ns2_sws_metro
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Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
A small train-station map for the "Skulks With Shotguns" mod. I've been working on this the past couple of days just to take a break from greyboxing, and finally get to detail something. Plenty of vertical play here: there's a lot of room underneath the tracks.
Hoping to have something playable by Sunday afternoon for the SCC playtesting. http://forums.unknownworlds.com/discussion/133756/thanks-all-for-making-2013-sunday-playtests-a-huge-success#latest
Hoping to have something playable by Sunday afternoon for the SCC playtesting. http://forums.unknownworlds.com/discussion/133756/thanks-all-for-making-2013-sunday-playtests-a-huge-success#latest
Comments
http://steamcommunity.com/sharedfiles/filedetails/?id=213001658
Minimal occlusion geometry at the moment, so draw calls are a bit on the high-side... but it should still be playable... I think.
All credit goes to Kouji_San, who created the original map for modjam last year I believe.
@DarkSeraph i wouldn't bother converting anything yet. We're still prototyping both gameplay and game systems/logic. We'll definitely be including Standard DM but we aren't certain on the spawning system we'll be using or what the entity requirements are.
@Howser Ah, you got it working I take it. I'll throw in some more stuff to jump off of in the next release.
hehehe, so did you guys like my ready room?
Looks neat, btw.
Thanks!
Skulks with Shotguns is a mod that's being made by a few members from the SCC (Spark Crafter Collective). At the moment, it's basically just free for all death match, where instead of bite, skulks have shotguns. It's great for practicing skulk movement and shotgun aim.
I'm gone for TWO WEEKS and you come up with such AWESOMENESS? I feel betrayed.
Haha well... I only made the map, not the mod.
To anyone else wanting to make a map I'd recommend they hold out until its officially released as we work out the kinks in the spawning system and finalize the game mechanics for the team based mode and work on giving the it a visual identity.
Download region? Who or what is a download region???
Sure, but I think it's also pretty interesting that players only spawned from the "vanilla" spawns, and not the "shadow" spawns (or I might be mis-remembering that...)
-Replaced shadow_spawn entities with vanilla_spawn entities. Players should now be spawning in the southern part of the map, in addition to a few extra areas.
-Replaced tech_point entities with their corresponding static_prop models.