander has researched shotguns and/or mines. Frustrating as hell. Some won't even bother buying welders. -_-
I bet that the major portion of that "stupidity" comes just from a lack of experience. I have about 30 hours of play, and I really understand that I'm not a great player at all yet, so I try to watch videos, listen to more experienced guys and read some community stuff to gain some more knowledge, bla-bla-bla. When I was like 0 to 10 hours, I was totally like OH WOW WHAT DID I JUST PICK UP OH WOW THAT'S A SHOTGUN LET'S SEE WHAT IT'S WORTH!
The problem is that noobs have no chance to gain exp otherwise than play live games with cool guys like you. Bots could probably aid this shortcoming a lot, but, seriously, they suck big time, bot matches have nothing to do with live games at the moment. Merely useful to familiarize yourself with some basic commanding stuff. Probably future builds could introduce some advanced bot AI, but that's unlikely to happen, I believe. Community mods could help.
The other side of this problem is that more experienced players barely want to aid noobs. I like Hugh's position very much: be nice to people! I often see "pros" end up mumbling about how much their team sucks, instead of participating in the commanding process. You have no chance to find out what you did wrong, you just "suck", end of story.
I don't deny the fact that some players having a hard time learning stuff, but, seriously, be nice, be open-minded, and share your experience, the others would be grateful.
Some good points there.
But on the other hand, you get sick of trying help them by force after telling them for five minutes straight to not go there, but there, please, and defend that room, or kill that harvester.
I usually try to help rookies, answer all the questions, give useful tips; and it works fine, if the rookie is responsive.
But often they are as communicative as a brick.
I bet that the major portion of that "stupidity" comes just from a lack of experience. I have about 30 hours of play, and I really understand that I'm not a great player at all yet, so I try to watch videos, listen to more experienced guys and read some community stuff to gain some more knowledge, bla-bla-bla. When I was like 0 to 10 hours, I was totally like OH WOW WHAT DID I JUST PICK UP OH WOW THAT'S A SHOTGUN LET'S SEE WHAT IT'S WORTH!
The problem is that noobs have no chance to gain exp otherwise than play live games with cool guys like you. Bots could probably aid this shortcoming a lot, but, seriously, they suck big time, bot matches have nothing to do with live games at the moment. Merely useful to familiarize yourself with some basic commanding stuff. Probably future builds could introduce some advanced bot AI, but that's unlikely to happen, I believe. Community mods could help.
The other side of this problem is that more experienced players barely want to aid noobs. I like Hugh's position very much: be nice to people! I often see "pros" end up mumbling about how much their team sucks, instead of participating in the commanding process. You have no chance to find out what you did wrong, you just "suck", end of story.
I don't deny the fact that some players having a hard time learning stuff, but, seriously, be nice, be open-minded, and share your experience, the others would be grateful.
Some good points there.
But on the other hand, you get sick of trying help them by force after telling them for five minutes straight to not go there, but there, please, and defend that room, or kill that harvester.
I usually try to help rookies, answer all the questions, give useful tips; and it works fine, if the rookie is responsive.
But often they are as communicative as a brick.
I find bricks to be very communicative. When one flys through the window of your house or car, you can effectively assume someone is unhappy with you.
I bet that the major portion of that "stupidity" comes just from a lack of experience. I have about 30 hours of play, and I really understand that I'm not a great player at all yet, so I try to watch videos, listen to more experienced guys and read some community stuff to gain some more knowledge, bla-bla-bla. When I was like 0 to 10 hours, I was totally like OH WOW WHAT DID I JUST PICK UP OH WOW THAT'S A SHOTGUN LET'S SEE WHAT IT'S WORTH!
The problem is that noobs have no chance to gain exp otherwise than play live games with cool guys like you. Bots could probably aid this shortcoming a lot, but, seriously, they suck big time, bot matches have nothing to do with live games at the moment. Merely useful to familiarize yourself with some basic commanding stuff. Probably future builds could introduce some advanced bot AI, but that's unlikely to happen, I believe. Community mods could help.
The other side of this problem is that more experienced players barely want to aid noobs. I like Hugh's position very much: be nice to people! I often see "pros" end up mumbling about how much their team sucks, instead of participating in the commanding process. You have no chance to find out what you did wrong, you just "suck", end of story.
I don't deny the fact that some players having a hard time learning stuff, but, seriously, be nice, be open-minded, and share your experience, the others would be grateful.
Some good points there.
