Cursor shows ingame (While playing)

TheCrystalTheCrystal netherlands Join Date: 2013-12-07 Member: 189901Members
I have a problem my cursor shows ingame when playing, Normally you don't see the cursor but I do..
I have tryed reinstalling, Using D3D9, D3D11 and OpenGL options also I tryed Full screen, windowed and Fullscreen windowed also I have read somewhere alt enter fixed something like my problem but I didn't

Anyone knows how I can resolve this problem? http://www.mediafire.com/download/4f3h264jjl8vpk1/tech_support.zip <-- Didn't know how to attach a ZIP file on this forum.

Comments

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Ah hi,

    have you tried disabling all mods?
  • TheCrystalTheCrystal netherlands Join Date: 2013-12-07 Member: 189901Members
    I did I even deleted my entire NS2 folder in appdata but it didn't fix it

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    TheCrystal wrote: »
    I did I even deleted my entire NS2 folder in appdata but it didn't fix it

    Just your log tells me that you have a mod causing troubles. In fact it's loading version 228 files into your game ...

    "Holiday 2012 Assists" ist the one causing the problems. Disable it in the main menu and click on restart.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Just because you deleted the folder manually, doesn't mean you went into the Mods menu in game and "deactivated" it or "unsubscribed" through steam workshop ... or even disabled steam cloud! All of these will repopulate your mods even if you deleted the folder :-P
  • TheCrystalTheCrystal netherlands Join Date: 2013-12-07 Member: 189901Members
    Ok I disabled all mods, Disabled steam cloud but still the same problem.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Could you post the latest log pls (log is located in %appdata%/Natural Selection 2/)
  • TheCrystalTheCrystal netherlands Join Date: 2013-12-07 Member: 189901Members
    Date: 12/08/13
    Time: 00:42:13:
    --------------------------------------------------------------
    Build 261
    Windows 7 64-bit (build 7601)
    Steam initialized
    Num displays: 1
    Direct3D 11 initialized [feature level 11.0] (NVIDIA GeForce GTX 770)
    Compiling 'renderer/Drawer.shader'
    Sound Device: Speakers (Realtek High Definition Audio) stereo
    Record Device: Microphone (Realtek High Definition Audio)
    Compiling 'renderer/DeferredShading.shader'
    Compiling 'renderer/DeferredShading.shader'
    Compiling 'renderer/LightVolume.shader'
    Compiling 'renderer/LightVolume.shader'
    Compiling 'shaders/GUIBasic.surface_shader'
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'materials/biodome/biodome_glass.surface_shader'
    Compiling 'shaders/Level.surface_shader'
    Compiling 'shaders/Model_emissive_alpha.surface_shader'
    Compiling 'shaders/water_refract.surface_shader'
    Compiling 'shaders/Level_alpha.surface_shader'
    Cooked mesh with 4964 faces, 3757 vertices
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Decal_emissive.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Compiling 'shaders/ViewModel_emissive.surface_shader'
    Compiling 'shaders/ViewModel.surface_shader'
    Compiling 'renderer/Infestation.shader'
    Compiling 'renderer/Atmospherics.shader'
    Compiling 'renderer/Reflection.shader'
    Compiling 'renderer/Unlit.shader'
    Compiling 'renderer/AmbientOcclusion.shader'
    Compiling 'renderer/Refraction.shader'
    Compiling 'renderer/Particles.shader'
    Compiling 'renderer/Bloom.shader'
    Compiling 'renderer/Blur.shader'
    Compiling 'renderer/ToneMap.shader'
    Compiling 'renderer/AntiAlias.shader'
    Compiling 'renderer/DeferredVisualize.shader'
    Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
    Compiling 'models/alien/alien.surface_shader'
    Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
    Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
    Main Menu Initialized at Version: 261
    Steam Id: 39644902
    Compiling 'cinematics/vfx_materials/decals/env_wet.surface_shader'
    Saving config://HistoryServers.json
    Connecting to server 85.236.109.2:27515
    Loading config://ConsoleBindings.json
    Compiling 'shaders/FadeBlink.shader'
    Compiling 'shaders/LowHealth.shader'
    Compiling 'shaders/DarkVision.shader'
    Compiling 'shaders/Blur.shader'
    Compiling 'shaders/Phase.shader'
    Compiling 'shaders/GorgeTunnel.shader'
    Compiling 'shaders/Cloaked.shader'
    Compiling 'shaders/Disorient.shader'
    Compiling 'shaders/ShadowStep.shader'
    Compiling 'shaders/SpectatorTint.shader'
    Compiling 'shaders/CatalystVision.shader'
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_spit.surface_shader'
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Loading 'maps/ns2_docking.level'
    Compiling 'shaders/SkyBox.surface_shader'
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 12 faces, 8 vertices
    Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
    Cooked mesh with 48912 faces, 43105 vertices
    Cooked mesh with 35579 faces, 29243 vertices
    Cooked mesh with 951 faces, 1153 vertices
    Cooked mesh with 5443 faces, 4586 vertices
    Compiling 'shaders/Level_emissive.surface_shader'
    Building pathing mesh for level maps/ns2_docking.level
    Cooked mesh with 48912 faces, 43105 vertices
    Cooked mesh with 35579 faces, 29243 vertices
    Cooked mesh with 951 faces, 1153 vertices
    Cooked mesh with 5443 faces, 4586 vertices
    Finished loading 'maps/ns2_docking.level'
    Compiling 'cinematics/vfx_materials/parasited.surface_shader'
    Compiling 'cinematics/vfx_materials/marine_highlight.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader'
