Awesome crash.

xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
I've minimized the game, then maximized it but all I got was black screen. I minimized again and saw crash report with submit/cancel options. I pressed cancel, maximized and... I could continue playing!

Awesome crash. Best one I've ever seen.

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    any chance you have the log for that.

    Anything weird happen post "crash"
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    edited October 2013
    Here's tech support generated file. It happened somewhere after biodome loaded (or maybe after first match), I accidentally alt tabbed, trying to speak and watch scoreboard >_<
    If I recall correctly, error window title said 'spark engine error' or something close to that.
    I didn't notice any issues after that.


    Is mesh cooking ok in the middle of the game? EDIT: I was alien that time, crash happened before that.
    Degriz(муж Makzo killed Demozor with Bite
    Chat All - Stas: shaman gawiw eto nexorosho
    Chat All - Stas: u ty gluki))
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 16 faces, 10 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 16 faces, 10 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Kano killed HentaiKO with Rifle
    Degriz(муж Makzo killed Extractor with Bite
    ArcKi killed Stas with Bite
    Pichenka killed Extractor with Bite
    
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    What video driver version are you using for that 540m? Your dxdiag is only showing your integrated intel chip
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    You playing in windowed mode? if not I strongly advice against alt/tab.

    When a program is to busy to give UI feedback it 'freezes'. It can either truly crash (rare) or be very very busy.
    If you start clicking when the program is to busy to accept the ui clicks then windows will assume it crashed, not busy.
    If windows thinks it crashes it calls upon the standard crashdump mechanic. (I am unsure if the mechanic for ns2 specificly counts)
    If for some reason it gets response windows will again be happy.

    I assume your crash was something similar. Im unsure though because in my experience it calls upon dr watson. (windows crash dump mechanic). But perhaps it checks first if the program itself has a crash dump mechanic.

    Lotta assumtion here. I guess the info we need is in the dump itself
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