Options menu won't work
jfdesgagne
Join Date: 2013-09-16 Member: 188268Members, Reinforced - Supporter, Reinforced - Shadow
I used to play NS2 on Win8 without any problem, but I've recently installed Win7 on the same computer. Since then, I can't change anything in the Options Menu. As soon as I open it, the apply button won't make the menu go away, neither the back button.
From the logs, it seems like there are a problem with Physx.
Here is my specs:
ASRock extreme4 z77
AMD Radeon HD 7870
Intel i5 3570k 3.4Ghz
120Gb OCZ Vertex4
8Gb Ram
Windows 7 Ultimate SP1 x64
I tried to disable Physx, but I can't from the option menu since the apply button won't work. Maybe there is a way using the console?
Here is the logs:
Anyone has an idea?
Thanks in advance,
jf
From the logs, it seems like there are a problem with Physx.
Here is my specs:
ASRock extreme4 z77
AMD Radeon HD 7870
Intel i5 3570k 3.4Ghz
120Gb OCZ Vertex4
8Gb Ram
Windows 7 Ultimate SP1 x64
I tried to disable Physx, but I can't from the option menu since the apply button won't work. Maybe there is a way using the console?
Here is the logs:
Date: 12/21/13 Time: 14:28:37: -------------------------------------------------------------- Build 262 Windows 7 64-bit (build 7601) Error: PhysX: Invalid Cuda context! Steam initialized Num displays: 1 Direct3D 9 initialized: AMD Radeon HD 7800 Series (8.17.10.1191) Sound Device: Speakers (Logitech G930 Headset) 7.1 Record Device: Microphone (Logitech G930 Headset) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading config://HistoryServers.json Cooked mesh with 1578 faces, 1236 vertices Main Menu Initialized at Version: 262 Steam Id: 124869947 Error: lua/Globals.lua:455: attempt to index a nil value [Client] Script Error #1: lua/Globals.lua:455: attempt to index a nil value Call stack: #1: GetVariantName lua/Globals.lua:455 data = {1= {displayName="Green", modelFilePart="", viewModelFilePart="" }, 2= {displayName="Black", modelFilePart="_special", productId=4930, viewModelFilePart="_special" }, 3= {displayName="Deluxe", modelFilePart="_special_v1", productId=4932, viewModelFilePart="_deluxe" }, 4= {displayName="Assault", modelFilePart="_assault", productId=250892, viewModelFilePart="_assault" }, 5= {displayName="Elite Assault", modelFilePart="_eliteassault", productId=250893, viewModelFilePart="_eliteassault" } } var = 6 #2: InitOptions lua/menu/GUIMainMenu.lua:1904 optionElements = {AccelerationAmount=SlideBar { }, AmbientOcclusion=DropDown { }, AnisotropicFiltering=DropDown { }, AntiAliasing=DropDown { }, Atmospherics=DropDown { }, Bloom=DropDown { }, CameraAnimation=DropDown { }, DecalLifeTime=SlideBar { }, Detail=DropDown { }, Display=DropDown { }, DisplayBuffering=DropDown { }, DrawDamage=DropDown { }, FOVAdjustment=SlideBar { }, GorgeVariantName=DropDown { }, Infestation=DropDown { }, InvertedMouse=DropDown { }, Language=DropDown { }, LerkVariantName=DropDown { }, MarineVariantName=DropDown { }, MinimapZoom=SlideBar { }, MouseAcceleration=DropDown { }, MusicVolume=SlideBar { }, NickName=TextInput { }, ParticleQuality=DropDown { }, PhysicsGpuAcceleration=DropDown { }, RawInput=DropDown { }, RecordingGain=SlideBar { }, RecordingVolume=ProgressBar { }, Reflections=DropDown { }, RenderDevice=DropDown { }, Resolution=DropDown { }, RookieMode=DropDown { }, Sensitivity=SlideBar { }, SexType=DropDown { }, Shadows=DropDown { }, ShowCommanderHelp=DropDown { }, ShowHints=DropDown { }, SkulkVariantName=DropDown { }, SoundInputDevice=DropDown { }, SoundOutputDevice=DropDown { }, SoundVolume=SlideBar { }, VoiceVolume=SlideBar { }, WindowMode=DropDown { }, hudmode=DropDown { } } BoolToIndex = function nickName = "nox" mouseSens = 0.26470583363583 mouseAcceleration = false accelerationAmount = 0 invMouse = false rawInput = false locale = "enUS" showHints = false showCommanderHelp = true drawDamage = true rookieMode = false screenResIdx = 9 visualDetailIdx = 2 display = 0 windowMode = 1 windowModes = {1=1, 2=2, 3=3 } windowModeOptionIndex = 1 displayBuffering = 0 ambientOcclusion = "off" reflections = false particleQuality = "low" infestation = "minimal" fovAdjustment = 0 cameraAnimation = "ON" physicsGpuAcceleration = "OFF" decalLifeTime = 0.20000000298023 minimapZoom = 0.61897099018097 marineVariant = 6 skulkVariant = 6 gorgeVariant = 2 lerkVariant = 2 hudmode = 1 sexType = "Female" shadows = false bloom = false atmospherics = false anisotropicFiltering = false antiAliasing = false renderDevice = "D3D9" soundInputDeviceGuid = "Default" soundOutputDeviceGuid = "Default" soundInputDevice = 1 soundOutputDevice = 1 soundVol = 0.9 musicVol = 0.9 voiceVol = 0.9 recordingGain = 0.5 #3: InitOptionWindow lua/menu/GUIMainMenu.lua:2256 #4: CreateOptionWindow lua/menu/GUIMainMenu.lua:2696 self = GUIMainMenu { } InitOptionWindow = function content = ContentBox { } back = MenuButton { } apply = MenuButton { } displays = {1="DEFAULT", 2="DISPLAY 1" } windowModes = {1=1, 2=2, 3=3 } windowModeNames = {1="WINDOWED", 2="FULLSCREEN", 3="FULLSCREEN WINDOWED" } screenResolutions = {10="1280x960", 11="1280x1024", 12="1360x768", 13="1360x1024", 14="1366x768", 15="1440x900 *", 16="1600x1200", 17="1680x1050 *", 18="1792x1344", 19="1800x1440", 1="640x480", 20="1856x1392", 21="1920x1080", 22="1920x1200 *", 23="2048x1536", 24="2560x1600 *", 2="720x480", 3="720x576", 4="800x600", 5="1024x768", 6="1152x864", 7="1280x720", 8="1280x768", 9="1280x800 *" } soundOutputDevices = {1="Default", 2="Speakers (Logitech G930 Headset)", 3="Realtek Digital Output (Realtek High Definition Audio)", 4="Speakers (Realtek High Definition Audio)" } soundInputDevices = {1="Default", 2="Microphone (Logitech G930 Headset)" } languages = {1="English", 2="French", 3="German", 4="Korean", 5="Polish", 6="Spanish", 7="Swedish" } marineVariantNames = {1="Elite Assault", 2="Green", 3="Assault" } skulkVariantNames = {1="Shadow", 2="Normal" } gorgeVariantNames = {1="Shadow", 2="Normal" } lerkVariantNames = {1="Shadow", 2="Normal" } sexTypes = {1="Male", 2="Female" } generalOptions = {10= {label="DRAW DAMAGE", name="DrawDamage", type="select", values= {1="NO", 2="YES" } }, 11= {label="ROOKIE MODE", name="RookieMode", type="select", values= {1="NO", 2="YES" } }, 12= {label="FOV ADJUSTMENT", name="FOVAdjustment", sliderCallback=function, type="slider" }, 13= {label="MINIMAP ZOOM", name="MinimapZoom", sliderCallback=function, type="slider" }, 14= {label="MARINE ARMOR", name="MarineVariantName", type="select", values= {1="Elite Assault", 2="Green", 3="Assault" } }, 15= {label="MARINE GENDER", name="SexType", type="select", values= {1="Male", 2="Female" } }, 16= {label="SKULK TYPE", name="SkulkVariantName", type="select", values= {1="Shadow", 2="Normal" } }, 17= {label="GORGE TYPE", name="GorgeVariantName", type="select", values= {1="Shadow", 2="Normal" } }, 18= {label="LERK TYPE", name="LerkVariantName", type="select", values= {1="Shadow", 2="Normal" } }, 19= {callback=function, label="CAMERA ANIMATION", name="CameraAnimation", type="select", values= {1="OFF", 2="ON" } }, 1= {label="NICKNAME", name="NickName" }, 20= {callback=function, label="PHYSX GPU ACCELERATION", name="PhysicsGpuAcceleration", type="select", values= {1="OFF", 2="ON" } }, 2= {label="LANGUAGE", name="Language", type="select", values= {1="English", 2="French", 3="German", 4="Korean", 5="Polish", 6="Spanish", 7="Swedish" } }, 3= {label="MOUSE SENSITIVITY", name="Sensitivity", type="slider" }, 4= {label="REVERSE MOUSE", name="InvertedMouse", type="select", values= {1="NO", 2="YES" } }, 5= {label="MOUSE ACCELERATION", name="MouseAcceleration", type="select", values= {1="OFF", 2="ON" } }, 6= {label="ACCELERATION AMOUNT", name="AccelerationAmount", type="slider" }, 7= {label="RAW INPUT", name="RawInput", type="select", values= {1="OFF", 2="ON" } }, 8= {label="SHOW HINTS", name="ShowHints", type="select", values= {1="NO", 2="YES" } }, 9= {label="COMMANDER HELP", name="ShowCommanderHelp", type="select", values= {1="OFF", 2="ON" } } } soundOptions = {1= {callback=function, label="OUTPUT DEVICE", name="SoundOutputDevice", type="select", values= {1="Default", 2="Speakers (Logitech G930 Headset)", 3="Realtek Digital Output (Realtek High Definition Audio)", 4="Speakers (Realtek High Definition Audio)" } }, 2= {callback=function, label="INPUT DEVICE", name="SoundInputDevice", type="select", values= {1="Default", 2="Microphone (Logitech G930 Headset)" } }, 