Several Questions On Ns Mapping
stingeragent
Join Date: 2002-11-23 Member: 9738Members
<div class="IPBDescription">questions</div> Ok. I have mapped for HL, CS, and TFC but its been a while back. First off, I set up my configs and stuff and used zoners HLT as my compiler stuff. Am I supposed to use compilers specific to ns?
Next, I told it to put maps in valve/maps after compiling, just so I can test my map as I go along. Well I have the NS wads and HL wad in my config. Whenever it compiles and runs HL, it says couldn't open Half-Life/Valve/NS.wad or something like that. I know this means its looking for ns.wad in that folder but whys it looking for it there and not just in the NS folder? if i move it to valve folder wont it mess up with everyone else when I do a final compile?
Also on the final compile, since it doesn't have a NS configuration,, can someone tell me all the commands I need to put in?
Guess thats about it.
Next, I told it to put maps in valve/maps after compiling, just so I can test my map as I go along. Well I have the NS wads and HL wad in my config. Whenever it compiles and runs HL, it says couldn't open Half-Life/Valve/NS.wad or something like that. I know this means its looking for ns.wad in that folder but whys it looking for it there and not just in the NS folder? if i move it to valve folder wont it mess up with everyone else when I do a final compile?
Also on the final compile, since it doesn't have a NS configuration,, can someone tell me all the commands I need to put in?
Guess thats about it.
Comments
There is no specific NS compiler. Either use the default VHE compiler, or a separate one like HLCC.
There is *no* reason why you wouldn't just set it up as you did with any other mod. Go to Tools>Options and set the map folder to SIERRA\Half-Life\ns\maps, and add the wad file SIERRA\Half-Life\ns\ns.wad.
There's no difference between a "test" compile and a "final" compile. In the command line put "- game ns" (without the quotes) and it should run ok.
Oh yeah, and make sure you're using the ns fgd too.
e.g. C:\Games\Half-Life\HL.exe -dev -console <b>-game ns</b> +map mymap
So, in short, there's no need to point Hammer to a shortcut - you can cut out the middle step and just have Hammer call Halflife (hl.exe) directly with the correct paramaters.
-tal, Almighty Lord of Long Answers to Short Questions
e.g. C:\Games\Half-Life\HL.exe -dev -console <b>-game ns</b> +map mymap <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Personaly, i have a HL shortcut with these -game ns +map mymap pararameters for testing maps, and it works.
my line is : C:\SIERRA\Half-Life\hl.exe -game ns -console -developer 1 +map mymap -window 1024 -heapsize 150000