Biomass, Bile Bomb and Leap

catolmcatolm Norway Join Date: 2013-10-31 Member: 188909Members, Reinforced - Silver
Hello there, I wonder if anyone else has thought about this.
Since Bile Bomb is so extremely powerfull I think we should consider increasing it's biomass requirement to 4.
This would make it a little more like the arcs, still would be faster and easier to use, but you could counter it by keeping the alien team from having two hives, just like you can keep the marines from having a robotics laboratory. Additionaly I rarely meet a commander who actually researches Leap unless the game is almost already won because this one requires 4 biomass and therefore 2 hives. As a "payment" for upping bile bomb to 4, we could consider dropping Leap from 4 to 3 biomass.

What are your thoughts about this?
Cheers. Chariot

Comments

  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    mixed emotions. we need marriage counseling.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    bile bomb isn't that powerful as gorges are easy to kill and as for exos, exos need to position themselves more carefully and have a couple of flamers with them. The best solution would just be to increase exo hp at a cost of walking speed as you cant run from biles that much anyways.

    As for what you said about leap, I often see leap researched late game at about 20-30 minutes depending on res income.
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    Leap is extremely underrated. Skulks are so much harder to kill when they have leap and use it correctly
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    Leap is extremely underrated. Skulks are so much harder to kill when they have leap and use it correctly

    Not to mention skulks are so much more fun to play when leap is researched...
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Remember the times in tram, when you were able to bilebomb the entire marine base in Warehouse from the LOWER level? You just shot bile in a huge ARC over the beams almost in the goddamn roof like you were a goddamn artillery cannon. Oh, good times.

    I've been wondering why is it that I see gorge abilities or chamber upgrades before leap. I always try to have leap done the first thing 2nd hive comes up. (In general, exceptions apply...) Leap makes Skulks soooo much better, and most of your team is Skulks after all.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    "Not to mention skulks are so much more fun to play when leap is researched..."

    Ahhh, you see, the powers that be think this game is competitve in nature (as opposed to - well,*every* 2 team win/lose game ever invented) - thus 'fun to play' has apperently nothing to do with statistics and all to do with the wishes of the minority.

    So you and I may and the rest of the bottom 10,000 players may think leap is fun, but we are being held ransom to our fun levels by 300 odd gamers with i7s.

    Learn to live with it, or find another game, unfortuantly, but irrevociably, comp players own this game's mechanics.
  • HobocopHobocop Join Date: 2010-11-23 Member: 75226Members, Reinforced - Shadow
    I always try to research leap. Can't deny the cost-effectiveness since its an extremely powerful upgrade on the free lifeform.
  • catolmcatolm Norway Join Date: 2013-10-31 Member: 188909Members, Reinforced - Silver
    Hey, I got an i7 but I am a horrible player (in terms of aiming, killing etc, only good at tactics and structural damage).
    Anyways: Leap <3
  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
    Leap is an important jetpack semi-counter that is free for all skulks after research. In pubs, where people cannot retain high lifeforms, the importance of leap is even greater.

    Therefore, a pub commander that does not prioritize leap is not very good.
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    Leap is amazing, why cripple your infantry? The only pain is it being linked to a whip, that makes me cry a little at the cost. :)
  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
    MuckyMcFly wrote: »
    Leap is amazing, why cripple your infantry? The only pain is it being linked to a whip, that makes me cry a little at the cost. :)

    Whips are very useful by themselves, as seen in the recent competetive matches, so it's not cost sunk just into leap itself, you get a useful defensive structure for your res.

  • FreekerFreeker France Join Date: 2013-10-28 Member: 188858Members, Reinforced - Diamond, Reinforced - Shadow
    I wouldn’t mind if leap could be researched at one hive / 3 biomass. Could make the alien base blast a bit less painful against w3 jp/shotty ^^.
    But gorge need that one-hive bile or they will be even more useless than b254 onos ;).

    As a pub khammander I usually upgrade gorge / onos (if teammates save 50+ pres) / leap / lerk
    Leap is very cost effective and in pubs, you have usually already lost some lifeform by the time you reach biomass 4, so it helps a lot for those forever-skulk.

    On other hand, I still think alien should be able to comeback after losing their 2nd hive, so I keep bilebomb on one hive. Leap on one hive doesn’t bother me either (as long as lerk gas isn’t on one hive)
    However, in comp… still a different story.

    PS: maybe the OP play on large server (24man). And bile rush is more and more effective as the player count increase; as you can easily find 2-3 other player to follow you on that last-chance bile rush and eventually wreck the base really fast ^^
  • catolmcatolm Norway Join Date: 2013-10-31 Member: 188909Members, Reinforced - Silver
    edited November 2013
    Ps. I usually play on a 20 server. :) I recognize this game is ment for servers up to 24 so the balance needs to be somewhere between 16 and 24 (which are the two most popular pub caps) and seeing how UKW earns their money from people buying the game it is best giving the largest mass the correct balance, the publics of course. Considering a linear balance per player function the public 20 servers would be a good gauge for balancing.

    I have not looked much through the lua thingie (never tried that language, but I am proficient in C, Java, Python etc) so I am thinking of maybe making a Experimental Balance mod (if possible)?

    Cheers. Chariot
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    catolm wrote: »
    I have not looked much through the lua thingie (never tried that language, but I am proficient in C, Java, Python etc) so I am thinking of maybe making a Experimental Balance mod (if possible)?

    Yes, possible. But also: there IS a balance mod (kind of a testing grounds for future development).
    If you're good those guys / that guy (i dunno) might want help?

  • catolmcatolm Norway Join Date: 2013-10-31 Member: 188909Members, Reinforced - Silver
    Yah, I found it it was possible and rather easypeasy too. Took less time making then finding someones old work.

    Cheers. Chariot
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    While I don't like having lifeform upgrades researched on structures (Sewlek had an awesome idea with the "evolution chamber" but it seems like it's been abandoned) whips by themselves are pretty good.
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