Creating a texture pack
Alright so I am finally finished retexturing everything and I of course have to upload it to the steam workshop, I have made multiple attempts at it and have failed every time. Can someone please guide me through this? None of the tutorials I could find were up to date, thanks! (All I replaced was a models, materials, and a UI folder)
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In Generall publishing is easy: Open Launchpad.exe, (create a new project), copy all your modded folders/files into output. Click on Publish
Did you use the same folder structure like in the ns2 folder. Also you can test mods with the lauch game link in launchpad before publishing them.
Also did you got any error at publishing. Atm workshop servers are a bit ****, still shocked from winter sale. So sometimes you have to try it multiple times
First how do mods work in spark:
Spark loads every file in the modfolder and replaces already existing files with modded files.
Now in the lauchpad only files inside /output get published.
/source is only needed for files you have to convert with builder, like new models etc. .
The builder.exe will place by itself generated files inside /output . But it's buggy so always check /output yourself.
If you press on publish your output folder gets temp gziped and if it fits to the workshop limit it will start to upload the gziped files.
Keep in mind, that's 100MB compressed. All workshop items are basically a zip file.
I managed to get it working, don't know what I was doing wrong but I got it working. Now the problem is the retextured guns are still blue even when they are green in the file /: And also some things I took from the Red eclipse Pack are still red even when they are green in the file.