[b256] mouse behaviour
elodea
Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
Seems like input delay has been reduced across the board, but it's still especially noticeable when your fps tanks to 30-60. Usually this happens on a beacon with gorges biling things, effects being applied, explosion cinematics, or really any sudden scene that has alot of sudden rendering.
The other part of the mouse problems, which does not seem to have changed much, is sensitivity dropping with lower fps.
Nearly all times these two things happen, there is greater than 0 ms waiting on gpu. This never used to happen prior to the linux build so yea :x.
The other part of the mouse problems, which does not seem to have changed much, is sensitivity dropping with lower fps.
Nearly all times these two things happen, there is greater than 0 ms waiting on gpu. This never used to happen prior to the linux build so yea :x.
Comments
But even at 3 frames, its matching Quake 3's input delay... which is a pretty good achievement.
Be sure to not test these things on biodome for the time being, too, as it can sometimes be a bit GPU heavy.
As for the sensitivity dropping based on FPS, i'll look into it, but what levels of FPS are you accounting for?
Hard to measure such a thing