Big ups to dev team!
spongeboburu
Join Date: 2013-09-30 Member: 188540Members
So, a few months from purchasing the Linux port of NS2 I can say that I feel I have bought the same product as the Windows users. It's rare for me to say this about games on Steam since the Linux port quality is "meh" at best for most games.
It doesn't crash, I enjoy the same graphics rendetion and features as Windows users, mods are loading fine, etc. F'ing splendid work guys!
In addition, you have picked up on the Steam forums (and here), listened to the community and acted accordingly. Yet another reason why indie games are to prefer.
You have my gratitude, and if badges are made easily available on Steam my money$ as well. From one hacker to others of the same ilk: job well done!
It doesn't crash, I enjoy the same graphics rendetion and features as Windows users, mods are loading fine, etc. F'ing splendid work guys!
In addition, you have picked up on the Steam forums (and here), listened to the community and acted accordingly. Yet another reason why indie games are to prefer.
You have my gratitude, and if badges are made easily available on Steam my money$ as well. From one hacker to others of the same ilk: job well done!
Comments
The quality in the feedback @ tech subforum have contributed alot i believe.
I haven't even bothered checking the FPS because it seems "smooth enough". Previous to 259 the game studdered quite a bit, but it was possibly connected to the memory leak issue back then and the crashing was more of a problem than the FPS.
The only issue I occationally run into has to do with, what I think is, the network protocol and the client side prediction. For instance, a skulk may bite me even though it looks like it's facing the other direction or a perfectly aimed attack will somehow not get registered as a hit, sometimes biting thin air will land me a hit on nearby marines, etc. Guessing this is the same for any platform tho.
This may have become less of an issue with the new attack collision detection, haven't tested 261 enough.
Definitely want to support that platform and that user base. Good people (and informative too like gisp said!) ;-)
But yeah still impressive for an indie team with very limited resources.
http://steamcommunity.com/sharedfiles/filedetails/?id=196568662
But yeah still impressive for an indie team with very resources, but STILL! doesn't mean i can't shout smelly murder ey?
I demand linux focus and scrapping of windows product! Roar!
Mine tend to happen now after around 2 hours of continuous play. Compared to 30 mins in earlier builds.
Point of interest, I am unable to play the game at all on 3.12-1-3 and higher kernel. Having to downgrade to 3.12-1-1 to play. (Running ArchLinux)
Anything specific the OS is useful for?
Its free. That's all I know. lol
Depends what you want out of an OS.
It's free, pretty much 100% customizable, right down to the Kernel. If you are so inclined you can also contribute to it's development.
More powerful, more lightweight, more nerd friendly (HUZZAH)
And generally, opengl, whilst less good looking to it's crappy microsoft counterpart, runs several times better than directX can and ever will. well unless it's ns2.
Also linux isn't 100% Free, there are some purchasable linux distros out there.
anyway if you wanna port over suggest either ubuntu or linuxmint. leave archlinux for nerds who live inside terminals all day.
I could also turn this around and ask what if Microsoft did something at the kernel level that game a 20-30% increase. I would rather keep windows but being a performance junkie that 20-30% is delicious.