How To Set Up You Base
Mr_Bean
Join Date: 2002-11-09 Member: 7943Members
<div class="IPBDescription">(Pic Heavy) All Maps incudled</div> How to set up you base, a intresting propusition for any commander and one of the first hard lessons one must learn before one can do anything else, Caged comes to mind as the first hard less... So many people build under that vent, blithly putting everything where any old skulk or worse yet... Fade or Lurk can fire out and hit every one of your buildings, its also visiable from the front door as well usualy, even worse, you don't want to build things where its easy to hit them, its just not smart
On every map I leave off the Turret Factory placement(Thats up to you) except on Bast where I incuded it.
The main idea of all these is to protect your spawn points and limit where the enemy can easily hit you
Lets go in order...
First up Bast
<img src='http://blackadder.freeservers.com/howtobast.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtobast.jpg' target='_blank'>http://blackadder.freeservers.com/howtobast.jpg</a> if you can't see the above pic
Now then Bast is an intresting one, One big room with the slope down to the airlock plus the evelator and the vent entrance into the room
Your command post is up in a tiny room with an elevator apporch and skulks can easly slip by and eat your CC unless you have some defenses up
This does both at the same time, Your spawns are protected and sheleted from rampaging xenoforms who must first run through what you have outside before getting to your CC
Also as you can see your CC can be excently defend by a mear four turrets, one by either side and one by the ends of the Consoles next to the spawn points, this protects you from any lone skulks as the Turrets tear them apart
Also it lets you protect your TF by not being in line of Sight of any of the apporches, However if you intend to build the Segies in here to attack the Hive Room far below(Genetator room) build that second TF near the pillar at the end of the room and build your seiges on the far right, right up aginst the wall, not only do they nearly cover the room beyond the airlock they cover the bottom hive and are just INCHS short of the Hive down there meaning you can prevent any build up in that hive Easily enough with your turrets in your start point! What could be better?
Also its best to take that hive as its the easist to Fortify and they rarley start down there, while there may be tons of vent entrances there realy is only two ways in an out, the main revolving door and the Tunnel system, both of which can be cut off easily enough
Now then Caged
<img src='http://blackadder.freeservers.com/howtocaged.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtocaged.jpg' target='_blank'>http://blackadder.freeservers.com/howtocaged.jpg</a>
One thing I like to say about Caged
Never assume that vent is going to be weilded, So many times I see commanders building things in plain site of the Corridor outside or the vent!
NEVER ASSUME you will get that vent closed, in all Likleyhood you won't have any marines on your team who know what a weidler is let alone enough IQ to weild vents
Anyway as you will observe besides the safe points to spawn at(If its a large game build the other two UNDER the platform) no one has a Line of Sight on your CC unless some idiot shots out the glass(No amount of spores will go through that glass oddly enough) Anyway with your Armory Right there it lets them spawn, load up on ammo safley and off they go, along with letting you spawn weapons just beyond the Tunnel so your lowly marine can look up, call to the heavans for a Shotgun and like a God on High you can either grant thier request with much shinny sparkiling or tell em to kiss off and go to the waypoint <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Best hive to make your base of course is NOT Sewer and NOT Reactor room but the middle one, However given how hard that is, Best to just take Sewer and build in the room NEXT to the Sewer Hive(Your CC and Buildings I mean) rather than in the Sewer Pipe Room itself
<img src='http://blackadder.freeservers.com/howtoeclipse.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtoeclipse.jpg' target='_blank'>http://blackadder.freeservers.com/howtoeclipse.jpg</a>
Ahh Eclipse, The Nasty Map, Personaly I NEVER hold the Spawn as you can see here, shield those Spawn points but I leave the Armory in the Open, My first move is to always Bypass Triad and Take Eclispse Hive, If they are there, end the game, have them LMG it to death, Otherwise rebuild your base there, Much Better Apporaches, You can build multiye Layered Defenesly easily(The Room Right outside the Hive lets you put a TF in one place and cover three apporaches)
Eclipse should be your starting point in Eclipse, rush it always, if they are there take them out, if not move your operation there as quickly as possible
(*Edit cut into two Parts to Meet Image Limit)
On every map I leave off the Turret Factory placement(Thats up to you) except on Bast where I incuded it.
The main idea of all these is to protect your spawn points and limit where the enemy can easily hit you
Lets go in order...
