I think it's some map object related error as it HAS HAPPENED to me on official maps. But on this map it happens 3/5 times. But don't misunderstand, it is NOT unique to this map. Just more common.
@samusdroid I play Lerk a lot and haven't had any weapon jams apart from running out of energy. The gun jam is something to do with jumping as that happens to me loads and it's always after a jump. Maybe specifically related to jumping between different heights?
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
Gun jamming is maddening and is easily the single oldest and most difficult to reproduce bug.
It can happen when you get stomped
When you reload
when you are just firing without jumping
when you are firing and jumping
when you are firing and swap weapons
when you get spit and are jumping and firing
Basically.. its an animation system issue and while i'm no coder, i bet it has something to do with the update rates not being properly timed with tickrate updates (20 vs 30)
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@jekt
IT FINALLY HAPPENED TO ME
And the fact that it happened on a shine server really sucks because i wanted to rule out mods on that one..
Repro'd by gestating as lerk and pressing B repeatedly just before hatching
Gun jamming is maddening and is easily the single oldest and most difficult to reproduce bug.
It can happen when you get stomped
When you reload
when you are just firing without jumping
when you are firing and jumping
when you are firing and swap weapons
when you get spit and are jumping and firing
Basically.. its an animation system issue and while i'm no coder, i bet it has something to do with the update rates not being properly timed with tickrate updates (20 vs 30)
Should just unlock tickrate/update rates :> Something probably needs to be changed to be able to run at a higher than 30 tick rate though, so just unlocking update rates would be a good start, interp too.
@killer_monkey
Can you provide a screenshot (and are speaking of rich or minimal because no work will be done on minimal)
I know you've said this before. But I really wonder what percentage of people use minimal infestation that can justify as to why this is the case. It's essentially covering all of Cory's sexy textures with broken pieces of jagged green tape.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@jekt
Percentage of use does not determine this.
It not being what the developers want to put forth as a feature in their product (whether fixed or not) is what determines this.
I believe the only reason it is still an option is because of the rage that would come from some of the comp community.
That being said, i think you could easily tweak Rich infestation to find a happy middle ground between the two.. but i don't think that's going to happen anyways.
@killer_monkey
Can you provide a screenshot (and are speaking of rich or minimal because no work will be done on minimal)
I know you've said this before. But I really wonder what percentage of people use minimal infestation that can justify as to why this is the case. It's essentially covering all of Cory's sexy textures with broken pieces of jagged green tape.
A lot of people use minimal infestation as currently the only thing rich does is obstruct vision and take up resources.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
edited November 2013
Everyone who uses minimal infestation does so for that reason. Just like every other immersion effect in the options that is swiftly disabled by the same group of people. Yet those features are part of Unknown Worlds product. A product released for a highly configurable platform attempting to cater to wide variety of people.
For these reasons I don't buy the developers not wanting minimal infestation to be an option in the first place to be a valid reason for its current state. If this was the case, why not remove all the graphical options. Clearly having them disabled isn't representative of what the product can look like, and what the developers of the product want you to see.
Would people rage if it was removed? Absolutely. I don't want bubbles and fps loss for added atmospheric and immersive effect. Since I don't play multiplayer games for this reason. And personally, I don't understand why anyone would. That doesn't mean I, and a considerable amount of people that share my reasoning want to look at a buggy green mess either.
And not to be a stickler, but lets try and keep this thread about bugs, and not technical arguments on what should or should not be implemented / worked on.
I've already given my personal opinion on the matter, internally as well as publicly, as well as relayed the requests i've read in these forums .. hell there's even a High priority report made 264 days ago. (multiple, in fact)
Feel free to start a new thread to continue such a conversation, or to inquire.
Thanks for understanding
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@elodea
Yea i've seen this.. easy to repro too. I'll check if its reported
Does it provide negative effects in games like infestation that just takes too much to kill? Can imagine it would play hell in whipped areas
@elodea
Yea i've seen this.. easy to repro too. I'll check if its reported
Does it provide negative effects in games like infestation that just takes too much to kill? Can imagine it would play hell in whipped areas
Silly Ironhorse, I already fixed these things and reported them to the map* maintainer, you should not have any pathing issues if they were all implemented. Its a nasty pathing issue where there is pathing under the floor, causes game breaking issues.
Edit: typo....autocorrect...