    Compiling 'cinematics/vfx_materials/umbra.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_marine.surface_shader'
    Compiling 'cinematics/vfx_materials/hallucination.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader'
    Compiling 'cinematics/vfx_materials/detected.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_alien.surface_shader'
    Compiling 'models/alien/gorge/web.surface_shader'
    Compiling 'cinematics/vfx_materials/bilebomb.surface_shader'
    Compiling 'cinematics/vfx_materials/rupture.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader'
    Compiling 'cinematics/vfx_materials/burning.surface_shader'
    Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader'
    Compiling 'models/marine/marine_noemissive.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader'
    Compiling 'models/marine/armory/health_indicator.surface_shader'
    Compiling 'cinematics/vfx_materials/burning_view.surface_shader'
    Compiling 'models/marine/marine.surface_shader'
    Compiling 'cinematics/vfx_materials/build.surface_shader'
    Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
    Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader'
    Compiling 'materials/power/powered_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/cloaked.surface_shader'
    Compiling 'cinematics/vfx_materials/2em_1mask_1norm_scroll_refract_tint.surface_shader'
    Compiling 'cinematics/vfx_materials/placement_valid.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield.surface_shader'
    Compiling 'models/marine/command_station/command_station_display.surface_shader'
    Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader'
    Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader'
    Compiling 'cinematics/vfx_materials/umbra_view.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
    Compiling 'shaders/ExoScreen.surface_shader'
    Compiling 'shaders/ExoMinigunView.surface_shader'
    Compiling 'cinematics/vfx_materials/hive_frag.surface_shader'
    Compiling 'materials/infestation/Infestation.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader'
    Compiling 'cinematics/vfx_materials/vortex.surface_shader'
    Compiling 'models/alien/whip/ball.surface_shader'
    Compiling 'models/alien/babbler/babbler_ball.surface_shader'
    Compiling 'models/alien/fade/fade.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme.surface_shader'
    Compiling 'materials/infestation/spit_decal.surface_shader'
    Compiling 'materials/infestation/infestation_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/fade_blink.surface_shader'
    Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
    Compiling 'models/alien/lerk/lerk.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader'
    Compiling 'shaders/PowerNode_emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader'
    Compiling 'materials/infestation/infestation_shell.surface_shader'
    Compiling 'cinematics/vfx_materials/alien_frag.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/elec_trails.surface_shader'
    Compiling 'models/props/docking/docking_shower_fx_puddle.surface_shader'
    Compiling 'models/props/refinery/digital_infestation.surface_shader'
    Compiling 'models/props/docking/docking_shower_fx_01.surface_shader'
    Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader'
    Compiling 'models/alien/alien_alpha.surface_shader'
    Compiling 'models/alien/cyst/cyst.surface_shader'
    Compiling 'shaders/MarinePatch.surface_shader'
    Compiling 'shaders/ExoView.surface_shader'
    Compiling 'models/props/refinery/docking_generator_01.surface_shader'
    Compiling 'models/props/refinery/docking_generator_01_anim.surface_shader'
    Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader'
    Compiling 'cinematics/vfx_materials/refract_normal.surface_shader'
    Compiling 'shaders/HiveVision.shader'
    Compiling 'shaders/EquipmentOutline.shader'
    Compiling 'shaders/GUISmoke.surface_shader'
    Main Menu Initialized at Version: 261
    Steam Id: 39644902
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Cooked mesh with 4964 faces, 3757 vertices
    Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Main Menu Initialized at Version: 261
    Steam Id: 39644902
    Error: Attempted to load remote options from a file that does not exist.
    Error: 3 memory leaks in 'D3D11Device' (180 bytes)
    Error: 3 memory leaks in 'Client' (180 bytes)
    Error: 3 memory leaks in 'Engine' (180 bytes)
    
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    Did you allready do this?:
    Try resetting your options file. Delete this folder: /Steam/userdata/<steamid>/4920 (resets options by generating a new options.xml the next time you start NS2)

    If so i would say it a engine bug with your graphic card.

    You might want to check if there is a update for your graphic driver.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Can you make sure that there are NO programs running in the background?
    I mean none.. absolutely none.. no AV.. no MSI afterburner, no browser.. nothing.

    If you have to create a new windows user account, do so.
    Sounds like something may be stealing your cursor, potentially.
  • TheCrystalTheCrystal netherlands Join Date: 2013-12-07 Member: 189901Members
    I have found the cause it's Comodo somehow blocking something. Now all I have to do is prevent comodo from doing this.

    Anyway thanks for the help all.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Thanks for your reply, yes there seems to be some security suites out there who see NS2 as false positve.
Sign In or Register to comment.