First up Bast
<img src='http://blackadder.freeservers.com/howtobast.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtobast.jpg' target='_blank'>http://blackadder.freeservers.com/howtobast.jpg</a> if you can't see the above pic
Now then Bast is an intresting one, One big room with the slope down to the airlock plus the evelator and the vent entrance into the room
Your command post is up in a tiny room with an elevator apporch and skulks can easly slip by and eat your CC unless you have some defenses up
This does both at the same time, Your spawns are protected and sheleted from rampaging xenoforms who must first run through what you have outside before getting to your CC
Also as you can see your CC can be excently defend by a mear four turrets, one by either side and one by the ends of the Consoles next to the spawn points, this protects you from any lone skulks as the Turrets tear them apart
Also it lets you protect your TF by not being in line of Sight of any of the apporches, However if you intend to build the Segies in here to attack the Hive Room far below(Genetator room) build that second TF near the pillar at the end of the room and build your seiges on the far right, right up aginst the wall, not only do they nearly cover the room beyond the airlock they cover the bottom hive and are just INCHS short of the Hive down there meaning you can prevent any build up in that hive Easily enough with your turrets in your start point! What could be better?
Also its best to take that hive as its the easist to Fortify and they rarley start down there, while there may be tons of vent entrances there realy is only two ways in an out, the main revolving door and the Tunnel system, both of which can be cut off easily enough
Now then Caged
<img src='http://blackadder.freeservers.com/howtocaged.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtocaged.jpg' target='_blank'>http://blackadder.freeservers.com/howtocaged.jpg</a>
One thing I like to say about Caged
Never assume that vent is going to be weilded, So many times I see commanders building things in plain site of the Corridor outside or the vent!
NEVER ASSUME you will get that vent closed, in all Likleyhood you won't have any marines on your team who know what a weidler is let alone enough IQ to weild vents
Anyway as you will observe besides the safe points to spawn at(If its a large game build the other two UNDER the platform) no one has a Line of Sight on your CC unless some idiot shots out the glass(No amount of spores will go through that glass oddly enough) Anyway with your Armory Right there it lets them spawn, load up on ammo safley and off they go, along with letting you spawn weapons just beyond the Tunnel so your lowly marine can look up, call to the heavans for a Shotgun and like a God on High you can either grant thier request with much shinny sparkiling or tell em to kiss off and go to the waypoint <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Best hive to make your base of course is NOT Sewer and NOT Reactor room but the middle one, However given how hard that is, Best to just take Sewer and build in the room NEXT to the Sewer Hive(Your CC and Buildings I mean) rather than in the Sewer Pipe Room itself
<img src='http://blackadder.freeservers.com/howtoeclipse.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtoeclipse.jpg' target='_blank'>http://blackadder.freeservers.com/howtoeclipse.jpg</a>
Ahh Eclipse, The Nasty Map, Personaly I NEVER hold the Spawn as you can see here, shield those Spawn points but I leave the Armory in the Open, My first move is to always Bypass Triad and Take Eclispse Hive, If they are there, end the game, have them LMG it to death, Otherwise rebuild your base there, Much Better Apporaches, You can build multiye Layered Defenesly easily(The Room Right outside the Hive lets you put a TF in one place and cover three apporaches)
Eclipse should be your starting point in Eclipse, rush it always, if they are there take them out, if not move your operation there as quickly as possible
(*Edit cut into two Parts to Meet Image Limit)
Comments
<a href='http://blackadder.freeservers.com/howtohera.jpg' target='_blank'>http://blackadder.freeservers.com/howtohera.jpg</a>
Ahh Hera! The Map of Vents, Soo many Bloody Vents..... Anyway Hera lends itself easy to preventing rushs, Simply build you spawn points here and your armory there and no amount of rushing will get your CC as your marines spawn right next to you and you can easily drop them a weilder to fix you up and go on thier way
Nothing much else to Say about Hera besides Recomending you place four turrets on the box by itself in the south Corner and for bob sake KEEP THAT DOOR CLOSED! Also make sure that vent is weilded and stays weilded
<img src='http://blackadder.freeservers.com/howtto_nancy.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtto_nancy.jpg' target='_blank'>http://blackadder.freeservers.com/howtto_nancy.jpg</a>
Nacy! The Spaceship Map, you start in the cockpit and you have a long road ahead of you before you can claim victory, Engine Room is the Best Hive choice to reloacate to as like the other named hive(Not no-name) its easy to defend, lots of places to drop turrets and only one Vent and One Entrance to worry about
Don't hold the spawn, there is no right set-up on this map, if you don't have your base in a hive, you've already lost, forget this place except to defend it and grap the extra resource but otherwise head for Engine Room or the other One, No-name has to little building room and four entrances, go for the other hives and a make them home fokes...
