Any remarkable performance improvement on 256/257?
MisterYoon
Join Date: 2012-08-18 Member: 155747Members
Although Reinforcement brought some good features, NS2 lost even more players because of performance issues and crashes.
I hope this patch brings us great fixes, but as i will not be able to try the game in this weekend, i wish if you guys put some experiences about performance issues here.
I hope this patch brings us great fixes, but as i will not be able to try the game in this weekend, i wish if you guys put some experiences about performance issues here.
Comments
The input delay has been significantly lowered, but the sensitivity still changes with framerate and come end game your mouse will still feel like its tracking over mud.
We generally do a pretty good job with tracking all these down, but they're persistent buggers and every now and then we get a new one that pops out of nowhere.
There should be a small improvement in performance this patch, in all renderers. Samusdroid's comparison screenshots help back this up. (40 fps vs 65 etc.. on avg a 10-15 fps increase)
The hitches are known and being worked on, mostly, but most are pretty benign.
OH COME ON. You really think a drop of 110 frames from early game to late game isn't crippled?
I think a performance drop of over a 100 frames during the course of a round is unacceptable.
60fps in this game feels like 25 fps in other games. Anything below around 80-90 fps is crippled. There is noticeable lag whenever the fps nears 60-70 in this game. I would wager because of frame jitter/frame times start to get pretty nasty compared to the smoothness of the near 200fps that you get at the start of a game with 0 entities.
If you don't feel it, either you aren't sensitive enough to FPS drops/frame jitter or you have some god tier hardware.
Quite simply, the framerate varies too much.
The game isn't as smooth as it should be. I play at 1280x720 resolution on minimum settings with an i5 3570k @ 4.4ghz with a HD6970 and in most public servers will dip below 60 fps - map dependant and situational to the stuff on the map etc.
Dipping below 60fps is unacceptable with that hardware and settings, much less the frame jitter and lag that I feel once I begin the descent in framerate below about 90. It's okay when you are tracking at mid range, but anything that requires rapid movement makes it very very frustrating to have such varied framerate from one second to the next.
TL;DR. It would be one thing if I was complaining about the performance playing with medium-max settings.
But I play at minimum settings at a low resolution and still get unsmooth performance at certain stages of the game or on certain maps/rooms.
Can you open a support thread? We can try to debug your problem. 500ms to 1 second stutters are absolutely not normal. but good news is, it should be pretty easy to find the source of those stutters.
Are you me?
Jeez Wiry.
A little respect for a volunteer playtester who works his ass of helping making the game better and helping individuals with tech probs would be nice.
Thank you.
Still, isn't the performance indicator on the server selection screen supposed to account for that? If you've connected to a 90% sever with under 50 ping, there shouldn't be a problem, no?
The horrible servers are rarely populated in AU. : p
Server tickrate drops are strikingly distinguishable to a clued in player, the constant teleporting, AI units and random hit indicators give it away. New players joining low performance servers sucks though, and some of the complaints can be contributed to that.
An unstable tick server doesn't feel anything like the ~100fps framerate variation and muddy input feeling of < 90fps that Locklear is talking about. The sensitivity of the mouse actually changes. Such drastic frame rate inconsistencies are difficult to swallow when running the game on absolute minimal settings.
The new input handling feels great at the start of the round though. > 120fps is feeling nice. Unfortunately it's not how the game is realistically played. Regardless of graphical options or how beastly your machine is.
After joining this server the situation can be totally different. Thats why the perfomancetab should show the average performance of the last hour. Or something like the skillrating.
Most people didnt realize how much impact a server has to the overall gameexperience.
And im sure many mixing rubberbanding (serverissue) with microstutter (clientissue).