Starting location / Catpacks : tips plz?

FreekerFreeker France Join Date: 2013-10-28 Member: 188858Members, Reinforced - Diamond, Reinforced - Shadow
Hello, I watched some comp stream recently and I was asking myself 2 questions:

1/ As Kham/comm, how do you guys know what’s the starting location of the other team?

2/ Catpacks: I saw them researched quite a lot in those streams whereas I almost never see them used in pubs. What are they used for? I understand they increase speed and rate of fire/reload but what are the situation where they’re useful?

Thx for the tips.

Comments

  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited January 2014
    1) is kinda an exploit where they drop a medpack over a hive/tech point and watch how it falls
    2) they are never really researched in pubs because no one knows how useful they are/are too poor to afford them. Just like drifter abilities are rarely used in pubs because most coms are generally not as good at micromanaging as pro comp coms.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited January 2014
    1) Aside from fixed marine spawns, there is always cross spawn enforced in comptetitive matches.
    1a) As (marine)-comm you can drop a medpack on the tech point. The hive is there, if the medpack "falls down".
    2) chasing onos (/ life forms) without jps mostly. They are also pretty good for rushing a hive, because of the fast reloading.
  • FreekerFreeker France Join Date: 2013-10-28 Member: 188858Members, Reinforced - Diamond, Reinforced - Shadow
    So if i drop a medpack on the hive location, the med will "slipe" a bit and that means i find the hive?

    And for catpacks, it's to improve a "focus-fire" efficiency?
  • shriikeshriike Join Date: 2013-03-27 Member: 184461Members
    Freeker wrote: »
    So if i drop a medpack on the hive location, the med will "slipe" a bit and that means i find the hive?

    And for catpacks, it's to improve a "focus-fire" efficiency?
    The medpack will appear to be floating because the hive collision is blocking it from reaching the ground. @SamusDroid Is this really an exploit? I thought this was intentional.

  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited January 2014
    Freeker wrote: »
    So if i drop a medpack on the hive location, the med will "slipe" a bit and that means i find the hive?

    And for catpacks, it's to improve a "focus-fire" efficiency?

    Cat packs give a huge boost to movement and reload speed (also increased attack speed with the axe), so I'd say it's more like improving chasing and intercepting efficiency. The Onos (/ life form) might think he's safe looking at the map, but a sudden cat pack rush can easily get him in a situation he could hardly anticipate.

    You rarely see this in public games, because it requires communication and team play.
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
    SamusDroid wrote: »
    Just like drifter abilities are rarely used in pubs because most coms are generally not as good at micromanaging as pro comp coms.

    This one makes me rage so hard! Micro drifters take up like 80% of my time as an alien commander and 9 and half pub scrub aliens comms don't use drifter buffs. /cringe

    Really makes me wonder what exactly these guys are doing in the hive, probably having a F**
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    I only ever research Cat Packs when its obvious that the game is about to end (F4 or hive lockdown) and I won't have time to research anything else like a Proto before the game is over.
  • Ren26Ren26 Join Date: 2013-06-30 Member: 185811Members
    Catpack gives speed. Speed is great for a few reasons:

    • Agility: it’s much easier to dodge fade swipes and skulks.
    • Distance over time: when chasing a low Onos, or trying to save a Phase gate, covering the same distance in less time can be incredibly valuable (the difference between success and failure).
    • Reload speed: again this can be the difference between success and failure.

    The overall idea is that spending 3 tres on a catpack is less expensive than a marine dying, and then an extractor being killed, or 3 tres is a justifiable expense if you tag an Onos kill.

    To my understanding, the commanders drop the catpacks when they feel that a situation justifies the cost, like in the above examples.

  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Can you keep up with a cele Onos on catpacks?

    Catpacks cost err, 15 to researc? And 3 per each pack dropped? That's pretty salty. 30 res total to catpack 5 marines. Especially since most marines don't have a clue when catpack happens, since it's so rare. I got my first ever catpack a few days ago. "Why am I all white? Ooh this must be the catpack effect."

    I always research catpacks instantly when winning the game though. Not only is it fun, it's also a good time to explore things, and to finish off alienoids faster.
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    Catpacks are the other counter to Onos. They allow a group of marines a huge dps boost with the ability to chase it down. I have also seen catpacks used midgame (pre-phase gates) to quickly get around the map. They are incredibly powerful but also very expensive to use. Most pub commanders do not have the resource management/knowledge when to med and when to catpack.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    I think catpack cost should go down to 2 res, so it's more of viable midgame tool, less of endgame toy.
    3 res on a single marine. That's an investment. That dude should be really good.

    Currently, you can use catpacks in three situations: 1. Swimming in res 2. All-in early game rush 3. Pro team
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    joshhh wrote: »
    Catpacks are the other counter to Onos. They allow a group of marines a huge dps boost with the ability to chase it down. I have also seen catpacks used midgame (pre-phase gates) to quickly get around the map. They are incredibly powerful but also very expensive to use. Most pub commanders do not have the resource management/knowledge when to med and when to catpack.

    I don't think it's the commander. It's easy to research catpacks and make a plan how to use them. It's easy to relay that plan to your team. Now will pub marines execute that plan? Now THAT is a leap of faith.
  • FreekerFreeker France Join Date: 2013-10-28 Member: 188858Members, Reinforced - Diamond, Reinforced - Shadow
    Ok, thanks for the replies guys.
    I think i'll try catpack in the following situation next time:
    - Hive rush with 4-5 rines to blow the hive in seconds
    - Chasing Onos (after a beacon for instance... otherwise, like bicsum said, no enough teamplay in pubs to justify the expense)
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    I would like to add that pub commanders sometimes have 15 marines to take care off (instead of 5) making sensible catpack-dropping kinda hard.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    What? People still do the waste of res medpack trick?

    I just try putting an extractor on each techpoint resource node while my marines are running to the first RTs. If I cant drop an RT, they spawned there.
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    What? People still do the waste of res medpack trick?

    I just try putting an extractor on each techpoint resource node while my marines are running to the first RTs. If I cant drop an RT, they spawned there.

    But if you cancel the rts you Can build you lose res right?
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    But then you have to wait till an alien poofs it...
    If they are smart, they wont.
  • SUPER_SARSSUPER_SARS Join Date: 2013-02-13 Member: 183039Members
    Freeker wrote: »
    Hello, I watched some comp stream recently and I was asking myself 2 questions:

    1/ As Kham/comm, how do you guys know what’s the starting location of the other team?

    2/ Catpacks: I saw them researched quite a lot in those streams whereas I almost never see them used in pubs. What are they used for? I understand they increase speed and rate of fire/reload but what are the situation where they’re useful?

    Thx for the tips.

    1. In comp games spawns are setup for cross spawns always. In some maps you know exactly where but others you still have to find out, so you drop a med or ammo pack on the hive and if it falls slowly, thats your hive.

    2. Catpacks are instant repellent for onos. Normally comp teams tech to jet packs but that takes a ton of res (AA is 30, proto is 40, jets is 25 more). If things dont go your way to get that before onos come up, you get catpacks to give marines the instant chase and extra firepower to push them out of the room or kill them. They work really well because when onos first come up in comp games they usually dont have any upgrades like celerity or carapace.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Catpacks are also good if you want to get good axe kill combos B-)
  • HobocopHobocop Join Date: 2010-11-23 Member: 75226Members, Reinforced - Shadow
    edited January 2014
    Catpacks are extremely powerful for grenade launchers in the right situations. Cutting that reload time in half is huge.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    If I know we are going to rush I hive I will research and use cat packs. My res managment skill is not good enough to do much else unless we have like uber amounts of res.
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