<img src='http://blackadder.freeservers.com/howtotanith.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/howtotanith.jpg' target='_blank'>http://blackadder.freeservers.com/howtotanith.jpg</a>
Tanith! With that Wacky Reactor Room and Huge Hive Areas this is a great map to realy **obscenity** up placement
Put your spawns behind your CC that simple, You can easily defend the home Base if you build outside rather than insided
By that I mean the Three Approches, Build a pair of TF in the middle two approches then one for the thrid far rightest approch and your good to go in defense as its much harder to Acid Rocket to Death those TF out there than the ones in your base
There ya go, questions Comments? I went into a bit of general advice about each map but thats ok, allways good to have a few tips in with the begining stuff
Just a comment I'm sure you know about but alot of people might not, make sure on bast to watch where you put your portals or your troops will get stuck in the ceiling (rather horrible learning experience first had :O ) Try to posittion it like you see in Mr.Beans picture. I dont think I have gotten it myself to work on bast though without getting them stuck hopefully this positioning guide will help.
And for the love of god before you start giving him "buts" read his whole post this time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
::edit::
Also on bast if you get the turret factory close enough to the top of your base, the upper left hand corner, and upgrade it to seige, you can place a seige in the vents outside the engine room hive. The vents im referring to is the ones accessible through the elevator. It takes a little bit of timing but once you get a squad in there building seige turrets the aliens will never know what hit em. The Best part is the actuall turret factory will be in your base. (I have gotten quite a few early wins doing this)
I'm going to put a list togther of those
I've got twenty or so of those already where people simply don't read my post
Todays Example
Me:So we had a tough time Cracking thier base, They had Four Marines with Jetpacks and Gernade Launchers
Doof:Why not use Umbra?
Me:And umbra helps aginst generade launchers... How?
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I like to think of Maps as Houses, The Marine Spawn is the Driveway, Not the Masterbedroom, You don't spend much of your time in the Driveway, its cold its damp, its exposed
You want to be in the Master bedroom(Hive)
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I like to think of Maps as Houses, The Marine Spawn is the Driveway, Not the Masterbedroom, You don't spend much of your time in the Driveway, its cold its damp, its exposed
You want to be in the Master bedroom(Hive)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Right on that, a marine who walls up in his original base is just wasting time and RP, the goal is to move out asap to a hive spot.
I actually like to stack everything on top of each other (litturally) so skulks cant get it, it saves me huge ammounts of RP not having to place as many turrets and skulks cant hide behind somthing and chomp it.
However it should be noticed asided from slowing down a Skulk what does a cluttered base do? LAG! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Turrets are unaffected by Lag but players sure are, heh heh heh
Putting the TF in the command tower is also not the smartest thing to do, as a skillfull skulk (I assure you, there are many) can easily squeeze in-between the CC and TF, then munch to their heart's content.
Another note - marines can shoot through the grate in the command tower and kill skulks easily, without risking life and limb by taking the long trip up the elevator.
Acutal I found the spawns there don't do that, when they are there people don't spawn into cealing and get stuck this I know from personal experance
And as for your turret objection, I tested it and after six runs I still died no matter where I was, even when I slaped on god-mode and walked around trying to see if there was any spot a skulk could bite and not die(Nope)
Don't hold the spawn, there is no right set-up on this map, if you don't have your base in a hive, you've already lost, forget this place except to defend it and grap the extra resource but otherwise head for Engine Room or the other One, No-name has to little building room and four entrances, go for the other hives and a make them home fokes...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sorry, but I don't agree. The spawn is perfect. It's pretty easy to setup defenses (can cover almost anything with a couple of turrets) and if anything gets past, you can always leave the CC and fight it. I played a couple of pickup games today (6vs6) and I played as the marine commander. We won three out of three times. Granted the opposition wasn't that great, but there's no point in relocating on map lite Nancy, I think it's a MUCH bigger problem on maps where the resource tower are farther away from the CC, since that makes it harder to defend.
By that, I mean standing in front of it (ie inbetween your Tfac and you CC). When the CC is attacked, it opens up slightly. That is enough to completely conceal a skulk in the front. The only way to kill the said skulk is to practically jump on top of him and fire from point blank range. Trying to shoot him from any angle from the side will result in you hitting the CC instead...
Where your Tfac is, it stops marines from getting that crucial fire angle on the skulk...
Yep, I tried it from all angles, Run Six was with Godmod on trying to find ANYPLACE that I could nibble on the CC or TF, the only place I found was to stand on the console BEHIND the CC and eat it, but thats remided by a single turret and if your marines can't notice a bloody alien siting on the Console with half its rear hanging over empty space then you need smarter marines
Yes the Bast Spawn portals are in a TERRIBLE position, When I downloaded the 1.02 Server patch(As I was testing on a 1.00 server) the spawns imdeadly started sticking anyone who spawned in them into the roof, Looks like one should spread em out and hope for the best as anywhere you drop them they are in range of the vent..
like this, please! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
good guide