pg_crawler
[AwE]Sentinel
Join Date: 2012-06-05 Member: 152949Members
I am working right now on a Proving Grounds map:
steamcommunity.com/sharedfiles/filedetails/?id=189552425
It is a greybox and Occlusion is missing. But I decided to go for an early release in order to get more influenced by you all. The map needs to be started with the Proving Grounds mod. Otherwise you will get only error messages when you load it.
How to start the map?
The level file should be in "C:\Users\yourname\AppData\Roaming\Natural Selection 2\Workshop". It has the name: mb4c5729 (gosh I whish the folder would get the mod name and the ID behind it and not only the cryptic ID).
You can copy/paste the map into your ns2/maps folder, but it won't be displayed in the menu list, because it has pg_ and not ns2_ in its name. You can start the map by writing "map pg_crawler" into the console or select it in the play menu after you start the Proving Grounds (Alpha) mod in the mod list first. You can subscribe to it here: steamcommunity.com/sharedfiles/filedetails/?id=189616380&searchtext=proving
How does the map look like?
imgur.com/a/iKFYm#0
Have fun and let me know what you think!
steamcommunity.com/sharedfiles/filedetails/?id=189552425
It is a greybox and Occlusion is missing. But I decided to go for an early release in order to get more influenced by you all. The map needs to be started with the Proving Grounds mod. Otherwise you will get only error messages when you load it.
How to start the map?
The level file should be in "C:\Users\yourname\AppData\Roaming\Natural Selection 2\Workshop". It has the name: mb4c5729 (gosh I whish the folder would get the mod name and the ID behind it and not only the cryptic ID).
You can copy/paste the map into your ns2/maps folder, but it won't be displayed in the menu list, because it has pg_ and not ns2_ in its name. You can start the map by writing "map pg_crawler" into the console or select it in the play menu after you start the Proving Grounds (Alpha) mod in the mod list first. You can subscribe to it here: steamcommunity.com/sharedfiles/filedetails/?id=189616380&searchtext=proving
How does the map look like?
imgur.com/a/iKFYm#0
Have fun and let me know what you think!
Comments
Yes, there is only the pg_crawler.level file in so far. You can download it and open it with the editor to get a first impression. If you follow SoulRiders instructions in the modding forum, you can run around inside as well. It is actually very easy.
I hope I can upload a few pictures tomorrow. A map thread without pictures is kinda pointless. Just wanted to throw the level out here first.
I tried. I didn't find the file.
Or just fly up really really high in the editor.
It shouldn't be too long though before I get you an updated version.
imgur.com/a/iKFYm/embed
Edit: I made a short video with ns2 recording as well. Any idea how I can convert the file to something you can actually use for uploading?
Right now I give the map a first painting. If im done I can make the pads bigger and remove the non-vertical pads.
Did you find the level file?
It should be in "C:\Users\yourname\AppData\Roaming\Natural Selection 2\Workshop". It has the name: mb4c5729 (gosh I whish the folder would get the mod name and the ID behind it and not only the cryptic ID).
You can copy/paste the map into your ns2/maps folder, but it won't be displayed in the menu list, because it has pg_ and not ns2_ in its name. You can start the map by writing "map pg_crawler" into the console or select it in the play menu after you start the Proving Grounds (Alpha) mod in the mod list first. You can subscribe to it here: steamcommunity.com/sharedfiles/filedetails/?id=189616380&searchtext=proving
Sorry for the late answer
and I think it could use a few team colored custom textures.
- You have to imagine two doors around the center tower. PG won't use them yet.
- Added death triggers with 30 dmg/s next to the fans.
There are no open spaces for fighting:
This is designed like a map of NS2 corridors, without rooms to fight in. This is a high speed deathmatch mod, and yet, you can't do anything high-speed, because you hit a wall or a roof. There is no room to rocket jump, or do any maneuvers to avoid others while fighting.
Too many jump pads:
This map feels like a trick map, where you have to try and chain jumps together to do something, but it does not fit the feel of the mod.
I like the idea, but this map is too small, enclosed and too confusing. The maps are supposed to be easy to learn, but this map feels a lot like a maze.
Try rocket jumping in your map, try dodging in your map. You realise very quickly that the basic requirements of the mod, space to maneuver quickly and frenetically, do not exist. This is about ranged weapon fighting, but players will kill themselves more often than not firing gl's and rockets in the small spaces.