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Open your console and see if it is spamming an error (I can pretty much guarantee it is) probably a nil value or something) and send the log here on pastebin or upload the txt file in AppData/Roaming/Natural Selection 2/log.txt
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Drifters can't build gorge tunnels off infestation. If you put one near an unbuilt gorge tunnel, it'll do the building animation but no progress will be made. Perhaps they don't add any building rate to tunnels on infestation either, although difficult to notice as they build pretty rapidly regardless of having no builder.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
edited November 2013
I don't think a drifter can build anything off infestation..edit : they build hives.
And i kinda feel that's how it should be.(especially considering the state of those GT right now) Do they build hydras? Never even tried doing that..
Well if drifters aren't supposed to speed up tunnel building, they shouldn't be showing the build animation, should they? So it's definitely a bug, the question is just which one...
Is the sever queuing system ever going to be fixed to be an actual queue? I'm sick of sitting in queue for 20 minutes only for 3 people to get in before me that didn't load the game until after I did due to lucky/unlucky refreshes. By that I mean when in queue your game will refresh the server every 10s or so and if there's a slot it'll join, but if there's a slot between those 10 seconds and someone else refreshes they get it. A proper "In queue: 1 of 3" would be very appreciated.
Could you change that protolab cannot research anything without AA or even better you need AA to buy jetpacks/exos.. After protolab drop its just better to sell AA and upgrade jetpacks, because AA is pretty much useless (pretty common in these days).. In ns1 you couldnt buy jetpacks/heavy armor if AA was down or sold. AA was tied to protolab while in ns2 it isn't + it had viable weapon the HMG
Comments
It can happen when you get stomped
When you reload
when you are just firing without jumping
when you are firing and jumping
when you are firing and swap weapons
when you get spit and are jumping and firing
Basically.. its an animation system issue and while i'm no coder, i bet it has something to do with the update rates not being properly timed with tickrate updates (20 vs 30)
IT FINALLY HAPPENED TO ME
And the fact that it happened on a shine server really sucks because i wanted to rule out mods on that one..
Repro'd by gestating as lerk and pressing B repeatedly just before hatching
Should just unlock tickrate/update rates :> Something probably needs to be changed to be able to run at a higher than 30 tick rate though, so just unlocking update rates would be a good start, interp too.
Can you provide a screenshot (and are speaking of rich or minimal because no work will be done on minimal)
I know you've said this before. But I really wonder what percentage of people use minimal infestation that can justify as to why this is the case. It's essentially covering all of Cory's sexy textures with broken pieces of jagged green tape.
Percentage of use does not determine this.
It not being what the developers want to put forth as a feature in their product (whether fixed or not) is what determines this.
I believe the only reason it is still an option is because of the rage that would come from some of the comp community.
That being said, i think you could easily tweak Rich infestation to find a happy middle ground between the two.. but i don't think that's going to happen anyways.
A lot of people use minimal infestation as currently the only thing rich does is obstruct vision and take up resources.
For these reasons I don't buy the developers not wanting minimal infestation to be an option in the first place to be a valid reason for its current state. If this was the case, why not remove all the graphical options. Clearly having them disabled isn't representative of what the product can look like, and what the developers of the product want you to see.
Would people rage if it was removed? Absolutely. I don't want bubbles and fps loss for added atmospheric and immersive effect. Since I don't play multiplayer games for this reason. And personally, I don't understand why anyone would. That doesn't mean I, and a considerable amount of people that share my reasoning want to look at a buggy green mess either.
That was in response to shonan's post
Edit:
And not to be a stickler, but lets try and keep this thread about bugs, and not technical arguments on what should or should not be implemented / worked on.
I've already given my personal opinion on the matter, internally as well as publicly, as well as relayed the requests i've read in these forums .. hell there's even a High priority report made 264 days ago. (multiple, in fact)
Feel free to start a new thread to continue such a conversation, or to inquire.
Thanks for understanding
Yea i've seen this.. easy to repro too. I'll check if its reported
Does it provide negative effects in games like infestation that just takes too much to kill? Can imagine it would play hell in whipped areas
Silly Ironhorse, I already fixed these things and reported them to the map* maintainer, you should not have any pathing issues if they were all implemented. Its a nasty pathing issue where there is pathing under the floor, causes game breaking issues.
Edit: typo....autocorrect...
Its been doing this the last couple patches.
And i kinda feel that's how it should be.(especially considering the state of those GT right now) Do they build hydras? Never even tried doing that..
I'll check with sewlek before I report anything
youtube.com/watch?v=kMsnre18yrg