Gorge Manual
Destiny
Join Date: 2002-11-18 Member: 9159Members
<div class="IPBDescription">put in 3 of ur best ideas</div> i was thinking of helping newbie gorges out there or adding to advance gorge's knowledge... give them short tips n tricks.... c'mon peepz, post 1-3 short tips/tricks here to build up this gorge manual
heres mine (first post, so i add 5, hope to inspire sum peepz):
1. if you are new, do not go wasting resources - resources are SHARED, just that you dont see whats the total resource points like the marines do.
2. time is of the essence - you r more likely to win if you have a plan and execute it fast.
3. work in groups/ work safely - dont go rambo and try to tower into marine base without help; this isnt warcraft.
4. if you have web, use it, its probably the most powerful thing you have - when u meet a HA(heavy armor)/HMG(heavy machine gun) marine webbing is probably the best chance of survival
heres mine (first post, so i add 5, hope to inspire sum peepz):
1. if you are new, do not go wasting resources - resources are SHARED, just that you dont see whats the total resource points like the marines do.
2. time is of the essence - you r more likely to win if you have a plan and execute it fast.
3. work in groups/ work safely - dont go rambo and try to tower into marine base without help; this isnt warcraft.
4. if you have web, use it, its probably the most powerful thing you have - when u meet a HA(heavy armor)/HMG(heavy machine gun) marine webbing is probably the best chance of survival
Comments
2- Know that the best way for Kharaa to defend a room is to build a 'wall' in each of the doorways.
3- Know that you are not a combat unit!!!!!!
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Uh. No. More like 2 gorges, at most, for the whole team.
2. Always build a defensive chamber for the first hive and a movement chamber for the second hive, understand that fades are mostly a waste of res without adrinaline.
3. always build defensive chambers near offensive chambers.
And just a little allround tip is that all aliens must know the that OC = offensive chamber, DC = defensive chamber etc.
2. In the early game, if you are pinned down by marines, your best chances are either to run or to build an offense tower and hide behind it, healing it. If its slightly later in the game and you are worried about a marine sneaking up behind you consider Redemption, so that you won't need to evolve again.
3. When you build chambers, build them efficiently. There are many posts here on how you should place chambers where you have the absolute most of them firing at once, which means making sure that they aren't blocked. Note that certain height differentials cause alien offense chambers to miss every time; for example, offense chambers on the bottom of Maintence Access or Triad Generator Array in Eclipse simply won't hit marines on the higher ground.
4. Find out if someone else is saving for a hive and how close they are. If you have more, tell them you'll put up the hive and they should get some defenses up. If vice versa, switch that. Or, if the marines are really bad and very much pinned down you could take a chance and try to get two up at once, but that's rather risky.
5. Remember that defense chambers heal through walls. I've seen some very cleverly placed defensive chambers that couldn't be hit with grenade spam or shot by marines, because they were healing through a wall. This can be particularly effective for forward healing outposts near the marine spawn, but is good for any healing outpost.
Am I supposed to see the webbing?
Am I using it right?
Is there a special way to 'turn the web on' or something?
Are you meant to set traps with it or are you meant to fire it directly at an enemy?
1. fire a spot on the left wall and one on the right wall... (walls shouldnt be too far apart)
you should see a white line that links the 2 spots - thats the web...
2. when marines touch it, they get slowed down a lot & CANNOT use weopons & get a 'webbed' indicator (text)
3. you can fire at 2 points ON the floor, making it more difficult to see the web as its only a white line on the floor.
4. when you encounter a marine : shoot web at 2 spots to form a line which will contact him. you may 'draw' a line between you if ur being chased by a marine.
5. a gorge webbing + a skulk biting combo can take down a lone HA/HMG very easily.
6. if you are good, use web to catch marines with flightpacks.
Shoot it on one side of the wall, then once on the facing wall. If they are well placed, it should make a nice transparent noodle.
