Aahhrgh! i need some help here!

doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
<div class="IPBDescription">My psedit won't work. f4 problem</div>I made a map the size of my room.
Then i added a env_particle_custom named <i>ps1</i>.
Then i added a generation brush named <i>g1</i>.
Then i compiled the map.
Then i wrote <i>editps ps1</i> in the console, and closed it.
Then i pressed F4
<b>THEN IT WOULDN'T WORK!!!!!%¤#¤#¤%#¤ #****¤%¤# ##****¤*=)(==)(/#¤#¤ #¤***#!!!!!!!</b>

sorry! What did i do wrong?

Comments

  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    MAN, man! i know you're viewing this! hElP mE ! *reaches out* *crumbles*
    did you get it?!
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Here are a few things to check:

    - Make sure you hit F1 to join a team before attempting to edit your particle system.  This was necessary for the old NSTR, and it may no longer be necessary in the NSTR2, but it's worth a try.

    - Before typing editps ps1, type listps.  Then make sure your ps1 particle system is shown in the list.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    i tried joining a team. still didn't work.


    it said "found particle system hit f4 to edit"
    and when i did it said "particle system not found" (or something similar)
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Weird.  Have you tried giving the particle system a completely different name?
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    i don't see why i should but i guess it's worth trying.
    i'll try giving the generator and env_particle the same name too.
    damn i really wanna make this #### work!
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    DoctoPepa, did you ever solve this?

    I ask because the same thing just happened to me tonight!
    Except I didn't get the ps not found message..just my sliders etc won't come up, even though it found the p.s.

    Oddly, it's been working absolutely fine up until now.
    Tried everything suggested above, no luck.
    I know HL sometimes overwrites configs (well, mine does), so I checked and there doesnt appear to be anything bound to F4..so whats the command I should bind to F4?

    Y'know, like say..

    bind "F4" "particleeditthingy"

    maybe one of you nice mapping peeps could post your ns config so I can see if anything is missing?

    Thanks in advance for any help..

    Actually, my F3 to addbot button aint working either but I can still type "addbot" in console and get one..
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    /me huggles Greedo

    Here's THEE particle system <a href="http://pstutorial.tripod.com/" target="_blank">guide</a>.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Thanks, but I don't think its covered in there..I read it a few times over the last week :E

    I should have explained that existing particle systems in the map (ones I set up from inside Hammer)are fine, ie they still work. They appear on listps and editps accepts them, goes "found particle system F4 to edit"

    It's the in-game editor ( the sliders ) I can't get to run..
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    bind F4 togleeditps

    And you do need to make sure that the particle system is 'on' before you can edit it.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    hrmmm....what a pickle of a dilly of a pickle of a situation you 2 guys have...

    first off - make sure you are running the game with the appropriate switches...here's an example command line:

    hl.exe -console -dev -game nstr -32bpp +map ns_yourmap

    then, in game...make sure you join a team... you actually have to have team joins for this to work...the f# keys for the different teams wont work unless you have spawn points (duh)..

    Make sure you are looking at where the Particle System would/should be... I believe ; or ' is default bound to listps so you can get the correct name...then
    editps particle_system_name and then press f4...

    sometimes when you press f4 it will screw up the life/numbers/max numbers settings.... you'll notice it cause the particle system generally disappears... but it should work after that...

    Lastly - never, ever, ever, give two (or more) entities that same name unless you genuinely need to (as in a button that opens two doors or something) cause all you are doing is asking the game to have a fit and die... naming both the env_custom_particles and the generation entity is more or less akin to shooting yourself in the foot... How is the entity to know which other entity to create the sprites from? think about it...it's logical....

    As a side point of mapping etiquete (I think that's how you spell the word) - try naming your entities so you can look back at your map and know instantly what everything is for... kind of the way programmers use letters at the start of variables to signify what type it is and so on.... what would make more sense at a glance - ps1? or pSmokeDoor and for the generation entity - g1? or gSmokeDoor.... just a thought....
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Cheers for the help lads..All sorted.

    Greedo:  Turns out it  was just a stupid HL config error. All keys rebound and that sucker is going "read only" from now on..

    Hanz: Thanks for the input, I try to do most of those things anyhow, like naming ps as something recognisable ( steampipe2 etc..). Very sensible, as it's gonna get confusing in there pretty quickly otherwise..

    Anyhow, all sorted, back into the fray   <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • EosEos Join Date: 2002-06-08 Member: 738Members
    Good for you, hopefully this worked for Doctopepa.
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