Welcome!
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Hey everyone,
I just wanted to welcome you to this private Subnautica forum.
It's strange (and exciting) to start talking to you guys about the game. It harkens back to the time we announced NS2, and even back to when I started working on NS1, back in 2001. This is another one of those times that I hope we look back upon fondly, and remember "the good old days".
I'm looking forward to sharing what we've been working on with all of you, our most diehard supporters. Looking through the list of folks in this group, I am amazed at how many names I recognize, and how long many of you have been in the community. I'm hopeful many of you will be excited about the new direction we're taking Unknown Worlds.
We're hoping that if WE'RE excited about the game, YOU will be too. Fingers crossed...
I just wanted to welcome you to this private Subnautica forum.
It's strange (and exciting) to start talking to you guys about the game. It harkens back to the time we announced NS2, and even back to when I started working on NS1, back in 2001. This is another one of those times that I hope we look back upon fondly, and remember "the good old days".
I'm looking forward to sharing what we've been working on with all of you, our most diehard supporters. Looking through the list of folks in this group, I am amazed at how many names I recognize, and how long many of you have been in the community. I'm hopeful many of you will be excited about the new direction we're taking Unknown Worlds.
We're hoping that if WE'RE excited about the game, YOU will be too. Fingers crossed...
This discussion has been closed.
Comments
Lets hope you dont have a pile of dog shit for an engine like ns2.
NS supporter since 2003 - Skyice
You do know that they made the engine themselves right? Way to go making friends there!
Look, I don't think UWE are going to deny that Spark has obviously been a big struggle for them, but they have done some amazing things with such limited resources. Go easy.
If anything, I think I'd like to see them clearly identify the box they are going to be working within, but I am pretty sure they have learnt some big lessons.
The game sounds great though, nice and disruptive in the current market.
Looking forward to seeing where your imaginations take us!
Or maybe you guys will keep lua but much less so you utilize the best parts and make the game run faster then ever?
Either way, I'm very cerious.
Now we'd appreciate it if we could start this project off on the right foot, without these threads being polluted with people's personal bitterness over NS2.
Anyway, we're super excited by this project guys, and can't wait to show you all more. Stay tuned.
Best luck with the new project. Cant wait to know more of this game, it looks interesting
I do have a few requests and I'm pretty sure the $60 donation for the shadow badge will cover their implementation:
*At all costs (under $60) make sure its coop! Too many games neglect the positive impact sharing has on an experience. Even crap games are fun(ny) in coop. Not that this will be.
*Even if its a none-violent exploration game please allow us to kill the harmless creatures; Ramming them with subs, blocking their blow holes with depth charges or just a good old-fashioned harpoon to the flotation-bag; Years of ns2 have left us unable to function in none violent game societies.
*Aqua gorges. nuff said
If NS2 is any indication of art quality, Cory is going to influence an incredibly beautiful underwater landscape.
Underwater... its like space craft but not as overplayed... also awesome.
I'm interested so far. I haven't played too many unity games I thought were very good, but I'm sure it's capable in the right hands.
I wouldn't be surprised if you guys pull off something just as immersive. I look forward to this, but the Occulus Rift would definitely seal the deal for me.
Maybe even 3D Vision.
Think of what made Avatar so special if that helps.
Someone copied all the twitter stuff into this post. That's all that has been released so far.
Looking forward to seeing how the game works, and especially the art!! Love the art!!
@UWE
In case you have some questions on some of the submarine environments like black smokers, mid-ocean ridges or how reefs can be structured, feel free to ask as I am a diver and geologist myself.
Btw, did you choose the name especially so the abreviation is SN as opposed to NS? To show everyone your doing something as different from your earlier project as could be?
It is going to be an underwater open world exploration game with procedurally generated environments build on the Unity3D engine. I think that is abot all the info we've got atm.
Subnautica is running on Unity, as per public Dev Tweets.
Goodluck and all
So when can we buy into the alpha?
I mean, the Kharaa were taken from sea stuff, and now this
What does this mean for the future of spark? Anyone?
I love spark man. Super awesome engine.
In high antiception for a little "slower" gameplay which could be in stark contrast to the modern overspeeded things like PoE or RiskofRain,
a underwatergame "could" provide the necessary athmosphere for that.
I have every confidence that you'll create something as spectacular as NS1 was and as NS2 is, albeit completely different in style and game type.
And this time round I promise to support from the earliest opportunity
Let the good times roll again! (not that they have ever stoped)