Tips for gorges :
1. Keep you're «weapon» as Heal Spray !!! Heal your teammates during-after battles !
2. When you heal someone, Dont simply stop when its all green ! Continue until you dont hear the regeneration sound.
Am I supposed to see the webbing?
Am I using it right?
Is there a special way to 'turn the web on' or something?
Are you meant to set traps with it or are you meant to fire it directly at an enemy?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Think of it as drawing a line, you mark to points then the line is formed. In other words, shoot at one wall then at a different wall. If you still dont see the web it could be 1) you have reached the limit for thew amout of webs that can be up at any given time or, 2) there are too many webs around. If you have auto help it shuld tell you if theres a problem.
As for my three tips for gorg (ill try to say ones that havent been said yet):
1) The gorg is not a class to get to the higher classes, its very annoying to the gorgs who are actually doing there job if you go gorg to get resorces for evolution faster, and it can lead to a loss. Please only evolve into gorg if you plan to do the job of a gorg.
2) Defence chambers are key to keeping turrets alive, you shuld at least have 2 or 3 per outpost, depending on its importance (for example you might want to go as high as one for every offence chamber if its guarding the hive)
3) When makeing outposts for healing, you shuld place at least 4 defence chambers. The more you have, the faster your teammates can get back into the action. Also use your heal spray to speed the proccess if your waiting for resorces or something of that nature.
Phew, theres my two cents <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Am I supposed to see the webbing?
Am I using it right?
Is there a special way to 'turn the web on' or something?
Are you meant to set traps with it or are you meant to fire it directly at an enemy?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think this may be a bug which only happens to some people, don't know why though... I don't see my own webs until i have respawned. <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
2. Make sure your team realises the resources system. When skulks hit the magic 33, the resources will be pouring in. Make sure they stay skulk until you get the second hive building.
3. The best defense is not offensive chambers (at the beginning). It is skulks. Skulks can get across a map in seconds and can defend in two bites. 2-3 skulks together can easiler take out a whole marine squad. Let the skulks do the defending, and just take resource points. As long as the skulks are keeping the marines busy, you can gorge it up with little worry. If you hear footsteps, let the team know and they'll come help you.
Ravlen
Since resources all accumulate and are shared amongst aliens, if in the early game when most skulks max out on 33 resources, and gorges need the resources to cap points, and build the hives, the skulks can press f4 to go the ready room and then rejoin the alien team. Their 33 resources will give those gorges a nice boost.
2. A very good example is ns_bast, if you start at Feedwater hive, u should get a second hive as fast as possible and take out the marines exp down the lift(dont remember the name), the double noozles, and build Defence Chambers along the wall under the big driping thingy, it heals throu the wall, so fades can go harass marines with Acid Rocket and runback to that wall and heal quickly and go back again.. The sad thing is if the Marines got Siege Turrets, which is very often used at ns_bast. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
3. You can build Senory Chambers in front of Offence chambers as flak, the OC's shoot throu them. In lategame u get resources pretty fast, and can spend 30 res on 3 SC's to put right in front of some OC's... I havent testet out this feature so good yet, but i have seen it been used a couple of times, and it should work quite well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Since resources all accumulate and are shared amongst aliens, if in the early game when most skulks max out on 33 resources, and gorges need the resources to cap points, and build the hives, the skulks can press f4 to go the ready room and then rejoin the alien team. Their 33 resources will give those gorges a nice boost.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is a neat trick, but skulks having 33 can also be extremely useful. When a skulks resource pool becomes full at the early game, the resources that would normaly be distrubuted to them get distributed to the rest of the team. This means that on a team with 1 gorge and 5 skulks with 33 resources, the gorge will get EVERY single resource point that the team earns. Sometimes this increased income is more important than the boost that comes from the readyroom-resources-exploit-bug-thing.
Destro can you plz tell why you posted how to take advantage of the readyroom exploit?
2. Stacking. If you are trying to defend a skinny corrider, heap those OC's on top of each other. OC's don't hurt much in small groups, but stacking allows you to attain large concentrations of chambers in a small area. The greater the volume of fire, the more damage to the marine.
