Can't play anylonger... Your Gamefile do not match the Server's
veruhl
Join Date: 2009-12-13 Member: 69628Members, Reinforced - Shadow
Hi,
somehow I can't play this game anylonger. Errormessage is this:
Things I tried to get arround :
Drop C:\Users\xxx\AppData\Roaming\Natural Selection 2\Workshop
Removed all Abonnements of Workshop items
Delete C:\Users\Veruhl\AppData\Roaming\Natural Selection 2
Complete Reinstall NS 2... more than once.
I don't know what happend but the Game worked fine since the last update and I've got more than 300h fun to play it.
One thing that is stange to me : after reinstalling NS2 I can play exactly 1 Game... than I have to reinstall again...
but it is no sollution for me to download 4 GB of data just to play this...
Oh btw. I can't play on Public Servers and I can't play in Training Mode against Bots... both the same error Message
Here is my current log
Can someone please help me with this ?
Thx.
moved to tech support -Kouji San
somehow I can't play this game anylonger. Errormessage is this:
Things I tried to get arround :
Drop C:\Users\xxx\AppData\Roaming\Natural Selection 2\Workshop
Removed all Abonnements of Workshop items
Delete C:\Users\Veruhl\AppData\Roaming\Natural Selection 2
Complete Reinstall NS 2... more than once.
I don't know what happend but the Game worked fine since the last update and I've got more than 300h fun to play it.
One thing that is stange to me : after reinstalling NS2 I can play exactly 1 Game... than I have to reinstall again...
but it is no sollution for me to download 4 GB of data just to play this...
Oh btw. I can't play on Public Servers and I can't play in Training Mode against Bots... both the same error Message
Here is my current log
Can someone please help me with this ?
Thx.
moved to tech support -Kouji San
Comments
But the reason you can't join a server is that somehow some of your gamefiles are corrupted, please validate your game files with steam. Also turn off physx for now in the generell options.
Just look in the log for things like this:
And you're right... I missed the tech-support Foums.
Trying to disable Physix... No effect.
Deleting Files that are inconsitent and try to restore the original Version ... Jupp... that did the trick. Just validating with steam is not enough.
Thanks for the fast Help!
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
But the thing is that first of all i dont have a partition called D and i highly doubt the game would be in the root, and there is no assets in the builds folder.
Also if im not supposed to look for builds then there is no build folder in the game folder
well there's that but it passed so i don't know if its a problem
also
Error: Attempted to load remote options from a file that does not exist.
and there was another with the failed consistency but i deleted it, verified with steam and it didn't show again
here's the whole log just in case
Date: 12/08/13
Time: 10:19:07:
Build 261
Windows XP 32-bit (build 2600)
PhysX: 32 bit OS detected, disabling Cuda
Steam initialized
Num displays: 1
Direct3D 9 initialized: AMD Radeon HD 7700 Series (6.14.10.7279)
Sound Device: Rapoo Wireless Audio stereo
Record Device: Rapoo Wireless Audio
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Cooked mesh with 4964 faces, 3757 vertices
Resampling uncompressed animations at 1/2 frame rate to conserve memory
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Main Menu Initialized at Version: 261
Steam Id: 78054329
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Client connecting (127.0.0.1)
VAC Enabled
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 774 *.lua files for consistency
Hashed 37 *.hlsl files for consistency
Hashed 30 *.shader files for consistency
Hashed 18 *.screenfx files for consistency
Hashed 135 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 11 *.level files for consistency
Hashed 5141 *.dds files for consistency
Hashed 73 *.jpg files for consistency
Hashed 43 *.png files for consistency
Hashed 885 *.cinematic files for consistency
Hashed 1955 *.material files for consistency
Hashed 3506 *.model files for consistency
Hashed 103 *.animation_graph files for consistency
Hashed 201 *.polygons files for consistency
Hashed 2 *.fev files for consistency
Hashed 22 *.fsb files for consistency
Skipped 363 ui/*.dds files for consistency
Skipped 120 *_view*.dds files for consistency
Skipped 53 *_view*.material files for consistency
Skipped 121 *_view*.model files for consistency
Skipped 17 models/marine/hands/* files for consistency
Hashed 0 lua/entry/*.entry files for consistency
Loading 'maps/ns2_descent.level'
Discarding bad vertex at (4.448969 9.829800 -27908554689235831000000.000000)
Discarding bad vertex at (4.657990 9.702799 22992.486328)
Discarding bad vertex at (83.187492 9.474198 -10670343694231804000000.000000)
Discarding bad vertex at (-71.219200 -5277716611919769500000.000000 100.140656)
Cooked mesh with 48262 faces, 35821 vertices
Cooked mesh with 48781 faces, 34882 vertices
Cooked mesh with 2026 faces, 1735 vertices
Cooked mesh with 8810 faces, 8006 vertices
Cooked mesh with 4 faces, 4 vertices
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 32 faces, 18 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 28 faces, 16 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 16 faces, 10 vertices
Cooked mesh with 4 faces, 4 vertices
Building pathing mesh for level maps/ns2_descent.level
Finished loading 'maps/ns2_descent.level'
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Loading 'maps/ns2_descent.level'
Error: File 'maps/ns2_descent.level' failed consistency check!
