Why are we not using NS2's amazing soundtrack?
EvolutionaryMiracle
Join Date: 2013-06-07 Member: 185503Members, Reinforced - Supporter
I've been loving the NS2 Deluxe Edition soundtrack so far, but its always bugged me how UWE only uses the main menu theme and a 40 second snippet of Evolution in NS2 itself. Sure, hugh uses it extensively in his videos, but that's about it.
I think that we should all get to work on a soundtrack overhaul. Imagine hearing the bass-y part of the main menu theme while you're deep in alien territory, or hearing gorilla as you run into sub-sector just as the power go out. Or maybe the "heroic" part of Rush as you literally rush into a marine base. The coding is there - You hear a variant of Exosuit as you kill the hive. A mod that would add more instances - say 6 marines and 6 aliens in a single room would trigger a snippet of Main Menu - in my opinion wouldn't be that hard.
What do you think?
On a side note, I'm new to lua and have no NS2 modding experience.
I think that we should all get to work on a soundtrack overhaul. Imagine hearing the bass-y part of the main menu theme while you're deep in alien territory, or hearing gorilla as you run into sub-sector just as the power go out. Or maybe the "heroic" part of Rush as you literally rush into a marine base. The coding is there - You hear a variant of Exosuit as you kill the hive. A mod that would add more instances - say 6 marines and 6 aliens in a single room would trigger a snippet of Main Menu - in my opinion wouldn't be that hard.
What do you think?
On a side note, I'm new to lua and have no NS2 modding experience.
Comments
As in people who dislike ambient noise because it gets in the way of position tracking.
I could still hear skulks and everything over the hive death music. And you could always turn it off
We just turn it off. but sometimes we do feel like being immersed too.
Blaming us for the lack of the full OST in the game is unfounded kthx.
Is it any good? What kind of music? UWE broke my audio two builds ago so I can't go try it.
As a reply and as a PSA: If you have the deluxe edition, the full soundtrack can be found in your game folder as music files (MP3 if I remember correctly).
If the majority of the target audience disables something that takes effort to add, it is unlikely to see the developers continue working on it.
I love the ambient sound effects and music found in some of classic ns1 maps, it really made the game world feel alive. The game worlds in ns2 feel like big arena shooters in comparison.
lol
The only other thing is to build a Tutorial map, or a SP Campaign that serves as a tutorial. We can get some pretty sweet cinematic moments with this music. Or perhaps include the music as part of the loading menus, and allow it to fade out when the player is spawned into the RR.
Music and immersion are fine for single player games to add a second level of immersion but for this type of game, it really doesn't work well without hindering personal performance. (Unless your name is Golden and you listen to music during our scrims lol)
This would be cool. ^
Guess I am in the small group on that one.
We fully expect UWE's future projects to make much more use of music then NS2 does.
Also, if you don't like it, you could disable it. A lot of people - and I've pitched this idea to a lot of people on steam - feel the same way. People like me would keep it on all the time. And also on another side note, I could hear skulks in vents even during the danger theme - voice communication is louder in my opinion.
What I'm looking forward to seeing is a minimalistic change to OST usage in the game. Say, a portion of Main Menu during a large battle push on a forward base. Or the beginning portion of Decay at the start of a round. You wouldn't be hearing music constantly - just during those giant, cinematic battles that make NS2 so appealing.
What really drew me to purchase NS2 and later upgrade to Deluxe was the launch trailer. However, after playing NS2 for a considerable (300+, which is the most I've ever played for a game), the giant marine base sieges and rushes felt rather bland. Nevertheless I still love NS2, but it'd be a wet dream if I could experience the same feeling I had when I first saw the trailer.
Amen. Regardless of how they want to implement it, NS2 really needs a music overhaul.
gibe shum jeremy SOULE
also, although i haven't played in a year or so, i recall the ns1 music being short at the start of a game and quickly fading itself out and weren't there also env sounds blended as part of the tune?
it really helped pull me deeper into a game environment from the start!
i really miss the sound of footsteps in the first moments of a game with that synth string fading out in the background 8->
idk maybe i just need to turn the music up again and give it another go
incoming off topic rant...
in the dark metal hallways of the original NS there was always this sensation of mysterious solitude, a feeling that this facility must be explored and conquered before further development or inhabitation...like the kharaa and the frontiersman were fighting for a hold on something in progress - that's missing from NS2, everything is already filled in with shiny fancy complexity...which is very cool but it's everywhere. with all these fancy staircases and arched supports i'd expect more chaos e.g. a cafeteria in NS1 with only 4 tables and a few knocked over glasses made sense - in NS2's rich environments i would think they would need to feed more people..
rant, done.
So much THIS! I played hours upon hours of C&C: Red Alert 2 when I was younger, I had a slow computer so loading maps took a bit, and that loading music is so stuck in my head now (and it is awesome).
NS2 really could do with some loading music, have it play a random song during the loading screen even perhaps.