3. Webs. Probably one of the most effective weapons in the game if used properly. If you catch a marine alone string him up until a more powerful alien can come along and chomp him to death, the humiliation factor is great! And don't forget proper web placement of course. If you strew them all around a corrider in plain sight the marines will just weld through or avoid them. A clever gorge puts his webs so they touch the ground and so the marine doesn't see them until he stumbles on them. Bonus points if this happens while he is rounding a corner and comes face-to-face with a wall of well stacked OCs.
4. And last... DON'T FORGET TO BUILD AT LEAST ONE MOVEMENT CHAMBER IN EACH HIVE! This just makes the game so much easier.
2. I cannot stress this enough - the only chamber you should place alone is movement chambers and those should be in your hives or withing guarded places. You should have defense chambers directly in back of offense chambers... Defense chambers heal offense chambers, when It may normally take 60 LMG bullets to kill one offense chamber, with a defense in back it will take 120. they can heal your friends, and all your structures, including your hive, but that is kinda silly.
dont just place one.... 4 offense with 4 defense in back is a great start, but than you need to learn to place chambers on top of others, never place defense chambers where they will block off the offense shooting range.. Sensory chambers can be placed in fron of or above offense to provent damage to the offense chambers and stall the time it takes to destroy the structures.
here's an example
OC - offense chamber
DC - defense chamber
SC - sensory chamber
DC OC SC
DC OC SC
DC OC SC
DC OC SC
if all of these have the same chambers above them it will take much longer to destroy and kill faster... so that would be a total of 36!! which takes quiet awhile.. . so maybe just do rows of 2 or 3 and place what you feel is right.. you dont always need 8 sensory chambers. these structures when stacked up are called "walls of lame" , dont be offended.. I dont know the origin, but they're a good thing, at least for kharaa. For marines it's horrible.
If you aren't gonna do this or a smaller version dont go gorge except to build resource towers. There is a limit of chambers that can go within a certain area... it's 8(of each kind) so if you place offense chambers in a hive without any stragey you will just annoy your gorges on the team
3. 1 secure hive is better than 3 nonsecure hives - if you dont protect your hives enemies can easily come ina nd destroy them.. So far every hive I have seen has 2 walk in entrances. Use Offense, defense and sensory chambers for this.
4.remeber that the Chambers are not just to protect your hive's, your allies need them to use upgrades. So as soon as you can try and get sensory and movement.
5.The Gorge is to the Kharaa as the Commander is to the Marines. Both provide new fighting ablities, upgrades (armor, Jet pack, sensory, movment), both heal their team, both are needed to set up structures and you absolutely need a gorge or two to win a long game.. You can't even go fade without a gorg.
6.Listen to your team.. If they need movement chambers tell them you are working on it and WORK ON it ASAP... I always say defense comes before offense.. (defending hives before upgrading aliens) , but it is still important to upgrade.. very important.. and when you are safe to do so you must.
7. Web web, web.. If an unexpecting marine runs into a web right in front of your walls of lame (stacks of many chambers) he will have no where to run and no weapon. That is his death.
8.You're not a fighter.. You can fire babbles towards the end of the game, but they dont do much besides distract, all your weapons or weak.. your only means of fighting is your chambers, which are defense.. IF you hear an enemy and are alone ask for backup from the team or evolve to another form.. you cannot beat a marine with your weapons!
9. when you place thigns press back right after to prevent them from getting you stuck under.
10.If possible defend out further near your hive's, if a few marines come along and they decide to build siege near your hive, you can be sure that hive will die if you don't destroy their siege. DO your team a favor and prevent this before it even happens by protecting near by areas. Most marines will build small bases only around resource towers. remeber that when looking for places to secure, hell it even protects your resources!!
as if that wasnt enough for you, go read that link.. It has picture's and mor ein depth info on the gorge.
Ravlen