Collision geo doesn't stop bullets?
BeigeAlert
Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
in Mapping
Because I can only export visual models (ie no collision), I've been using editor geo to fudge the collision mesh for my models... but I've just discovered that it seems collision geo does NOT stop bullets.
Is there any way to do this? Yea I could have the geometry be outside of the CollisionGeometry group... but then it covers up my model.
Is there any way to do this? Yea I could have the geometry be outside of the CollisionGeometry group... but then it covers up my model.
Comments
You need to make it not collision geo but set the texture to something clear, like editor_background
:-O mind...blown
Pardon the ugly map, it's my quick load test map so I don't have to wait forever for a full sized map to load, and it was for watermod
inb4 "**** that would have been useful a while ago on my map"