But on the other hand, you get sick of trying help them by force after telling them for five minutes straight to not go there, but there, please, and defend that room, or kill that harvester.
I usually try to help rookies, answer all the questions, give useful tips; and it works fine, if the rookie is responsive.
But often they are as communicative as a brick.
I find bricks to be very communicative. When one flys through the window of your house or car, you can effectively assume someone is unhappy with you.
Yes, but it's not the brick communicating with you. It's someone communicating through the brick
I usually try to help rookies, answer all the questions, give useful tips; and it works fine, if the rookie is responsive.
But often they are as communicative as a brick.
That could be probably due to rookie not speaking english I play mostly on russian servers, and from time to time there are a couple of english speaking players that do not understand a single word the com is saying. In this case somebody can take a role of the Com Google Translate for those guys, I usually try to help in such situations. Doesn't work the opposite way though.
Actually, it's quite possible to kill the gorge even among the hydras, provided you keep moving or move to a place where hydras do not have LOS. Against gorges, you have to be extremely agressive, get as close as possible and pump her full of bullets, reload, it will die on second clip. If you are fast and com throws you a medpack or two, it's actually easy, boom, 8 res for gorge gone, plus 9 for three hydras. That's half a lerk that could give you great map control. And if you die, you just respawn.
I've had a game as com where we (the marines) had most of the map, armor/weapons 3, exos and jetpacks, yet we still lost because every marine except one went his own way.
After a lot of politely asking people to move to place X I just gave up.
How do we learn people map awareness?
Or prevent people from herding together and only running to one spot all the time?
I usually try to help rookies, answer all the questions, give useful tips; and it works fine, if the rookie is responsive.
But often they are as communicative as a brick.
That could be probably due to rookie not speaking english I play mostly on russian servers, and from time to time there are a couple of english speaking players that do not understand a single word the com is saying. In this case somebody can take a role of the Com Google Translate for those guys, I usually try to help in such situations. Doesn't work the opposite way though.
In Europe it's actually quite hard to find someone who doesn't speak any of the server languages; also, there are many server with country-tags.
It's surely true for some, but it can't apply for all non-responsive players.
I have seen 3 marines shoot at each other for almost a minute(on a free to play weekend),before they realize the game is not human vs human,but alien vs human instead.
I bullshit you not...
I have seen 3 marines shoot at each other for almost a minute(on a free to play weekend),before they realize the game is not human vs human,but alien vs human instead.
I bullshit you not...
"If I didn't succeed the nth time, I'll surely succeed the n+1th time. I'll show that gorge how tough I am and he won't show me up."
Fast forward 2 minutes - fades with biomass 6+/cara/adren appear, marines still with a0w0. Game over, do not pass go. A:M wins 70:30, UWE nerfs oni jump height and reduces buttock size. Repeat.
I confess to committing this atrocious sin. I'm simply not a reliable enough a shot to spend +20 res on a shotgun + welder + whatever, so I tend to just hoard my res for dem exo goodness.
Don't worry, one or a couple of rines saving up their pres isn't a sin it's when most of the team isn't doing anything with their pres even though the commander has researched shotguns and/or mines. Frustrating as hell. Some won't even bother buying welders. -_-
I buy welders pretty often, but I don't usually buy other weapons until jetpacks. Feels like throwing my Pres away because I know I'm going to lose it in like 5 kills or less, and it also means I can't risk going after RTs or anything. Besides, I'm actually pretty decent with the LMG.
I still can't see how mines could be worth the price, 5 pres to maybe kill a skulk, nothing else and he can always just come back again in like 15 seconds.
I rage every time my fellow rookie aliens attack the RT instead of the big glowing Phase gate in the room. Even if you tell them to focus the PG atleast one guys goes bite the rt and one guy bites the power....
Mines need a damage buff, I never see them get researched anymore which is a shame, they used to be the shizzle
Mines are very underrated in pubs I feel. I always research them though about the same time I finish PG. IF they are going to recieve any buff then I think that should be weapon upgrade scaling, or do they already do that?
I still can't see how mines could be worth the price, 5 pres to maybe kill a skulk, nothing else and he can always just come back again in like 15 seconds.
I always buy mines as I find them incredible useful if you now how to use them properly (i.e. not placing them in well lit open areas "HEY GUYS, THERE'S A MINE OVER HERE!"). Apart from mining up PG's and RT's they're also great for vents and around corners. Though to be honest I'd like them to be cheaper (not too cheap though or you'll get minefields).
