I personally don't like it as much. First of all, it doesnt really sound like the original NS2 menu theme that much, and 2nd I just dont like it as much as the original NS2 menu theme. Perhaps make it switchable?
I think using the NS1 theme is nice for nostalgia's sake, but I'm not impressed with this track to be honest.
To me it sounds like the original NS1 theme and a NS2 track mixed together. And they don't mix well. I would have preferred a new interpretation of the NS1 theme, take the motif, adapt it to the NS2 instruments/style. This "mashup" track doesn't sound like a coherent musical piece
I want the old ns1 track back, that means that everything that is changed kinda disturbes me while I am listening to the music. It's like: Hey the old song, no wait, sth is strange here... But I like the idea of bringing more ns1 songs back. They were awesome.
Cetero censeo, we still need a main menu jukebox with all available tracks. Why force sth on the player if he could actually choose what he wants to hear. That is always better!
I truly hope they keep some form of the NS1 theme, even the current version of it is better than the NS2 one. I am very happy with the return of the theme, however I agree that it does feel off a many points with the mix of the 2.
The menu music itself was OK, but unfortunately turning off in-game music also turns off the menu music, so I won't be hearing it anymore. Shame really, they put so much effort into something that can't be appreciated when you play the game properly,
The hive death sound not stopping, so people turned off their music and haven't turned it back up.
Smart players turned off their music regardless of the hive death thing because it gets in the way of properly tracking skulk positions or hearing voice communication.
The NS1 track had some really creative use of percussion that drove the theme forward which built up a ton of suspense before the horn part. Once the horns take over the theme, it builds into this crazy dissonant chord progression with the lead voice getting passed to the strings. It's hard to anticipate the violin part if you've never heard the theme before, but the line has so much support in the brilliant chord work that helps carry it that it never seems to lose it's feel of suspense and mystery game after game.
Two things:
1) The way it was cut and looped actually drops the energy which the older track used to build. My first time hearing it, I thought the music was on some broken loop because the instrumentation doesn't resolve using any rules of classical orchestration from the end of one chunk into the next. It sounds like it stops and starts again, like a pop.
2) The percussion in the original NS1 track was written to build tension using complex syncopation. The added drums fill space that was intentionally left blank, ultimately destroying that syncopation and muddling the whole mixture into something entirely different and comparatively aimless.
This track is an unclever mashup as compared to the original, which unfortunately is what a lot of NS2 players are going to come to know as the theme of NS2. NS2 music to date has not had any music that comes across as strongly as a resounding "theme" (which is not a bad thing - RTS games often avoid themes in their music to avoid colouring players' emotions). It is, in my opinion, not a faithful adaptation of the original composer's work.
Source: University education in music. I'm really not just blowing steam on this one.
I mean I like the old music better. I don't mind the change of scene. Does anyone have any issues with some of the lit posters on the "city" buildings Z-fighting by the way? I see them on the main menu, but in-game they're fine. I think we need some moar of those hilarious "fixed leaves going through glass" changelog entries for the new main menu :-D ...
I almost forgot there was any music in the game at all. Had it off since installation. Might turn it up just a tiny bit for giggles but I generally rather hear skulks instead.
Comments
To me it sounds like the original NS1 theme and a NS2 track mixed together. And they don't mix well. I would have preferred a new interpretation of the NS1 theme, take the motif, adapt it to the NS2 instruments/style. This "mashup" track doesn't sound like a coherent musical piece
Cetero censeo, we still need a main menu jukebox with all available tracks. Why force sth on the player if he could actually choose what he wants to hear. That is always better!
Heheheh, just kiddin man. Personally I never have music volume enabled so I haven't listened, but I will take a listen now.
Smart players turned off their music regardless of the hive death thing because it gets in the way of properly tracking skulk positions or hearing voice communication.
Two things:
1) The way it was cut and looped actually drops the energy which the older track used to build. My first time hearing it, I thought the music was on some broken loop because the instrumentation doesn't resolve using any rules of classical orchestration from the end of one chunk into the next. It sounds like it stops and starts again, like a pop.
2) The percussion in the original NS1 track was written to build tension using complex syncopation. The added drums fill space that was intentionally left blank, ultimately destroying that syncopation and muddling the whole mixture into something entirely different and comparatively aimless.
This track is an unclever mashup as compared to the original, which unfortunately is what a lot of NS2 players are going to come to know as the theme of NS2. NS2 music to date has not had any music that comes across as strongly as a resounding "theme" (which is not a bad thing - RTS games often avoid themes in their music to avoid colouring players' emotions). It is, in my opinion, not a faithful adaptation of the original composer's work.
Source: University education in music. I'm really not just blowing steam on this one.
This. This is MUSIC!