Possible to make a mod based on Xcom Apocalypse with the spark engine/editor?
Morshu
Join Date: 2012-08-13 Member: 155539Members, Reinforced - Shadow
I hope I'm not alone saying this here but Xcom apocalypse was an amazing game especially for it's time (atleast in my opinion) so we've yet to see a 'successor' to Xcom apocalypse although we did get Xcom enemy unknown (2012) along with enemy within (expansion pack 2013) but that's NOTHING compared to what Xcom apocalypse managed to do in it's day and still does today as "sad" as that might sound.
Now with that said I'm positive that it 'could' be done but the question is more about how difficult would it be? aside creating models, the geoscape(s) etc. how difficult would it be to more or less make the same mechanics/coding to the 'equalivant' to that of the original xcom apocalypse?
PS: I will mention that I'm no modder by any imagination so these questions might seem a bit eh 'obvious' to most of you but all more reason for me to ask I suppose to hear your opinion/thoughts about such a mod project?
Now with that said I'm positive that it 'could' be done but the question is more about how difficult would it be? aside creating models, the geoscape(s) etc. how difficult would it be to more or less make the same mechanics/coding to the 'equalivant' to that of the original xcom apocalypse?
PS: I will mention that I'm no modder by any imagination so these questions might seem a bit eh 'obvious' to most of you but all more reason for me to ask I suppose to hear your opinion/thoughts about such a mod project?
Comments
Anything you want to program is essentially only as difficult as your skill is low. Start modding the game, making small changes, and eventually you'll be able to mod the game you want
Good luck!
Long story short, you'll end up re-writing "Core Features" of the Spark Framework, not just the NS2 codebase.
See %Steam Install%/Natural Selection 2/core folder for what I mean. This seems drastic, but I've examined this idea and spoken with the devs about it.
TL;DR - It would be a metric shit-ton of work and time.