NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
Most of last week was spent working on a new internal build distribution system (plus some engine fixes and bug fixes we didn't get around to testing). We've lost quite a lot of time in scheduled playtests over the last two to three months because of various problems with how we sync the internal builds so part of the focus right now is to make our testing more efficient by fixing the distribution and also looking at how we spend our time during scheduled testing. The week leading up to Reinforced in particular was an absolute nightmare with many people having to download the entire test build from scratch almost every day if not more often. After that we started using a private Steam branch, but Steam is not without its own problems, notably that builds often take a long time to publish and then be visible for eligible users (so if we need to do several builds in one day we lose quite a bit of time sitting around waiting). The system we have now should be both safer from syncing nightmares like those and faster in general.
There's a lot of outstanding minor bugs that we'd like to get fixed in addition to the top priority of continuing to work on stability and performance issues.
I read it over and over again, but it still reads this way:
Before - "Hey guys, development was really expensive, more than half a mil really, so if you could, you know, spare some change, otherwise we would have to rethink our full commitment to NS2 and move to something else to stay profitable. So, if you want to see NS2 actually finished one day, erhm, you know..."
After - "Well, that's unexpected. So many donations. Well, thank you for your support, we are moving to another project. There will be some patches, sure, but thank you for financing our new project anyway."
The copyright doesn't mean very much, companies are usually fairly conservative with trademarks and trademark anything that they think they might possibly want to use at some point in the future.
Comments
That, or NS- deadliest warrior. :P
we all know, that you know more than you're saying that you know, you know?
There's a lot of outstanding minor bugs that we'd like to get fixed in addition to the top priority of continuing to work on stability and performance issues.
Welll...of course those fall under bug fixes.
-snip- not sure if this should be announced
Oh and also HL3 of course.
dildomissiles?
Before - "Hey guys, development was really expensive, more than half a mil really, so if you could, you know, spare some change, otherwise we would have to rethink our full commitment to NS2 and move to something else to stay profitable. So, if you want to see NS2 actually finished one day, erhm, you know..."
After - "Well, that's unexpected. So many donations. Well, thank you for your support, we are moving to another project. There will be some patches, sure, but thank you for financing our new project anyway."
Well, lesson learned, thank you kindly!
http://www.polygon.com/2013/10/1/4791490/half-life-3-trademark-filed-in-europe
Sup'
has to be filed every few months since it's unreleased, it's like rent on a name afaik edit from what I've heard
also doesn't mean much if not
It was expressed clearly that it was "donating".. and that condtionally, IF $500k were to be raised, full-time development would continue.
I hope you understood that / read everything from the reinforced page before donating so that you didn't end up feeling cheated?
So the new UWE game will be HL3? Well, thanks for spilling the beans on that one...
Are you guys doing it in the Spark engine? Teehee :-P .
no they're doing it in their other engine [-(
edit: afaik they can do their next game in C++ aswell