Client disconnected (127.0.0.1) Server shutdown
Discarding bad vertex at (4.448969 9.829800 -27908554689235831000000.000000)
Discarding bad vertex at (4.657990 9.702799 22992.486328)
Discarding bad vertex at (83.187492 9.474198 -170725499107708860000000.000000)
Discarding bad vertex at (-71.219200 -5277716611919769500000.000000 100.140656)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Cooked mesh with 4964 faces, 3757 vertices
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Main Menu Initialized at Version: 261
Steam Id: 78054329
Error: Attempted to load remote options from a file that does not exist.
Thanks
thanks for fast reply
Failed to allocate *amount*bytes and will now terminate
or something like that
Hope more useful help will come in that thread.
Delete maps/ns2_descent.level , verify NS2 Game Files via Steam, repeat with other files. Also try to change your Steam Download region.
Errors at download, Corupted Downlaod Source, something wents wrong loading the file etc.
The second crash is because you are using 32 bit Windows instead of 64 bit (10% of all steam users use 32 bit).. There are work arounds like using another program to force ns2 into thinking you aren't. http://www.techpowerup.com/forums/threads/large-address-aware.112556/
Or you can just upgrade to 64 bit and benefit from the increased performance too!
Lastly, the authentication error is on steam's end.. I recommend restarting steam and ensuring you are not in "offline mode", and that steam friends is up.
Best of luck!
Building pathing mesh for level maps/ns2_descent.level
Finished loading 'maps/ns2_descent.level'
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Loading 'maps/ns2_descent.level'
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
i also have a debug report with a log and a minidump shal i send it?
Date: 12/08/13
Time: 21:16:22:
Build 261
Windows XP 32-bit (build 2600)
PhysX: 32 bit OS detected, disabling Cuda
Steam initialized
Num displays: 1
Direct3D 9 initialized: AMD Radeon HD 7700 Series (6.14.10.7279)
Sound Device: Rapoo Wireless Audio stereo
Record Device: Rapoo Wireless Audio
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Cooked mesh with 4964 faces, 3757 vertices
Resampling uncompressed animations at 1/2 frame rate to conserve memory
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Main Menu Initialized at Version: 261
Steam Id: 78054329
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Client connecting (127.0.0.1)
VAC Enabled
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 774 *.lua files for consistency
Hashed 37 *.hlsl files for consistency
Hashed 30 *.shader files for consistency
Hashed 18 *.screenfx files for consistency
Hashed 135 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 11 *.level files for consistency
Hashed 5141 *.dds files for consistency
Hashed 73 *.jpg files for consistency
Hashed 43 *.png files for consistency
Hashed 885 *.cinematic files for consistency
Hashed 1955 *.material files for consistency
Hashed 3506 *.model files for consistency
Hashed 103 *.animation_graph files for consistency
Hashed 201 *.polygons files for consistency
Hashed 2 *.fev files for consistency
Hashed 22 *.fsb files for consistency
Skipped 363 ui/*.dds files for consistency
Skipped 120 *_view*.dds files for consistency
Skipped 53 *_view*.material files for consistency
Skipped 121 *_view*.model files for consistency
Skipped 17 models/marine/hands/* files for consistency
Hashed 0 lua/entry/*.entry files for consistency
Loading 'maps/ns2_descent.level'
Cooked mesh with 48262 faces, 35819 vertices
Cooked mesh with 48781 faces, 34884 vertices
Cooked mesh with 2026 faces, 1735 vertices
Cooked mesh with 8810 faces, 8006 vertices
Cooked mesh with 4 faces, 4 vertices
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 32 faces, 18 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 28 faces, 16 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 16 faces, 10 vertices
Cooked mesh with 4 faces, 4 vertices
Building pathing mesh for level maps/ns2_descent.level
Finished loading 'maps/ns2_descent.level'
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Loading 'maps/ns2_descent.level'
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
Use DX9 if you're not. Only thing I can think of.
EDIT: Obviously I'm retarded as I scanned the log looking specifically what renderer was being used and missed it saying DX9 already.
Hmm.. that log shows nothing of concern.
How are you crashing exactly? black screen? debug report or minidump available? Any error codes?
And did u try downloading that program i linked you?