Removing map locations
NeXuS
US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
Is there any way to remove the text of the map overlay so it's just a map with no text? I know every location on every map and now that I'm using the Clean Maps mod, I would really like to get rid of the text on the map. I took a look through the files and I believe it is somewhere In the GUIMinimap files. Does anyone know how I could it?
Comments
Maybe look at GUIMinimap:InitializeLocationNames() . BTW such questions fit better into the Modding Section.
I'll keep that in mind for next time. Sorry.
That is the reason there are so less client only mods.
Easiest way to start for now:
Open launchpad.exe and create a new Mod. Then open the source folder and delete everything else than the lua folder. Copy the GUIMinimap.lua into the lua folder in souce.
Modify it in any way you wish. Before you test it run the builder, he will copy/convert the files in the source folder into the output folder.
After the builder is done you can test your mod by clicking on launch game in the launchpad and play -> create a server. Please note you have to "recreate" the server to see codechanges.
If you are fine with your mod, you can even publish it to workshop via the launchpad.
Hope that helps.
Works as intended.
Edit: I see what you mean thought you want to remove names completly
I mentioned that before there is no way to get around. As you won't pass Consistency Check with any modded lua file. Only way to run a mod at a server is to ask the server admin to enable it or to set the given lua as ignore in the consistencycheck config.
Y no one ever check wiki.
Wiki console commands up to date
http://wiki.unknownworlds.com/index.php/Console_Commands
And yes, I know all the commands by heart.
setmaplocationcolor <red> <green> <blue> <alpha> Sets the color of location names on the minimap. Numbers are from 0 to 255.
so....alpha of 0 would be.... INVISIBLE :-O
bind key setmaplocationcolor 0 0 0 0 :>