Minimap Change Request
radforChrist
USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
There are two small things I'd like to request for the minimap that may make it slightly easier for players.
1: Entity markers:
- On the minimap, when an entity, player or structure is under attack, it blinks red.
- On the minimap, when an player is attacking, it blinks red.
Could we differentiate these at all? Preferably flashing yellow when attacking, but leaving the red for under attack?
This is especially noticeable when spectating or watching a match being cast, as when you see the map, it makes it a little difficult to easily identify the situation.
2: Vent highlights:
- On the minimap, the vents are very similar in color to the Kharaa marker colors.
For those of us whose eyes aren't what they should be, similar colors make it hard to make things out (I'm almost motion blind in red rooms under emergency light). As a marine, it's difficult for me to see if an alien is in a vent. As an alien kham, I don't always see a Kharaa in a vent quickly. Is there any way we could make the vents on the map a color that differentiates them from the rest of the map, but still something alien and marine markers can be easily identified on?
Thanks UWE for all you do. I know it's been rough, well, almost constantly for you guys, but the silent majority really enjoys the game, perfections and flaws included.
1: Entity markers:
- On the minimap, when an entity, player or structure is under attack, it blinks red.
- On the minimap, when an player is attacking, it blinks red.
Could we differentiate these at all? Preferably flashing yellow when attacking, but leaving the red for under attack?
This is especially noticeable when spectating or watching a match being cast, as when you see the map, it makes it a little difficult to easily identify the situation.
2: Vent highlights:
- On the minimap, the vents are very similar in color to the Kharaa marker colors.
For those of us whose eyes aren't what they should be, similar colors make it hard to make things out (I'm almost motion blind in red rooms under emergency light). As a marine, it's difficult for me to see if an alien is in a vent. As an alien kham, I don't always see a Kharaa in a vent quickly. Is there any way we could make the vents on the map a color that differentiates them from the rest of the map, but still something alien and marine markers can be easily identified on?
Thanks UWE for all you do. I know it's been rough, well, almost constantly for you guys, but the silent majority really enjoys the game, perfections and flaws included.
Comments
1. There are many mods for Entity markers, go to the workshop and find some.
1a. As for the attacking players turning red open your scripts and in the code you should find the pulsing icon line that turns the minimap icon alpha's from a rising and falling 0 to 100. instead of this i changed it to a tint of red (RGB Hex) so instead of pulsing it now slowly phases from normal to red and back.
2. vent highlights have always been yellow since NS1, If you don't like it i Highly suggest you use the Red alien markers pack like i do. Hell during beta i MADE a mod to change aliens to red markers