Comments
A fault I do myself at times, and am always trying to remember to not do.
While I understand you, I do think ragequitting as comm is never, ever, excusable.
Why? A commander is also human. It also takes a lot more patience to put up with marines that doesnt listen than it does with a bad commander. Nothing prevents a marine to just enter the chair.
The thread is about marines who sit back and shoot hydras while getting outhealed by a gorge (either cause of shift or not enough marines or not focus firing or whatever) and wasting commander's tres for ammo/meds.
Not about commanders who don't med a marine trying to rush down a gorge.
The beauty of pres.
That's another thing, when it's like 6-7 minutes into the game and some guy on the team says, "I have enough for an exo... are we getting those soon?"
Only time I buy a shotty+welder combo is when we have so many bases it's actually worth your time staying home and defending them. Going frontlines with mah shotty with no jp? No thhhxxxx. :P
P.S. What up with researching shotguns on 0/0? Dats some bad voodoo. Or does w1 make a diff anymore in skulk one-shottability? Can't keep track of the shotty changes.
I bet that the major portion of that "stupidity" comes just from a lack of experience. I have about 30 hours of play, and I really understand that I'm not a great player at all yet, so I try to watch videos, listen to more experienced guys and read some community stuff to gain some more knowledge, bla-bla-bla. When I was like 0 to 10 hours, I was totally like OH WOW WHAT DID I JUST PICK UP OH WOW THAT'S A SHOTGUN LET'S SEE WHAT IT'S WORTH!
The problem is that noobs have no chance to gain exp otherwise than play live games with cool guys like you. Bots could probably aid this shortcoming a lot, but, seriously, they suck big time, bot matches have nothing to do with live games at the moment. Merely useful to familiarize yourself with some basic commanding stuff. Probably future builds could introduce some advanced bot AI, but that's unlikely to happen, I believe. Community mods could help.
The other side of this problem is that more experienced players barely want to aid noobs. I like Hugh's position very much: be nice to people! I often see "pros" end up mumbling about how much their team sucks, instead of participating in the commanding process. You have no chance to find out what you did wrong, you just "suck", end of story.
I don't deny the fact that some players having a hard time learning stuff, but, seriously, be nice, be open-minded, and share your experience, the others would be grateful.
I bullshit you not...
I tried for so long to come up with a reply to this...and I couldn't.
Don't worry, one or a couple of rines saving up their pres isn't a sin it's when most of the team isn't doing anything with their pres even though the commander has researched shotguns and/or mines. Frustrating as hell. Some won't even bother buying welders. -_-
Some good points there.
But on the other hand, you get sick of trying help them by force after telling them for five minutes straight to not go there, but there, please, and defend that room, or kill that harvester.
I usually try to help rookies, answer all the questions, give useful tips; and it works fine, if the rookie is responsive.
But often they are as communicative as a brick.
I find bricks to be very communicative. When one flys through the window of your house or car, you can effectively assume someone is unhappy with you.
Yes, but it's not the brick communicating with you. It's someone communicating through the brick
After a lot of politely asking people to move to place X I just gave up.
How do we learn people map awareness?
Or prevent people from herding together and only running to one spot all the time?
In Europe it's actually quite hard to find someone who doesn't speak any of the server languages; also, there are many server with country-tags.
It's surely true for some, but it can't apply for all non-responsive players.
Damn casuals.
Fast forward 2 minutes - fades with biomass 6+/cara/adren appear, marines still with a0w0. Game over, do not pass go. A:M wins 70:30, UWE nerfs oni jump height and reduces buttock size. Repeat.
I buy welders pretty often, but I don't usually buy other weapons until jetpacks. Feels like throwing my Pres away because I know I'm going to lose it in like 5 kills or less, and it also means I can't risk going after RTs or anything. Besides, I'm actually pretty decent with the LMG.
I still can't see how mines could be worth the price, 5 pres to maybe kill a skulk, nothing else and he can always just come back again in like 15 seconds.
Mines are very underrated in pubs I feel. I always research them though about the same time I finish PG. IF they are going to recieve any buff then I think that should be weapon upgrade scaling, or do they already do that?
I always buy mines as I find them incredible useful if you now how to use them properly (i.e. not placing them in well lit open areas "HEY GUYS, THERE'S A MINE OVER HERE!"). Apart from mining up PG's and RT's they're also great for vents and around corners. Though to be honest I'd like them to be cheaper (not too cheap though or you'll get minefields).