Another Siege Turret Thread

SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
<div class="IPBDescription">Q on angle of firing</div> Just a quick question - what angle of fire do siege cannons have? From what I've read, normal sentry turrets have a 60deg angle from the highest to the lowest firing point. Do the siege cannons have this same angle?

For example, let's say you have one room directly on top of the other, with a solid floor between them. A siege cannon is in the top room, and aliens start building chambers in the bottom room. Will the cannon start firing?

<i>I tried a few search queries before posting this message, but didn't find anything. Still, I apologize if it's been answered before.</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Sieges do not have an angle-of-fire restriction. Try placing one in Tram Maintenance on Bast to attack Water Filtration.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    further explanation:

    The concept with the siege is that it creates a sphear in wich it has nominal controll of gravetie in side of it (thus why it is a sphear b/c 2D would be stupid)

    Also this then allows for the siege to sorta create mini anomalies or just tear a the gravity (or something like that, it is all in the manual ;D)
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Okay, thanks guys. I had an idea in mind for a map, but a siege being able to fire in any direction kinda ruins the whole idea.

    Wow, good thing I checked this out before actually making the map.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->, glad to help, btw why do I get the fealing you were plaing on putting a hive above/below a marine base?


    side note, don't forget that if you layer things in you map it won't work (commander view)
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->btw why do I get the fealing you were plaing on putting a hive above/below a marine base?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Nooo, it wouldn't have been anything like that. That'd be way too abusive, being able to be a redeemed Onos then be back in the marine base within seconds. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    It was just one of those thoughts of "Hey, that might be an interesting map idea!! I'd better check it out first though". It would have involved a good amount of 2-layer overlapping, but handled in such a way that the layers wouldn't totally interfere with command view (<i>in theory</i>).

    I might just do up a simple 2-level one-room map anyways to see if my layering idea even works. I'm sure one of the mappers will probably tell me [MR.T]"It can't be done, foo"[/MR.T], but I always need to find these things out for myself anyways. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TieomTieom Join Date: 2002-10-31 Member: 1774Members
    Well, even if the siege can TARGET a sphere, the damage doesnt go in a sphere... it goes in a ring, like the graphic shows. If you are on a different level/altitude/elevation than the target, you can't be damaged from it... some people jump up on top of the target if they know they can't make it out of the blast range in time.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    to clear up what he just said (b/c i confuzed me for a few)

    It will target and hit anything in a sphear but the splash MDG often seems to only be a ring around the object (Though I am not positive if this is true)
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It will target and hit anything in a sphear but the splash MDG often seems to only be a ring around the object (Though I am not positive if this is true)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It seems to do splash damage in a ring, but the height of the ring seems a little higher than the graphic might imply.

    I was playing the other day as gorge, and setting up a defense in the Mess Hall on ns_nancy. The marines set up siege in the nearby hallway, so I jumped on top of the table while they started blasting the chambers on the floor. Unfortunately, I guess it wasn't high enough because I was killed (<i>note: the table is a little over half the height of a chamber</i>).

    Actually, that was quite a fun battle anyways. By the time they finally cleared out the Mess Hall, they had FIVE siege cannons in the hallway blasting almost continuously. I guess my cluster of defense chambers in the middle of the room did a good job of keeping the other chambers alive.

    That won't work nearly as well once the siege damage bug is fixed. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Note however. The siege shock damage seems to only be 2d. As you can sit on top of a turret that's getting sieged, and happily take no damage.
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