3= {label="SOUND VOLUME", name="SoundVolume", sliderCallback=function, type="slider" }, 4= {label="MUSIC VOLUME", name="MusicVolume", sliderCallback=function, type="slider" }, 5= {label="VOICE VOLUME", name="VoiceVolume", sliderCallback=function, type="slider" }, 6= {label="MICROPHONE GAIN", name="RecordingGain", sliderCallback=function, type="slider" }, 7= {label="MICROPHONE LEVEL", name="RecordingVolume", type="progress" } } autoApplyCallback = function graphicsOptions = {10= {callback=function, label="INFESTATION", name="Infestation", type="select", values= {1="MINIMAL", 2="RICH" } }, 11= {callback=function, label="ANTI-ALIASING", name="AntiAliasing", type="select", values= {1="OFF", 2="ON" } }, 12= {callback=function, label="BLOOM", name="Bloom", type="select", values= {1="OFF", 2="ON" } }, 13= {callback=function, label="ATMOSPHERICS", name="Atmospherics", type="select", values= {1="OFF", 2="ON" } }, 14= {callback=function, label="ANISOTROPIC FILTERING", name="AnisotropicFiltering", type="select", values= {1="OFF", 2="ON" } }, 15= {callback=function, label="AMBIENT OCCLUSION", name="AmbientOcclusion", type="select", values= {1="OFF", 2="MEDIUM", 3="HIGH" } }, 16= {callback=function, label="REFLECTIONS", name="Reflections", type="select", values= {1="OFF", 2="ON" } }, 17= {callback=function, label="SHADOWS", name="Shadows", type="select", values= {1="OFF", 2="ON" } }, 1= {callback=function, label="DEVICE", name="RenderDevice", type="select", values= {1="D3D11 (Beta)", 2="D3D9", 3="OpenGL (Beta)" } }, 2= {label="DISPLAY", name="Display", type="select", values= {1="DEFAULT", 2="DISPLAY 1" } }, 3= {label="RESOLUTION", name="Resolution", type="select", values= {10="1280x960", 11="1280x1024", 12="1360x768", 13="1360x1024", 14="1366x768", 15="1440x900 *", 16="1600x1200", 17="1680x1050 *", 18="1792x1344", 19="1800x1440", 1="640x480", 20="1856x1392", 21="1920x1080", 22="1920x1200 *", 23="2048x1536", 24="2560x1600 *", 2="720x480", 3="720x576", 4="800x600", 5="1024x768", 6="1152x864", 7="1280x720", 8="1280x768", 9="1280x800 *" } }, 4= {label="WINDOW MODE", name="WindowMode", type="select", values= {1="WINDOWED", 2="FULLSCREEN", 3="FULLSCREEN WINDOWED" } }, 5= {label="WAIT FOR VERTICAL SYNC", name="DisplayBuffering", type="select", values= {1="DISABLED", 2="DOUBLE BUFFERED", 3="TRIPLE BUFFERED" } }, 6= {callback=function, label="HUD QUALITY", name="hudmode", type="select", values= {1="FULL", 2="MINIMAL" } }, 7= {callback=function, label="TEXTURE QUALITY", name="Detail", type="select", values= {1="LOW", 2="MEDIUM", 3="HIGH" } }, 8= {callback=function, label="PARTICLE QUALITY", name="ParticleQuality", type="select", values= {1="LOW", 2="HIGH" } }, 9= {label="DECAL LIFE TIME", name="DecalLifeTime", sliderCallback=function, type="slider" } } generalForm = Form { } keyBindingsForm = Form { } keyBindingsFormCom = Form { } graphicsForm = Form { } soundForm = Form { } tabs = {1= {form=Form { }, label="GENERAL", scroll=true }, 2= {form=Form { }, label="BINDINGS", scroll=true }, 3= {form=Form { }, label="COMMANDER", scroll=true }, 4= {form=Form { }, label="GRAPHICS", scroll=true }, 5= {form=Form { }, label="SOUND" } } xTabWidth = 256 tabBackground = Image { } tabAnimateTime = 0.1 #5: callback lua/menu/GUIMainMenu.lua:346 self = Link { } #6: OnClick lua/menu/MenuElement.lua:682 self = Link { } (for generator) = function (for state) = {1=function } (for control) = 1 _ = 1 callback = function #7: OnMouseUp lua/menu/WindowManager.lua:127 self = WindowManager { } key = 117 element = Link { } window = Window { } windowLayer = {offset=20, windowOrder= {1=Window { }, 2=Window { }, 3=Window { }, 4=Window { }, 5=Window { } }, windows= {1=Window { }, 2=Window { }, 3=Window { }, 4=Window { }, 5=Window { } } } #8: MouseTracker_SendKeyEvent lua/menu/MouseTracker.lua:193 key = 117 down = false amount = 0 inputBlocked = false doubleClick = false stop = false (for generator) = function (for state) = {1=WindowManager { } } (for control) = 1 index = 1 listener = WindowManager { } #9: lua/InputHandler.lua:212 key = 117 down = false amount = 0 repeated = false
Anyone has an idea?
Thanks in advance,
jf
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